Quoted from robotron911:It definitely has novelty. The clips looked washed out like on a bad CRT TV. They just look generally a bit grey and cloudy. If they were sharpened and color-tuned, they would be spectacular. But I have to imagine the level of work on doing that has to be simply too much.
They certainly look better in real life, i wish the software would allow palette tuning - its just better off for static images.
The Pin2dmd editor is a complex beast - one that honestly we don't give it credit for.
it tries to be a simplified paint program
it supports importing of gifs
it allows adjusting of palettes
And after 4-10 tedious steps involved to make an imported image fit a scene it
finally it does the work to queue in the scenes, replaced or drawn, and keys them into the game to be played back in-game.
so, this is probably the LOWEST DEF of this movie export ever, with that said, it does look better in real life on the dmd, but its a far cry from the media we are used to - heck our phone's screen is, 300x the resolution of the dmd. Also, dmds refresh at 60fps, but the way the data east writes to it isn't like wpc and doesn't refresh the same - at least on LAH, i know i have seen 60fps scenes in LW3.
also, the movie scenes are down sampled gifs that are downsampled to 128x32 pixels!!! For reference, 4k is 3840x2160!! even with good color gradients, i would need some good dithering to make it look really good, ala secret of monkey island type of illustration to bring the images to the next level.. but at 128x32, there isn't a lot of resolution to play with here unlike the old vga/ega days where we got at least 640x480, 320x240 types of resolutions...