I thought the presentation was a little over the top with the language, even with him trying to channel the movie. But I think I was more sensitive to that after he opened with what I felt was a cheap shot at Gary Stern. We all have issues and gripes with Gary and Stern as a company, but the reality is that in many ways he is the one who kept pinball alive for 10+ years, and DP probably does not exist if Gary had not done so. So, I thought that they could have driven their point of running the company from a players perspective, without putting others down as harshly as they did. In general I thought the cocky/abrasiveness was a little more than necessary, and some of the answers to questions from the audience were rude, but it did give us something to talk about.
Although the game was not perfect, it was pretty well along and if it had not been at expo, there would have been plenty of talk about why it was not there. Considering how long they have been working on it, seemed damn impressive to me (I guess if I was Phil it should have said 'fucking awesome dude"). It was my impression that they were very close to not showing it, but glad they did.
The game has had very little QA to this point, since their primary QA guy is here in Chicago and had not touched the game until they shipped them over here for expo. I'm sure he is now hard at work, playing the game a ton (lucky guy).
As for as BOP2.0, my impression is much of the delays have been due to vendors and that DP is moving more and more stuff in-house to eliminate that issue in the future. Clearly vendor delays has been an issue for JJP and Skit-B as well. I have to think the move to a color display created some additional delays in both updating the dots and engineering changes to support it, testing the computers could handle it, selecting a display, designing brackets, etc. In reality that also probably has slowed some of the animation work on TBL.
As far as the price point, I give them credit for giving themselves room to do what they want and not lose their shirts on the first game. Their toys are kick ass, cool and interactive, especially when you compare it to TWD. I think Skit-B has made things very hard on themselves with their price point, even if that game is less complex. Any boutique game is going to cost significantly more to make than a Stern game, and if you want one, you need to except that as the cost of having themes and machines that would otherwise not get made. Hopefully with time as DP grows as a company we will see great games at a lower price where they can sell more and more of us can afford them.