Madison Pinball now has a KISS pro on route
I was able to play about 5 games on it yesterday and sometimes it is fun to list out some first impressions.
First off as many know I am not a big fan of most Stern machines, a licensed theme means little to me, and I am not a big Kiss band fan. In other words I may have a slightly more critical eye when stepping up to a new Stern game.
In short, this is a fun shooter and has better than normal code (running 0.92) than the least few release coming right out of the gate. Code still has a LONG way to go but out of the box it has more going on which os a good thing. I assume/hope the code will get some depth and strategy over time. Pretty sure Jack worked on Mustang so hopefully he has some fun strategy and tricks ready for Kiss also.
The great : The art really looks fantastic! The translite pops with the spike LEDs in the backbox. The side art looks better in person then in photos. Teh pf art is so nice and I hope we see more hand drawn art from Stern. I am not a huge fan stylistically of the art but the quility and colors are great
The good: Code out of the gate actually has some stuff to shoot for. A few multiballs and everything at this point is fairly intuitive to shoot for. The use of the color changing LEDs in arrows and in pops is already pretty decent and if coded well could be great. The pops with color changers is a very cool thing and I hope they expand on this. The game feels like an older style B/W to mean in many ways. If you had not realized, the spike system now incoporates 3 lug flipper coils and this is a good thing in my book. The game also has way more random action which I like. The spinner under Gene head does a great job of putting action on the ball and TONS of english. I also liek the exposed pops as they create more random action.
The through pops shot is always fun and I love the full orbit and hitting teh spinner on the back side.
The ramps feel clean and have nice return and moevment. The ramps feel pretty easy to hit the center and a little more difficult to hit the right at first but both are nice and both have protectors at ramp entrances.
The Gene head spitting out balls was pretty fun and did not seem to give any cheap SDTM drains when the game is properly leveled. The VUK Gene mech seems wel built and in general some of the mechs seema little more solid in this game.
The sound system is very nice. Seems like they have done a better job of using the capabilities of SPIKE since WWE. The game has clean sounds and in your face.
Overall I enjoyed shooting this game and even found myself cheering along with some of the cheesy tunes and callouts. Hopefully more comedy will come as more callouts get incorporated. I liek the shot layout and depth of some of the shots. It is still just another fan layout but atleast the shot entrances are at different depths on the playfield so it feels like some variety and a bit different.
The meh: The strachild shot is the more difficult of the entire game and not musg skill involved in hitting the switches. Just dump the ball up there, nudge to keep the slammers hitting and hope it eventually hits the right switchs and lands in the scoop up there. I am not a fan of luck shots but this will liekly be a nice place to dump a ball during multiball and a spot to aim for during mutliball (assuming you can progress starchild hits while in other multiballs?) As of now my first impression is that this is just kind of there.
The game feels like it is just missing something. I am not sure what but the layout is all there and pretty straight forward. Maybe a return to inlane shot would have been cool? The standups on the right and left take up all the side shots and are nto that fun to shot for. I am not sure what it is but this game just feels a little less compelte. Like it needed one more cool feature.
If I had one negative about the art it was that teh cabinent art blacks were not dark enough. They are more grey black than black and it would have looked beter with a really dark black background.