Quoted from skink91:That second bit (harder and shorter ball times) I hope is true. One of the main reasons I like EMs and early SS games so much better than most modern games is they are good for TGP and easier to remember what to do. You can play more games.
I don't have a crystal ball or inside dirt, but I do enjoy listening to his interviews.
He does seem to take player reaction and feedback into account. Iron Maiden was a little easier and more 90s classic rules, he responded with Jurassic Park being more of a shooter's game. Then said he heard it was a little hard so eased up for the next game.
My sense is that people find ball times on Godzilla a little long (even if enjoyable) so I wouldn't be surprised to see him tune the next game accordingly. Who knows! It's fun to speculate.
What I do know is his games being good isn't an accident; he's a smart designer, with a hard to beat combination of experience (both as a world class player but also an operator watching the public play), great instincts, and attention to detail. He's thinking about the ball speed and the little things that make everything click.