(Topic ID: 77487)

King Kong # 3 Restoration Complete!!!

By High_End_Pins

10 years ago


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  • 205 posts
  • 74 Pinsiders participating
  • Latest reply 10 years ago by prock
  • Topic is favorited by 23 Pinsiders

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There are 205 posts in this topic. You are on page 1 of 5.
18
#1 10 years ago

Working on my third King Kong restoration now.
This one is getting a huge boost in all the very important minor details from the help of John Lundy.Much of what we will be able to do above beyond the typical cabinet ,playfield,polishing work we did on the past two this time around will be as a result of his ability to make various things and additional passion for the project as well as the owners willingness to let us do it our way without restrictions .
I will be trying to bridge the gap on this game in particular between rough and crude prototype and finished product by reinterpreting some of the cosmetics or mimicking what I have seen on others that I have done that were more complete.What that means is that we will replace very generic plastics with more finished ones and make sure things match up,make sense and look nice.

Here is a link to follow.
http://christopherhutchins.com/gallery/album541

Here are preliminary photos.

Christopher Hutchins

KK 1.jpgKK 1.jpg
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#2 10 years ago

Thank you for sharing Chris !

LTG : )

#3 10 years ago

A few more pictures to highlight what is going on in the link provided since it is much more practical to focus on the link for updates and knowledge than the post.

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#4 10 years ago

yes!!! I love HEP process/progress threads!

#6 10 years ago

Gutted.

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#7 10 years ago
Quoted from High_End_Pins:

I will be trying to bridge the gap on this game in particular between rough and crude prototype and finished product

Cant wait to see the result!

#8 10 years ago

Pulling Mylar.Scary as hell on something like this but it has to be done.
Rebuilding mechs as well in process.

kk 10.jpgkk 10.jpg kk 11.jpgkk 11.jpg kk 12.jpgkk 12.jpg
#9 10 years ago

This is awesome.. Thanks!

#10 10 years ago

Are all 9 of these accounted for? It would be amazing to have all 9 restored by HEP

#11 10 years ago
Quoted from Sparky:

Are all 9 of these accounted for? It would be amazing to have all 9 restored by HEP

Im sure Chris would not argue doing 6 more

#12 10 years ago

are there printable black beast labels as pdf out there somewhere?

#13 10 years ago
Quoted from shlockdoc:

Im sure Chris would not argue doing 6 more

I would love to have it done but its out of my price range to have it professionally restored I'm sure. I dont know what it would cost but I've a good guess off the top of my head. Congrats to the other owners though, they all look great.

John P. Dayhuff
Battle Creek, Mi
269-979-3836
KK owner #009

#14 10 years ago

Whoa, this one has a totally different left hand side. Fascinating that they took a BTTF ramp and just plopped it on there. (John, what's yours look like?)

Does it have a totally different ruleset?

Man, DE was trying to make a fascinating game...

#15 10 years ago

The one Chris has right now has a Vertical upkicker on the left side. Mine has a very steep metal ramp that does a quick uturn and either locks the balls for multiball or it will return the ball back to the left flipper.

John P. Dayhuff
Battle Creek, Mi.
269-979-3836

#16 10 years ago

are the roms the same for all games?

Sounds roms the same with the cpu roms being changed game to game?

Sound rom changes for each game?

#17 10 years ago

Dayhuff's KK#9 does not need to be restored! It's in great condition! Plays nice! If it's not broke, don't fix it!

#18 10 years ago

Nice looking floor in your garage. What is it?

#19 10 years ago
Quoted from Joe_Blasi:

are the roms the same for all games?
Sounds roms the same with the cpu roms being changed game to game?
Sound rom changes for each game?

The ROMs in the last two were the same with identical checksums for CPU and sound. I posted them on IPDB and VPForums. I assume it was the final run as it has the VUK and drop targets incorporated in the code. This version is also backwards compatible for units without VUK and drop targets.

#20 10 years ago
Quoted from Tekman:

The ROMs in the last two were the same with identical checksums for CPU and sound. I posted them on IPDB and VPForums. I assume it was the final run as it has the VUK and drop targets incorporated in the code. This version is also backwards compatible for units without VUK and drop targets.

So where they still trying out what they to go with the VUK and drop targets? also in the rom in the test menu you can step though all of the sound rom space and seems to be showing the hex codes. Other DE games from that time did not have that.

#21 10 years ago
Quoted from Joe_Blasi:

So where they still trying out what they to go with the VUK and drop targets? also in the rom in the test menu you can step though all of the sound rom space and seems to be showing the hex codes. Other DE games from that time did not have that.

I don't recall if it showed hex values it test mode for sounds. The second unit didn't have drop targets, but still registered as drop target when activating the standup and the same when hitting the ramp switch registered as VUK.

#22 10 years ago

Making some good progress this week.John has really been focused on the mechs and associated parts going to extremes with getting rid of the surface rust and corrosion as well as making perfectly accurate labels etc,rebuilding everything and I am chipping away at the cabinet repairs between other projects already in the works.

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#23 10 years ago

The head is probably the worst thing now that the Mylar is off the playfield but the majority of it has been repaired.A new panel was not possible because of the risk to the structure.

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#24 10 years ago

The face of the head is being worked now.

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#25 10 years ago

I wonder how that one plays with all those big flippers....

Lookin' nice!

#26 10 years ago

Thanks for posting this Chris. I love seeing the before and after pics.

1 week later
#27 10 years ago

Coming along a bit more on the cabinet.These are really tough because you can't damage the art trying to make repairs so everything has to be done with total caution.Even just applying tape that is too sticky can peel it.On top of that there are many layers of paint to work through.
At this point the cabinet has been repaired in the larger areas..

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#28 10 years ago

Working the lower as well.
Sanding the floor clean as possible and reworking the straight black areas.

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#29 10 years ago

Have the areas that are possible to be primed in primer now.
The back is solid and should look nice once refinished.

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#30 10 years ago

Great thread. Awesome work Chris! This title would be so cool to have.

#31 10 years ago

This amount of work looks insane, Chris, but with a title like this, I guess it's worth it. Makes my decal type restorations look like child's play.

FWIW, I think the colors and the artwork are some of the coolest I've ever seen.

#32 10 years ago

The trim has been sanded and prepped now metal etched and textured coated.The final finish will be done after it sets a couple days.

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#33 10 years ago

Great job fixing that head.

#34 10 years ago

I'm with the Pinball Porn Police. We're the vice squad of the Price Police. I'm here to issue some citations.

The Pinball Porn Police (tm): "We Know It When We See It"

Go, Chris, Go! Thanks so much for sharing.

/Not a price policeman
//Actually have a fairly permissive attitude about pinball porn

#35 10 years ago

Man, this is cool. I would LOVE to see one of those Reality Shows contact HEP. It would even be better than American Pickers!

#36 10 years ago

Kickstarter to fund a HEP documentary? I'd watch/film it

#37 10 years ago

Awesome! I love watching your work in progress! Please make a video series on this!

#38 10 years ago
Quoted from pzy:

Kickstarter to fund a HEP documentary? I'd watch/film it

I'll direct.

#39 10 years ago

I wonder how Chris would feel about a dufus in black ninja gear following him around with a camera for a few days. "Uh dude.. I know you think you're invisible but you still need a respirator if you're gonna stand there.."

14
#40 10 years ago

Started the repair process on the playfield.Mostly just staging it up with the first clear to begin reworking the surface and repainting.Without this step it would be too risky to sand,fill or tape on it.

Also put the topper that was on there to good use.

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#41 10 years ago

Lol, that last pic is funny. King Kong rules.

#42 10 years ago

thanks for sharing this!

#43 10 years ago

The trim is refinished now.Should get into painting the cabinet and reworking the playfield next week.

This is a textured finish so it takes a bit more effort and experimenting to get just right. Making it uniform is the most important aspect.

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#44 10 years ago

Lockbar and legs.

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1 week later
#45 10 years ago

The cabinet is starting to turn the corner.Still have a good ways to go but this should at least get me back to a workable point from where it started.

Christopher Hutchins

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#46 10 years ago

Repairing the lower is tricky as well.Trying to repair the damage without making more damage is the toughest part.

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#47 10 years ago

Masking also proves to be painful since the art is very fragile and there is cracking to deal with but I have killed off some low tack tape to minimize concerns.The trade off is that it could blow off easily during painting even with lower pressure.

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#48 10 years ago

Blacked out for now.There will be a lot more rework in store for this cabinet but just getting the repairs done and blacked back in is a good step.
The back of the head is solid now too so that is a relief.

Christopher Hutchins

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#49 10 years ago

That's an activated single stage on the cabinet? Do you use the same topcoat on the legs?

#50 10 years ago
Quoted from bam10:

That's an activated single stage on the cabinet? Do you use the same topcoat on the legs?

Yes it is an activated/hardner use black single stage. The advantage is it can be sanded taped and still cleared over later in the process when I get to the art rework and airbrush portion.
A different finish is used on the rails legs and trim.

There are 205 posts in this topic. You are on page 1 of 5.

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