Quoted from Frax:What the f....
My thoughts exactly. Request more photos and gameplay for further analysis.
Quoted from dtown:My thoughts exactly. Request more photos and gameplay for further analysis.
Only 4 weeks in , not really ready for game play videos( no artwork, sound + video )I will repost monthly.
Quoted from kaboom:Only 4 weeks in , not really ready for game play videos( no artwork, sound + video )I will repost monthly.
Be honest....is there actually a screen in that first pic or is that a shoop-da-woop mockup?
Quoted from Frax:Be honest....is there actually a screen in that first pic or is that a shoop-da-woop mockup?
Yes it does havea 19" monitor.
IMG_20150406_063545.jpg
This is an early stage still mucking about
with placement of toys/ scenery.
I have to admit, my first reaction was exactly what Frax posted. But after looking at what you're doing, I think this is very creative and is going to be cool when finished. I can't wait to see where this goes.
By the way...my favorite bad guy is Geoff the Gentleman.
--Luke
Its an awesome Frankenstein you got going there. I am Favoriting this one. Very interested in your process!
Quoted from HighNoon:I have to admit, my first reaction was exactly what Frax posted. But after looking at what you're doing, I think this is very creative and is going to be cool when finished. I can't wait to see where this goes.
By the way...my favorite bad guy is Geoff the Gentleman.
--Luke
All the Bad Guys are actually local Pinball personalities in Australia
It may be hard getting them to actually dress up for this project.
Quoted from kaboom:All the Bad Guys are actually local Pinball personalities in Australia
It may be hard getting them to actually dress up for this project.
I'm sure Geoff The Gentleman would be up for it.
Bit of Game Play
Combo
Jackpot ( standard play 7 sequential shots on ramps)
Outlane Extra ball (nudging necessary )
Argh...got to watch the first video...really want to see the other 3 but PC not cooperating, will look later. Looking awesome, man.
So far
2 player, levels stored per player
5 balls per game
Progressive scoring
Progressive jackpots
Six shots on flippers B4 reload required.
Extra ball count on outlaw kill shots at 10,30,70 shots (all shots only valid with bullets remaining).
Lit and collected from kickout hole.
Extra ball on outlane left ( nudging skills required)
Tilt counter 0 > 3 adjustable ( video tilt warning)
Ramp combos x10 scoring (2>7)
7 ramps in row x 100 scoring ( one off score)
Add a ball (per hideout collected)
Card suit lane change / collect on ramp shots and return lanes
Posse collected from saloon shots ( 1 adv per 3 seconds in saloon)
Hideouts collected at train,river crossing east and west,cat house and bank
6 ball multiball ( outlaw collected) outlaw shots x10 and kickout ball lock (> 3 balls in play).
6 levels play, 5 outlaws and 1sharp shooter mode(special kickout hole on completion )
Special = replay or extra ball ( adjustable)
Playfield video status( hide outs,combos, outlaw kill shots)
Backbox video status for.. gameover, ball in play,multiball,extra ball, add a ball,end of ball,jackpot and super jackpot.
Digital sound 50w +50w per channel
No code ( solid state)
Wow what a fantastic project. It looks great.
I can't imagine the man hours that you put into this machine.
Chris
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