Quoted from Aries_pinside:Disabling the dropdown targets is something I did for the family over Christmas. The shot is hard enough to hit for a non-pinhead and the T-Rex is just too cool of a toy for the kids.
I have some thoughts on the difficulty. For context, my machine has a little over 1500 plays on it and I personally have not reached restore power mode yet. I'm no pinball veteran by any means, so reaching any wizard mode on any machine isn't too common for me in the first place. I think the difficulty is perfect for my tastes. Yes, it's hard. And yes, I do badly more often than I do good. But that makes the moments when I *do* do good that much more satisfying. This machine isn't something you go into thinking you're gonna show the game who's boss. It has a habit of reminding you very quickly just how easy it is to drain. I'd say about 3/5ths of the time my games end with me yelling "aw bullshit" and then immediately starting up another game, because I know I can get more rescues this time, or if only I had hit the extra ball shot, etc, etc.
This weekend I got to play Fliptronic 's JDJP for the first time at TPF out of curiosity - and noted a few differences. I think my game is definitely easier than theirs (although some of this could be due to the convention environment - hot coils from constant play, dulled/less waxed playfield, bad power/EM environment, whatever else). A few things I noticed about theirs - the slingshots were way less powerful/sensitive than mine. A slingshot on my machine fires on a hair trigger, and often is enough to send it blasting off a post and into the control target or the raptor pen. Theirs seemed to use more of the rubber's energy as opposed to the coil - and would prefer to go straight towards the other sling, with perfect momentum to drain straight into an outlane. Their raptor pen sensors were way less sensitive than mine too. I successfully performed the Dead Flip skillshot, only to have the ball bounce around in the raptor pen without hitting a sensor. That would never happen on mine. Any shot to the raptor pen is *guaranteed* to hit one switch at least, the weight of the pinball resting on the lower rubber without any momentum triggers the switch. This probably means raptor multiball is easier to obtain on my machine. My flippers are much stronger than theirs. This may be due to hot coils from their machine getting hours and hours of constant play this weekend, but I noticed backhanding either ramp isn't as automatic as it is on my machine - clean shots couldn't make it to the left ramp's opto. On my machine, even a 'dirty' shot to the right ramp usually has enough power to just muscle up there and make the turn. On my machine, strong shots into the drop targets actually send the ball airborne - usually slamming the underside of the wireform above it. I didn't notice this on theirs - and might mean T-Rex shots are easier on mine.
Anyways, I'd say play with things if you are finding the game too hard. See if your switches are sensitive or not. Play with the slingshot power. Disable the dropdown targets for a couple games. Try 5 ball games. Maybe even replace flipper rubbers, that can drastically change the way a pinball 'feels'.
This is a good suggestion. I haven't adjusted any of the menu settings since I haven't really known where to start.