Quoted from smokedog:
I'm curious in what you consider the flaws to be, and why you see them as flaws? Is it because you can't make every shot with either flipper?
Main flaw is the starchild area. It is complete luck on how many switches you will hit with any succesful shot to this area. It is even more luck to get it in the gooch hole in this area. Any shot that favors luck over skill is a flaw. This could and should have been easily rectified by having and up-post on the orbit which could be coded at select times (even better if player controlled) to go up and stop an orbit, then have a pathway allowing the ball to gravity feed down into the gooch. Such a simple change that could have made the game so much better and eliminated the luck factor largely.
In conjunction, the Gene toy is the obvious and main thing for any noob to try and get multiball at. For this reason they missed out on the target audience due to poor design of target placement. The right side gene target to light lock is very tight and should have been slightly adjusted to be more makable for a beginner to average player. This is a design flaw.
I hate when simple changes could have made a game much better.
I am still enjoying playing the game but these are things that detract from the overall fun of the game and to me show and uncharacteristic lack of physical design polish.