(Topic ID: 126777)

KISS(2015) Army...No Regrets! Owners, fans and groupies club

By TimeBandit

4 years ago

Topic Stats

  • 1,073 posts
  • 176 Pinsiders participating
  • Latest reply 2 hours ago by snaroff
  • Topic is favorited by 57 Pinsiders


Linked Games

Topic poll

“KISS ...”

  • Rocks! 62 votes
  • Rolls! 4 votes
  • Me Quick! 7 votes

(73 votes)

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#290 3 years ago

I paid for a low-play HUO yesterday. I have a guy picking it up for me in two weeks! I can't wait to join the club!

2 weeks later
#300 3 years ago

Has anyone tried the GoT Dragon flames from Mezelmods instead of the Fire set for KISS? My game came with the KISS set, but I like the look of the GoT flames. They said they should fit. I'm going to try them out.


#305 3 years ago

Anyone have each of the song request numbers for Pinball Browser?

#306 3 years ago

Nevermind. It looks like their all listed together toward the beginning. Set up differently than MET.

#308 3 years ago

In case anyone is looking for the info to change songs, I posted the request numbers in the thread below. Oga83 asked me to define and upload, but I haven't figured that out yet.


Also, my song changes are below:


#310 3 years ago

Since changing songs the other day, I reached New York Groove last night (Heaven's on Fire). It sounded great the way the beginning of the song started with the long pause before kicking out the ball.

#311 3 years ago

Here are a few pics of some of the things I've done so far:






#312 3 years ago

A couple more. I split a flipper topper set to do one side stars and the other flames.



#314 3 years ago

The axe bass is a key chain/magnet from ebay.

ebay.com link

For all the mounting, I use the bracket I had made for my Micro Display Mods. It's a thin L bracket, and I cut the length down if it's too long, and then bend for the proper angle. There's one on the back of Catman, one on the back of the bass drum, and one on the back of Ace. I drilled small pilot holes in the back of those items, and then used a small screw. For the back of the axe bass, I hot-glued the bracket to the back of the magnet.


#317 3 years ago

I'm not home with the game, but this is what I have on my phone. It's not a long shot, but it shows the figures, but not the fire.

I have a few more things to add, so I'll post pics over the next few weeks as I have time to add them.


#319 3 years ago
Quoted from finnflash:

Is the fire, the GOT fire from mezel mods?

Yes. I'm going to add more of the fire around the back, too.

2 weeks later
1 week later
#326 3 years ago
Quoted from Delta9:

Hadnt played my kiss in a while and forgot how fun it is

I'm loving it!

#328 3 years ago
Quoted from Delta9:

How u liking that topper

I love the topper! I tried it without the yellow filter for about 10 secconds, and then decided to keep the yellow filter on. Much better!

#331 3 years ago
Quoted from robotron:

How did you install the yellow filter? I used Velcro to hold mine. Just curious. Your kiss looks great btw!

I drilled two holes in the yellow plastic to line up with two existing, and I used a countersink bit so the flat head would be flush. Delta9 sold me the topper and had cut the yellow plastic himself. He had it secured temporarily with rubber bands.

1 week later
#336 3 years ago
Quoted from DrMark12PA:

You should be able to remove the regular clear front of the topper and then put the yellow in then just replace the clear and secure with original screws... that's how mine is secured.

The yellow was custom cut and doesn't fit inside the frame. The way I did it worked just fine.

#339 3 years ago
Quoted from DrMark12PA:

Hmmm.... my yellow plastic did fit under the original clear plastic and all secured with original screws so perhaps some were not cut correctly?

The yellow on my topper is not from Pinball Life. I bought the topper from Delta9, and I believe he cut his own piece of translucent plastic, and it fits on the outside edge of the frame. I secured it with the existing screw holes, and it looks fine.

3 weeks later
#344 3 years ago
Quoted from TimeBandit:

Fixed my KISS code boredom for now (no, I'm not bitching about the code, just stating facts). I replaced all the music with Muse tracks. At least now as I'm plodding around the playfield wondering whether to hit the left green arrow or the right green arrow even though it won't make any difference, I don't have to listen to that revolting original music. Still loving the look and shots on this bad boy, and can rock out to it now. Looking forward to some strategy. Maybe for Christmas?

I find it challenging to complete two song tracks to get 2x lit, and then keep the same ball in play to take advantage of that. I came close to getting 3x lit, but it's such a bummer to work so hard, and then have to start over on the next ball. Reminds me of IM's Do or Die mode. I can't even imagine getting to Colossal bonus.

I've reached the grid multi-ball a few times (forgot the official name of the multi-ball. Army?), but that's a completely different strategy than completing the tracks and going for the 2x, 3x, Colossal.

By the way, I love starting the Army(?) mb because I changed "Heaven's on Fire" to "New York Groove" and the beginning of the song while the game is holding the ball sounds great!

1 week later
#348 3 years ago
Quoted from Trekkie1978:

Has anyone figured out how to make the balls spitting out of Gene's head stop from going straight down the center?

Mine only does that once out of about 20. However, the ball save is always on when it spits out, so it doesn't really matter, does it?

#352 3 years ago
Quoted from TimeBandit:

Except, I think, in multiballs. I seem to get gimped by the occasional Gene SDTM in a MB, even with that ballsave running.

Now that you mention it, I've noticed Front Row doesn't work during multiball, even though it's lit. Seems like a bug that should be fixed. If Front Row or Ball Save are lit, they should save.

4 months later
#376 3 years ago
Quoted from fattdirk:

Set the grid completion to one and also the multiplier to one song completion. It makes the game way more fun. You get heavily rewarded for keeping the ball in play and Heaven's on fire is actually achievable now and then. It's probably the best mode in the game.

I changed the grid to one, but I hadn't thought about changing the multiplier to one song. Good advice! I can get to 2x on two songs, but 3x and beyond seem impossible for me.

I love grid completion on one, especially since I changed Heaven's on Fire to New York Groove. The beginning of NYG sounds so rewarding when it starts.

3 weeks later
#392 3 years ago
Quoted from konjurer:

I've been messing with the settings and I think I have it tuned to my skill level and it's freaking a blast to play now.
9: first number of grids lit for grid MB: 1
29: reset shot mulitplier at ball start: NO
31: reset playfield multiplier at ball start: NO
32: song completion for playfield multiplier: 1
36: instrument rule difficulty: PWR-ON=LIGHT ALL
37: instruments carry ball/ball: YES
38: 1st instrument extra ball: 3
40: instruments to blink spaceman: 4
41: instruments to light spaceman: 8
It's still very challenging for me. Instruments are pretty hard to collect so this gives me a fighting chance at blinking the SPACEMAN each game. Settings #36 and #40 are KEY to increasing the number of fun games. Just hit that evil right ramp once and the instruments are within your grasp.
Now I get close to closing the grid out frequently. I've only gotten to Heaven's on Fire a handful of times but it gets pretty exciting getting the grid almost filled.

So I've played around with some of the settings, as well. I had changed the grid completion to 1 (setting 9), but collecting the instruments was still my biggest challenge. Hitting the ramp multiple times, as well as the drum instrument in the left orbit is difficult for me to do consistently.

Changing INSTRUMENT setting 36 to LIGHT ALL is a lot more enjoyable, but I may need to change number of grids back to the default of 2. I'm reaching Heaven's on Fire almost every game (I've actually changed that song to New York Groove; much more enjoyable). I think grid completion back to default 2 but instrument setting 36 to LIGHT ALL would be the perfect balance.

I also changed SONG COMPLETION 32 to 1 a while back, but I still only reached 3x playfield once or twice. After changing Reset Playfield Multiplier at End of Ball to NO (31), I reached Colossal right away and blew away my previous score by several hundred million. I haven't been able to reach Colossal again, so maybe I'll leave 31 at NO for now.

I need to set LOVE GUN multiball to the hardest setting. I hate starting it because it gets in the way of my other objectives. I don't mind Demon multiball because I love hearing God of Thunder during this multiball (song change).

#394 3 years ago
Quoted from finnflash:

I think I'm using your song changes, do you also have "I stole your love"? That could be the greatest song for this pin.

That would be a good one, for sure. However, I like my song list right now, so I don't know what I would replace for "I Stole Your Love."

I wish KISS ARMY multiball was a song that is not a choice as a regular mode. I reached KISS ARMY last night, and it felt like I was just playing the song mode as a multiball.

1 week later
#400 3 years ago
Quoted from finnflash:

Has anyone put the Mezel mod flames here? I thought they looked better then just being on the side.

I have 6 of them installed.

20170214_215256 (resized).png

2 weeks later
#409 2 years ago
Quoted from RobF:

Hi all,
I have had my Kiss Pro for about 9 months ago and I really enjoy it. I have a new issue that I was wondering if anybody has seen before. It seems the opto sensor in the demon head no longer register. This means that no song, d-e-m-o-n lights, or bass guitar shots are counted. It will however register for the a virtual lock if the lock light is lit. Are there two separate ball sensors under the head?
I thought maybe the opto sensors became loose and misaligned. After poking around under the head, it looks to me like they are in there pretty solid. Besides the sensor going out, what else could cause this? I have had a node board go out on me and one of the insert RGB LEDs go out. The machine has about 2000 plays on it.
Also, is there a good write up somewhere that explains how to remove the head? It looks like this is required in order to get to the opto sensors.
Thanks for any insight,

If there's something wrong with the optos, try the switch test for those optos before taking apart the head. If they work ok in switch test, it might not be worth taking the head off. You'll need to pass something back and forth the optos during test to see if they work (put a ball on a magnetic wand, or pass nut driver back and forth).

1 year later
#732 1 year ago
Quoted from MK6PIN:

Already ordered some of vireland colordmd gaskets for other machines I have ( may need more).
I'm putting one in, as I've yet to see it look bad on any title so far, even in SIGMA mode only (non colorized)...I'll post pics after it gets in....mark

Quoted from thundergod76:

Thanks! Very interested in this.

I posted video of the Sigma in KISS about a year ago in the "Where's the KISS Code?" thread.


#735 1 year ago
Quoted from Shapeshifter:

Where did you buy the 12V lead that is needed to fit it?
Looks good!

Quoted from finnflash:

This is what i need to know also, is the $7 one from pinballlife.com all i need? And i assume Kiss and Ghostbusters are the same Spike system?

I only did this as a test for Randy to show that it worked on KISS. I think I used the dongle from speakerlightkits to test, but the cable Randy linked will work. It plugs into the node board by the left flipper to tap 12v.

Yes, it works on both KISS and GB, but use the second pic as reference on Pinball Life's website for games GOT and newer.

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