Quoted from Captain_Kirk:I'm curious, Aurich. You owned a Stern Star Trek. Do you believe Paramount was overly strict with the license on that?
Yeah, the art on Star Trek is blaaaahhh. Nothing worse than actor headshots all over the place, no thanks. Whole reason I made a new art package, I didn't want to stare at them. I love Greg Freres, designed some of my favorite pinball art packages, but Star Trek was a whiff. Licensed PR shots, lazy bevel/emboss grid, just not a looker at all, outside of the awesome light show. Premium/LE lighting was great. He was just getting his feet under him, and had to do 3 game packages, so I think he gets a pass. You'll notice that since he got settled there are a lot less differences between the art packs. Look at Kiss! Walking Dead Pro/LE used the same art for the translite/backglass, just tweaked.
Karl Urban voice recordings was a good idea in theory, not the license fault it failed.
As for the bands ... ACDC is unlovely at best. I own one, but not for the looks. I actually do like the stock Premium translite, I haven't swapped mine out for Helen. I really made that for other people though, I didn't even own the game when I did it.
Metallica and Kiss are excellent examples of how having a license with more freedom helps. Metallica especially. Kiss is pretty predicable. Giant Gene head, reprise of the old art (though it's a clever nod, I give Stern credit for it). But Metallica has original ideas. Sparky is a great toy, has a ton of personality. Sure, it's just an opto bash, but he talks back to you, he animates when you fry him, and he has awesome DMD animations all over the place. Battery CIU for example.
I haven't seen even a sneak peek of the Rob Zombie art yet, but I'm confident it's going to be awesome. It's a great license really, it's why I pitched the Rob Zombie idea a while ago. Lot of good art opportunities, and I'm hoping his callouts will rule.