So, wait, I'm confused about the position of the opto in the game. Is this the opto *directly behind* the drop target in the right loop, where the ball is supposed to rest when modes are started?
Earlier in the thread, you mentioned that it was on a ramp, and that particular opto is at playfield level, on either side of the ball guide. In fact, I'm pretty sure that the ball guide has cut-outs for the opto beam to point through.
Is that the one you're referring to, or is it actually on a ramp somewhere else, like behind the Ghost target on the center ramp entrance, or elsewhere?
To me, it sure sounds like you're talking about Switch 38, the Sweeper Opto, according to the diagram. Is that correct?
Here's what I'm thinking, and it may or may not be the case for you: on mine, my drop target actuator coil fried and wouldn't work at all. The switch(es) themselves were fine, but with the coil being a problem child, it sure was acting like I had a blown transistor, which I didn't. I just had a fried coil, which, upon replacement, solved the issue.
Perhaps yours isn't dead, but *suppose that* it's dying, or in the process of being fried (which is what happened to mine). When the ball hits that opto, it *tries* to activate the drop target actuator, but with the coil being fried/dying, the transistor gets blown as a result. Now, here's why I think my theory deserves some thought: TAKE A LOOK AT WHAT ELSE IS ON Q5. That's right, Maynard, the drop target actuator switch, too (Switch 39). I'd take a strong look at that assembly, the Sweeper drop target switch, and that coil. The coil is very inexpensive if you buy it from Steve Young at Pinball Resource (I bought three, they were so cheap, and my Terminator 3 uses the exact same one for its drop target assembly), and may be what's causing your transistor to blow.
Or I could be totally full of crap. It's just a theory...but I think I could be onto something. When you take the Sweeper opto away, the machine never fires the assembly, so the transistor won't blow when it has issues. Change it out with a new transistor, and the same assembly ends up blowing the same transistor, but it *only does it because the opto is doing its job*. Methinks you've got a problem with the assembly, not the opto.
At this point, whatcha got to lose?
EDITED TO ADD: hey, here's an additional idea. You know how you've been isolating the opto from the game and the transistor won't blow? I'd be willing to bet that if you completely remove the Sweeper drop target assembly *but leave the Sweeper opto in and operating*, the machine wouldn't blow the transistor. Then you would *know* that the problem is with the drop target assembly, whether it's the coil I specifically referred to, or to the drop target registration switch. I'm with the others about the opto, though...if it's working, that's not going to be what's blowing your transistor.