Quoted from Krakatoa:Congrats on getting your machine! Just in time for the holidays. You collection kicks ass btw.
Thanks. I'm looking to sell 24 and SF2 if anyone is interested.
I'm digging the campy humour in AMH. This is the first nib game I've bought with finished code. That is a real shock
Quoted from Betelgeuse:Here's some custom score cards I made. Congrats!
AMH_rules-Betelgeuse.jpg 544 KB
Oh, these are really cool. Thank you for posting.
Quoted from Betelgeuse:Here's some custom score cards I made. Congrats!
AMH_rules-Betelgeuse.jpg 544 KB
I've seen these and thought they were the "official" ones - nice job!
Quoted from genex:I've seen these and thought they were the "official" ones - nice job!
So did I! Maybe they should make them official.
Quoted from coasterguy:Welcome to 1 of 150 land! Your gonna love it! Unique and funny
How many slots are left? How quick are they coming out now?
Spooky is awesome, so glad he delivered for you guys!!!
Here are the official cards if you want:
The link to them is under game support.
http://www.spookypinball.com/wp-content/uploads/2014/09/AMH_rules-1.pdf
Quoted from TigerLaw:How many slots are left? How quick are they coming out now?
Spooky is awesome, so glad he delivered for you guys!!!
Call them and ask. I think they are producing at a slow and steady pace until they start Wooly. I'm glad I got mine later as it appears they fixed some of the ball hang up issues that the prototypes had.
I still have an occasional ball stuck on the hellavator ramp and behind the ghost. I think the behind the ghost can be fixed with a couple of ghost "mod type" toys.
The game is for those who want something very rare and unique. It shoots great and has very deep code. AMH does not feel as fully polished as your mass produced games. I do not want to open that discussion as its is a boutique game and certain things should be expected. If you want a rarer game that is very fun to play, then call Spooky and get one.
If only I had the money. I played the two machines at the Chicago Expo and thought this was worthy of a purchase.
Had it for a week and I'm really digging what Spooky has done with this game.
My biggest issue is fixing a few ball hang up spots. One area I can change the screw to a rounded one, this is by the wire form as I've had a couple of balls hang on the far left plastic.
The one hangup by the left pop bumper I get a lot. I'm kinda clueless on how to fix this. I'm hoping to just make the pop bumper more sensitive to fix.
-Henry
Quoted from SealClubber:If only I had the money. I played the two machines at the Chicago Expo and thought this was worthy of a purchase.
Just say your collection and I see the way. I sold my TZ to get one.
Quoted from hank527:Had it for a week and I'm really digging what Spooky has done with this game.
My biggest issue is fixing a few ball hang up spots. One area I can change the screw to a rounded one, this is by the wire form as I've had a couple of balls hang on the far left plastic.
The one hangup by the left pop bumper I get a lot. I'm kinda clueless on how to fix this. I'm hoping to just make the pop bumper more sensitive to fix.
-Henry
They have been so great with the software updates and seem to be addressing every issues that they can. I don't know if you can address a layout issues but I'll bet that 3d printer they have could make something to help. I just ordered so my game will be a while. I'm curious to see how it evolves between now and then.
Congrats on the new game
Adjusted the pops to be more sensitive and it drastically cut down on that ball hang ups.
Maybe happens once every five games now.
I ordered a spring like avatar has so I'm just waiting for Marco to send it but I believe that will solve the issue. For reference the ball gets stuck on the lowest pop behind the ghost, I can always shake it out but it is pia.
If you find new ball hang-ups send a photo and let Chuck know, he has been adding more guards as he goes along.
Update to latest code V16 and it has "machine gun" protection - meaning you can set pops super sensitive but they won't machine gun should they stick on. Should help with dialing it in.
You can also set the Pop Bumper Coil strength in the Game Menu.
So much love for the AMH it seems and rightly so. The game is very cool. Played it for the second time this past weekend. Hats off to Ben and Charlie for a great playing machine and about the best customer service in the business. Looks as though the second half of games should sell quickly. Better get off my rear and get one ordered. Have a wonderful Christmas Team Spooky and all pinsiders.
Quoted from Pdxmonkey:Adjusted the pops to be more sensitive and it drastically cut down on that ball hang ups.
Maybe happens once every five games now.
I have this same issue. There's a sweet spot where the ball can just rest right against the left edge of the bottom pop bumper from time to time. I can always nudge it out or wait for a ball search, but I think a different post right there or even a different rubber ring would resolve the issue. It's in a tough spot to get to though. That's really the only place I get balls stuck. Maybe 2 or 3 times ever off of the jump ramp into the area behind the ghost.
Looks great Hank. Can't wait to come try it out. I loved playing it at the York Show and I'm sure you have yours dialed in nicely. Merry Christmas!
Quoted from Betelgeuse:I have this same issue. There's a sweet spot where the ball can just rest right against the left edge of the bottom pop bumper from time to time. I can always Nudge it out or wait for a ball search, but I think a different post right there or even a different rubber ring would resolve the issue. It's in a tough spot to get to though
Star Trek pro has this same issue, it was in a spot you can't see so i fixed it by hot glue gunning a very small, torn off rounded piece of packing peanut (thanks pinball life) right in that spot. No more stuck balls. It's bouncy so the ball keeps moving you'd never notice it was there.
Quoted from Betelgeuse:I have this same issue. There's a sweet spot where the ball can just rest right against the left edge of the bottom pop bumper from time to time. I can always Nudge it out or wait for a ball search, but I think a different post right there or even a different rubber ring would resolve the issue. It's in a tough spot to get to though. That's really the only place I get balls stuck. Maybe 2 or 3 times ever off of the jump ramp into the area behind the ghost.
A suggestion for the software that Ben could possible program in if balls are resting against a pop would be to program in a forced ball search.
Something like >> when in a game a player can hold the right flipper button and hit start 2x quickly and the game goes into ball search right then. Also, a smart thing would be to have pops fire first and then other coils. Since pops seem to be a hangup spot might as well fire them first as that will free most hangups. Granted hardware tweaks are better but this software suggestion is a handy thing to have.
The left side of bottom pop stick is known problem.
Hilton idea is good but it would conflict with the anti machine gunning fix and fast pop action.
Perhaps Chuck can add a small post on next batch of PF?
Merry Christmas and stuff!
Ben, if you are around on Sat afternoon and feel like swinging by to play hit me up. I think some people will likely stick around for a bit after the WI last chance event (probably done around 2) and you are welcome to stop over for some holiday cheer and pinball.
Quoted from Whysnow:A suggestion for the software that Ben could possible program in if balls are resting against a pop would be to program in a forced ball search.
Something like >> when in a game a player can hold the right flipper button and hit start 2x quickly and the game goes into ball search right then.
Predator has something similar to this, but a lot easier and quicker.
Quoted from benheck:The left side of bottom pop stick is known problem.
Hilton idea is good but it would conflict with the anti machine gunning fix and fast pop action.
Perhaps Chuck can add a small post on next batch of PF?
Merry Christmas and stuff!
Yes this is the only thing left that is major. I changed a hex screw to a dome to fix one hang up spot. Behind the ghost I changed the nuts to a flatter and shorter nut. On the posts by the 3 bank target, I put on larger rubbers as the ball was hitting the metal.
My only real and last known issue is the hangup by the left pop bumper. I cannot seem to figure out what would fix this besides moving the post. I may try to change that post out with something else and use a fatter yellow rubber as used on BK2K.
The new code is great and fixed some glitchy issues I was seeing.
So the next question is how do I get to the video mode? 40 games in and I have not seen it
-Henry
Really cool, I'd love to play one as soon as I can. Maybe someone will have one at the Louisville show
Quoted from hank527:So the next question is how do I get to the video mode? 40 games in and I have not seen it
Complete WIKI, TECH and PSYCHIC with the spot targets. This lowers the ghost shield and shooting the ghost starts the video mode. I have gotten to it quite a few times.
Quoted from Betelgeuse:Complete WIKI, TECH and PSYCHIC with the spot targets. This lowers the ghost shield and shooting the ghost starts the video mode. I have gotten to it quite a few times.
Cool, I will have have to try that
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