Quoted from OLDPINGUY:
Stunning job of blending bulbs of color and brightness to work WITH the Art, rather than fight it, change it, or over power.
It is my favorite way to light a game, and takes practice.....but because of your choices...Great Job, IMO!
What I hope gets noticed is one difference to share.
Some games, not this, have different plastic inserts in size...big rectangles....cuts.... faceted, arrows, etc., and these can benefit from brighter bulbs. Same for GI.
Thanks for taking the time to do this and share.
Yup... I don't like the 'clown puke' outcome... and changing the overall tone/setting of the game is risky and can be very polarizing. Some come out very very nice, others.. no so much. I was hoping for just a pinch of spice here
On the bulb choices.. yes! This is a balancing act of cost and need.. as well as the aesthetic output. I did not outline it in the maps on 'why' I used a bulb, but there are certainly experiences we can all share. My starting rules now are.. (using cointaker terminology)
- For inserts, my default choice is a Mini
--- If it's an arrow, I will default to a frosted led
--- If its a larger insert, mini vs frosted will be something to test and pick the best look
--- If it's green or blue insert, use a frosted instead of a mini due to low light levels leading to uneven outcome
--- If the socket is parallel to the insert, I will default to a frosted. Depending on the physical arrangement, a flex may be needed
--- for very large inserts, 2 headed Flex could be required, but this would be based on other types failing to give desirable outcome. Bigger inserts would likely have additional sockets anyway.. but this could be a test to see the outcome. Don't default to 2 head flexes unless needed
- For inserts where the bulb socket is to the side, or far away, a Flex LED should be test fit to see if can face the insert better than a frosted
- Avoid yellow LEDs always, and instead use a warm white LED if lighting a insert
For lights that are visible above the playfield, my default choice is a Retro
--- For specifics that you want more light, consider a 2 LED
For flashers, its driven by the socket location relative to the feature. Flex heads are common and most adaptable. I only use flat head flashers in very directional applications. 5 LED flashers by default, substitute flex depending on the physical install
- For colors, I will default to matching the LED to the insert with the following exceptions
--- yellow LEDs are way too orange, use a warm white instead
--- warm white vs cool white is a style choice.. I drive it by the color tone of the game and if you want a retro, warm white look.. or bright white, blu-ish tone
For the games I've done, I've defaulted to using OCD LED because of the control it offers vs buying anti-ghosting LEDs.