(Topic ID: 60609)

League question

By TaylorVA

10 years ago


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    #1 10 years ago

    Our league has 12 players of varying levels of skill. I'd like to create an A and B division so the league is more competitive for more players.

    We meet 6 times,once a month, and each player uses their four highest scoring nights toward their overall score. In curious if anyone has suggestions on how to break into 2 groups. I was thinking taking the first two nights and using the averages to sit into divisions.

    Any ideas appreciated but my goal is to keep the league as competitive as possible for everyone.

    Thanks for any input.

    #2 10 years ago

    I'm giving you a bump and moving you into the pinball events sub forum (this somewhat fits there) so you don't get buried again so quickly in the All Pinball forum. Good luck to you!

    #3 10 years ago

    Taylor: FSPA rules may be the answer, or a variation thereof. Basically you play in groups every meeting, and if you win your group you move up one level and if you lose your group you move down one level.

    Their website is fspazone.org, but appears to be down right now. A cached copy of the player's guide is at
    http://webcache.googleusercontent.com/searchq=cache:http://www.fspazone.org/players_guide.html

    #4 10 years ago

    This is what I came up with last night.

    Divisions

    An "A" and "B" division will be created.
    The divisions will be determined after 3 rounds of play by averaging a players score. The top 6 players will be placed in "A" division, the bottom six in "B".
    Any player winning "B" division will automatically be put in the "A" for the following season.

    Divisions will both be awarded prize money for regular season play and overall in the following amounts.
    Regular Season 1st- $20 2nd-$10 3rd-$5 Overall 1st- $25 2nd-$15 3rd-$10 the remaining prize pool will go towards trophies/plaques for top three finishers

    Tournament

    There will now be a $5 entry fee for the tournament(or we just increase dues by $5)

    The tournament will be the final event of the season.

    Each division will play in a double elimination best 2 of 3 tournament.
    The finishing places in each tournament will determine points going towards the seasons overall score.
    1st- 20 pts
    2nd- 18
    3rd- 16
    4th- 14
    5th- 12
    6th- 10

    Top 2 finishers in each division will meet in a final four double elimination tournament
    The winner of the final four will determine prizes for the tournament
    1st- $30
    2nd-$10
    3rd-$5

    If any player wins their regular season title, tournament title(1st place prize winner) and overall they will win the triple crown and additional $10 and a special prize to be determined.

    When submitting scores to the IFPA the overall season winners placement will be used. All "A" division players will automatically be placed above "B" players regardless of finishing position or points.

    Please let me know what you guys think, the input is really appreciate. - Taylor

    Post edited by TaylorVA

    #5 10 years ago

    If you only have 12 players, consider whether you even need a B division. The advantage of letting everyone compete together is that everyone will get some IFPA points for their efforts.

    #6 10 years ago

    The varying levels of skill are pretty big. I would like people to be able to stay competitive so the league is more fun and engaging than if they are knocked out of contention or just feel like they can't get anywhere. This is just our second season and I'd still like some growth and cementing of interest to those already in the league.

    The points from our first night ranged from 22-4 if that gives any indication of the gap in skill level.

    #7 10 years ago

    Consider implementing a handicap system. Using a handicap, you can submit non-handicapped results to the IFPA and use handicapped results within your standings locally.

    Something to consider:
    Say your top player averages 300M
    Your bottom player averages 140M

    300M / 140M = 2.14

    Take 2.14 and multiply it by a factor of about 0.85 (range probably 0.8 to 0.9 is reasonable) = 1.82.

    When you bottom player plays, multiply their score by 1.82 to get their handicapped score for the league. Use their actual score for submission to IFPA.

    That example is simplified for this post. You will have to consider all games played with varying scores, but it's not too hard - especially for a computer. Player handicaps would be adjusted after each league night.

    #8 10 years ago

    Taylor - Kevin from VA here - take a look at FSPA again because it technically doesn't have separate divisions but ends up that way based on open play.

    With 12 players, you can have 4 groups of 3. Initially setup the groups based on overall skill, so the best players in group 1. As players win they move up, lose they move down, otherwise stay in their own group. What happens over time is the groups balance out and players tend to play others with similar skill levels.

    By the end of the season, you will have two divisions of 6 players, top 3 players of each are in the finals for each division. But everyone has the opportunity to play every other player. If someone goes on a winning streak from group 4, they may eventually make it to group 1 and get a wake up call. Or win and wake everyone else up : )

    It is also configurable so you could change the number of weeks to 6 instead of 10 (or move to 2 times a month or once every 3 weeks if you can).

    The end result is everyone gets WPPR points and you have two divisions that are naturally formed based on player performance. Also, players will occasionally play each other that end up in different divisions so you don't inadvertently have two separate leagues playing at the same time from the start. Newer players can learn a lot from the better players, so the format works very well.

    Need any more info, IM me and we'll chat more.

    #9 10 years ago
    Quoted from TaylorVA:

    The varying levels of skill are pretty big. I would like people to be able to stay competitive so the league is more fun and engaging than if they are knocked out of contention or just feel like they can't get anywhere. This is just our second season and I'd still like some growth and cementing of interest to those already in the league.
    The points from our first night ranged from 22-4 if that gives any indication of the gap in skill level.

    I agree with the FSPA model. Two local leagues use a similar model. One seeds the league night based on the average of your last two nights. The other uses the previous league night's score.

    That way within a few league meetings, the top four scorers will be in group 1, then the middle players in group 2 and the beginners in group 3, and everyone will be playing others they're roughly competitive with. The bubble players will move depending on how they did that week. But everyone still has a chance to win the whole thing.

    An A and B division with only two groups seems like overkill, and likewise you might lock divisions and then get a player on B who advances far more quickly than the others and dominates, when really he should have been in A.

    The first league night is basically random draw, or seeded based on performance last season. You could also use wppr or just your personal knowledge of a player's skill.

    #10 10 years ago

    Playing against good players has made me much better. I learned a lot by watching them, and I went from the bottom of B division last year to near the top of A. It's one thing to see a bounce pass and a tap pass in a video; it's another to watch someone do it live and have them explain it.

    #11 10 years ago

    I would not choose a handicapping system, it gets very confusing.

    What we do locally is play everyone together for the season, then split into divisions for playoffs. Each division's playoff is worth the same amount of prize money.

    I think it's important for everyone to play everyone, because a lot of learning takes place. If you don't want everyone to play everyone, the FSPA solution with its ladder-style format is probably best.

    #12 10 years ago

    The handicapping thing has my head spinning.

    Last season we all played in the same division which was fine I am just looking for a way to keep it competitive.

    I do like the idea of splitting into groups. I'll have to read through the FSPA system again.

    here is a sample of a scorecard we use. Screen_Shot_2013-08-23_at_6.29.02_PM.pngScreen_Shot_2013-08-23_at_6.29.02_PM.png

    #13 10 years ago

    So I play or organize in two different leagues around atlanta.

    One has 20 full members and 4 alternates. We play in random groups of four each night. You end up playing with 12 different people throughout the night all with differing skills.

    In general the top 8 are in the A group and the bottom 12 are in the B group, but that changes throughout the season as it's in constant flux. This means that the generally better players bubble to the top, and the generally not as good players bubble to the bottom.

    Since you can be playing the best player in a group, part way through the season we start awarding upset points if you beat someone that is in the A group for that meet.

    At the end of the season we break into two different brackets for the final tournament, but then report the scores to the IFPA as a single group of 20 I believe.

    The other group we don't have the concept of A/B and we have only 16 players. It's a little more straight forward, and it's the first year for the group, so who knows if we'll keep it that way.

    #14 10 years ago
    Quoted from pkiefert:

    Since you can be playing the best player in a group, part way through the season we start awarding upset points if you beat someone that is in the A group for that meet.

    Thanks for reminding me; upset points are great. We've started a new "award" called "This Pin Upsets Me!", for the pin that yields the most upset points. It can be thought of as "which pin was the best equalizer?" Last month, it was Paul's RFM.

    #15 10 years ago

    You can also consider using the monthly masters software which mixes things up in-between games as well. So if you play 4 a night and have 3 groups of 4, people will balance out and also play many different players. Just another idea

    #16 10 years ago

    Looks like you are already using the FSPA scoring model. Why not use the FSPA "ladder average" to determine group bubbling and Divisions? It works great for us in the MCPL.

    #17 10 years ago

    The ladder system seems as though it basically creates divisions.

    The new thought is to just dump the idea of doing divisions but instead if Randomly grouping people at each league night is to try to make a rotation so that people will play with new players each week regardless of skill level. This will give less experienced players a chance to play and learn from better players. We now have 13 members so groups will be 4-3-3-3 and will still allow the better players in each group a chance to maximize points.

    Someone did bring up the fact that we would basically be splitting into two leagues so the comraderie you get from playing everyone would be lost which I really agree with.

    On a side note I got my DW playfield back from restoration.

    image.jpgimage.jpg

    1 week later
    #18 10 years ago

    Using the FSPA model, everyone still moves up and down every week , forcing them to play different players. It just designates divisions based on week 3 thru week 8, so the finals are the only thing played in actual divisions.

    I would think if newbies or beginners were forced to play in our upper groups very often, they would never come back again. The skill level from top to bottom of our 20 player group is like 99-7!

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