Quoted from TaylorVA:The varying levels of skill are pretty big. I would like people to be able to stay competitive so the league is more fun and engaging than if they are knocked out of contention or just feel like they can't get anywhere. This is just our second season and I'd still like some growth and cementing of interest to those already in the league.
The points from our first night ranged from 22-4 if that gives any indication of the gap in skill level.
I agree with the FSPA model. Two local leagues use a similar model. One seeds the league night based on the average of your last two nights. The other uses the previous league night's score.
That way within a few league meetings, the top four scorers will be in group 1, then the middle players in group 2 and the beginners in group 3, and everyone will be playing others they're roughly competitive with. The bubble players will move depending on how they did that week. But everyone still has a chance to win the whole thing.
An A and B division with only two groups seems like overkill, and likewise you might lock divisions and then get a player on B who advances far more quickly than the others and dominates, when really he should have been in A.
The first league night is basically random draw, or seeded based on performance last season. You could also use wppr or just your personal knowledge of a player's skill.