Quoted from sethi_i:I can't agree with this enough. Most games like this would be crucified on this site...prime reactor, start reactor, overload reactor, destroy reactor...now do that 9 times! Sure, the destroy shot moves around...this time it's the "R"...last time it was the "A"...that really shakes things up. And I can move the ball save shot around...awesome.
I forgot, also start multiball before starting in on the reactor sequence. Don't tell me I don't get it, because I do. I've played it a lot. The music, lights and cabinet are very cool. The gameplay got ultra-repetitive very quickly, and the music and lights can't make up for that. And if I have to play the game with 4 people to get the best it has to offer, that's a problem.
It's a fast and frenetic game. That I can appreciate, and in a large collection would give a varied game experience. But in my opinion (key words there), the best game ever hype is outrageous. If this really were the only machine in anyone's collection, I don't think it would get the love that it generates now. I think they'd have a psychotic break from the repetition...and from it being linear!!
The game is way much more than that. Yes that is the track you must take in order to destroy all 9 reactors but the strategy on how to achieve that and maximize your score is another thing. Each reactor can be maxed out. 1st reactor is 75k, 2nd reactor is 115k I believe, and it just goes up from there. The 1st reactor starts at 25k. So do you just go and destroy that 1st reactor for those low points or do you try and max out the value of that reactor? While doing this do you use your multi ball to make it easier to max out the reactor and take advantage of the playfield multipliers or do you take the opportunity to use this multi ball to go for your jackpots which are your drop targets. Now this is where the fun really picks up. Each drop target is a different jackpot value. 1st one is 1x then 2x then 3x. If you knock them all down and get in the scoop its a super jackpot as well as an add a ball. But.....the jackpots are worth higher as the you get deeper in the reactors so if you are getting jackpots and are only on the 1st reactor, the jackpots are not worth as much. So is the strategy to get thru several reactors and then go for jackpots or not? Or is it just maximizing your reactor values and using the multi ball to destroy the reactors at 3x value and not risk getting jackpots for you might lose the balls. Jackpots are a ton of fun for you have only 5 seconds to get each drop target down before it pops back up. Other strategies is using your save lanes (which are a ton of fun). If you use one on the outlane you get your ball back. If you use it when its going down an inlane you get a 10 sec ball save. So do you use this for completing your center target grid to start a reactor or do you use this for your locks? Maybe use it for whatever target you have to hit. Or do you continually stack your ball saves (which you can do) and use them to progress thru the game easier? There are a ton of other elements to this game to go deep into like the skill shots and short plunging and everything else but I can take a long time describing it all. Like all games, having in a home setting or putting a lot of time on a game will open up a whole world of possibilities. Not just playing a few times. I have Medieval Madness and can make the argument that there is not much to do in the game as well. People also discounting this game saying there is not much shots is weird as well. There are a ton of shots. 3 stand ups on the left, left orbit, left scoop, 3 middle standups, right ball lock lane, right orbit, pop bumper and 3 stand ups in the core which maximize your reactor value if you hit all 3 in succession. Each one of these shots is utilized in this game. I have to hit the stand ups in TNA. I do not have to hit them in MM. I love both games and both games offer what the other one does not.