Well, I think I finally qualify for entry into the exclusive LAH Club! After lengthy ruminations, I pulled the trigger(pun intended) on a very nice example of the title. I consider the 2k I paid to be cheap for the fun this game provides with all that DE has put into it! I must admit though, it is my first DE machine and I was concerned that it would subject to a whole new set of technical nuances/quirks/issues that, for the most part, my limited Bally/Williams knowledge could not be employed ( an installed Rottendog MPU helped a bit to quell concerns.)
After 4 weeks of playing, tweaking, cleaning and general new game affection, I am now ready to address a couple of "nuisances/nuances" that I cannot fix. Since this forum seems like an obvious source of seasoned LAH game info, it would be nice to see if there are fixes or we all just live with these game specific quirks.
1. During multi ball and in shooting the crane VUK to initiate the "Jackpot" shot, I have ended up with as many as 3 balls in the crane. It normally would move to unload the ball into tar pit, but sometimes the crane fails to move, thereby causing the "ball backup." When the only balls remaining in play are the stuck ones, the machine goes into "missing ball mode" and when the crane finally moves, the ball(s) fall out the end of the crane and play can continue. Mind you, this only happens when my frenetic flailing occasionally manages to shoot multiple balls to the VUK, but it bothers me/others to have the play come to a halt. Thoughts?
2. When a CRANE targets are dropped, the ball sometimes get stuck over the target(s) that have been dropped. The ball is freed when the targets reset during "missing ball mode." I checked to see if I could adjust the the lowered target elevation, but it appears there are no slotted holes for adjustment. Am I missing something? I know I can McGiver a fix using the target reset arm.
I would appreciate any direction/thoughts from the esteemed members.
Thanks in advance,