Quoted from TimeBandit:I really like the idea of the diverter in the back corner. Are people enjoying that?
What diverter?
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Quoted from TimeBandit:I really like the idea of the diverter in the back corner. Are people enjoying that?
What diverter?
Oh, yes, yes there is. Back corner made me think on lower play field, sorry.
As I said in the other KISS thread, the love gun multiball has some mystique in our office right now because its been so elusive. I have lit it once and so has a co worker, but we have always biffed the ramp shot to get the magnet effect. Some one mentioned setting it easier, but I like that we havent seen it yet and that its special. Once that certain some one (hopefully me) gets it, the office is gonna shit, lol.
WOW! Light shows are WAY better...and love gun is CRAZY easy to get now...got it my first game....almost too easy, ha! The floating effect is neat.
I shot two balls in genes head at almost the same time and they got locked up in there...looks like I will finally have to open her up to get them out. Weak sauce.
Our LE has been pretty solid. Only that one ball hang up in gene's head so far. I need to pull the audit to see how many plays, but the playfield is definitely getting black marks all over it.
Quoted from thundergod76:Are u using a disc protector on your demon spinner?
Nope. Machine is bone stock.
How hard were they to put on? Ive honestly never taken side rails off a single machine. This is my first Stern as well (well, not tech mine, but I work on it for my boss).
Couple glamour shots for ya before and after. Side rails look SWEET.
This machine sits in our office since its my boss's. I havent had it open since we bought it other than to put balls in and to get a jammed ball outta gene's head. This game seems to be acting VERY wacky.
First, gene is trying to kick a ball out of his head over and over again for some reason all of a sudden mid game. The game doesnt seem to know where the balls are. I had a 4 ball love gun multiball....pretty sure that was only 2 or 3 last time I played.
I pulled the trough opto plugs and re seated them with no luck. I looked inside gene's head and I cant find anything wrong.
Is this a software thing? I updated with the last update, what was it, 1.04 I think? This was supposed to fix any gene issues right?
Just very wacky stuff....
ALSO, so there is mylar on this playfield....didnt know that. Looks like I have an edge coming up next to ace's head on the playfield. Pics are hard to see. Any advice for fixing that?
Quoted from jeffsarcade:How do you backhand it up the right ramp?
I just literally did this a bunch of times in a game. Its not hard. Just gotta release it in the right spot.
Quoted from shaub:I backhanded the shot one time, and was like "awesome, I can backhand the ramp? This is gonna really open the game up!" Sadly, I haven't done it since. But knowing that other people can do it will give me some motivation to throw a few dollars at just practicing it.
Ya, totally different when you have the machine at your disposal for $0.
Also depends on the machine too, they are all unique flowers. I played multiple T2s for years and they were always brutal. Got my own, cleaned her up, modded her, and now I can do things I can NEVER do on routed machines.
Quoted from modfather:Just use the magnet on a stick tool. It will pull out the top ball, throw it in the shooter lane and continue your game minus the frustration. Hope this helps.
Same thing I did. Smarter not harder.
Posted this in the issues thread, no response. Any one got any ideas?
Alright so I am still having issues with my demon lock. I had thought it was an alignment issue because if I pushed a little on the first set of optos it would fix it....for like 1-2 games max. Now its back to not recognizing the first ball every game. So I opened her up AGAIN today. Pulled the "cape" plastic shroud, and pushed on the optos a bit again. Left the cape off, played a game, all good. Put the shroud back on, back to square 1. So.....needless to say the shroud is staying off. I didnt do a damn thing other than remove that plastic shroud and now it works perfect every time. So W T F. Grrrr.
Quoted from DrMark12PA:What lubricant might be safe to use in the diverter plunger rod mechanism?
You shouldnt need any lubricant unless its a closed mechanism like the T2 cannon or the like. I heard you CAN use silicon grease for spinners.
Quoted from AlexSMendes:Why is it that everytime I bump into this thread, it reminds me first of Metallica instead of KISS? No remorse....
I have many regrets...shoulda talked my boss into a metallica instead.
Quoted from RobF:Ok, all fixed. It turned out to be a broken wire on the transmitter side. Here is how I diagnosed and fixed it;
1) With the game in switch test mode when I unplugged the RX board and plugged it back in, I got sound indication. When it was plugged in it showed that the switch was closed; meaning it thought there was a ball blocking the beam and the RX did not see the TX. Plugging and unplugging the TX board did nothing.
2) I wiggled the wires for the TX board and it didn't change anything, but I noticed that one of the wires seemed to have more movement than the other. I guessed the wire was broken.
3) Unfortunately Gene's head had to come out to do a proper check or replacement. I removed the cape plastic and the clear plastic piece right underneath (2 screws). I then removed the head and shooting tube (or whatever the proper term is) as one unit. There were two screws for the head and 4 for the tube all removed from the top. I didn't need to remove any more plastic as there are through holes to unscrew, however I ended up losing two washers through the PF and into the cabinet. It took a bit of jockeying to get the pieces out from behind the ramp.
4) The bad news is that even with the head removed the opto sensor cannot be pulled out. However I did find a sneaky way to get to it by swinging the outside guardrail (for the right side of the center ramp) out of the way. There are two screws holding this down that are burried under some fire plastic. I was able to carefully pull the plastic up enough to get a small socket on the screws. The bottom screw was fairly easy was removed. The top one took a bit more plastic bending, but it only needed to be loosened enough to allow the metal guard to swing out and away. Once that was out of the way, I unscrewed the TX board and pulled it out. You can see the attached picture for what it looked like.
5) It was a simple matter of resolding, but I also put a bit of hot glue under and on top of the wire itself to help with vibration dampening. It looks like the shaker motor could have caused the wire to snap. The wire is pretty thin and makes quite a bends before it is soldered into the board.
6) Putting all back together was a bit harder because there were washers to be realigned. I removed on piece of clear plastic on the left side and used some long needle nose pliers to line up the washers on the right side before screwing in the 4 screws for the tube part.
I plugged it all back in and it works perfectly. Thanks for the suggestions.
-Rob
This sounds like what ours has been doing. What a pain in the ass that I have to take apart a game with 50 plays and do all this work to it. Stern QC is a joke.
Quoted from finnflash:I thought the optos were under his head
Those look like opto boards to me? Two screws...out.
The one right behind his head might be problematic. I bet thats the one that has a broken wire too...grrr..
Any one has schematics of head disassembly?
Seems like I may have a flakey opto. During test it works, put it back together, still having issues. I wiggled the wires a bit (none were broke fyi) and then it seemed to work fine for 2 games in a row. Well see how long that lasts.
Is there a way to disable the gene head locking mechanisms? Mine keep firing over and over during games, it makes it unplayable. I tried cleaning the optos, tests all come out fine. I dont see any where in the menus to do this. I would like it to just be a virtual lock.
Quoted from PinMonk:Looks like rusting from under the powdercoating. Are you near the ocean? The other possibility is the steel (it's not stainless like the blade) was not treated properly before powdercoating and the rust was sealed in and has not grown to the point that it's showing.
Lol, no. Im in illinois.
Interesting....
You all have the cliffy scoop protector on? How are the rejects? Even with low plays our LE has wear...cant believe how much actually.
Quoted from Pickle:That scoop is tight. You will have more rejects with the protector but You can make the shot.
It’s either that or accept it is going to wear.
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