The Schleich velociraptor is pretty nice, and it’s the perfect size for that area.
I bought 2 of them on Amazon, since they hunt in pairs. They were around $15 each (I’m too lazy to check Hobby Lobby)
Quoted from Scribbles:
How many folks here have been fortunate enough to log in some plays on this machine? I wanna hear some reviews!!
I hope it’s okay for me to cross-post the review I left on Whysnow’s thread...
I played about 8 games on the Pro. I had a few scores over 100M, but the rest were well below that. The ramps are buttery smooth, but not wide. It takes a few games to find the shots. I had trouble finding the tower shot, but I saw my friend hit it 4 times, so it can be done. The only reliable way to get the ball into the pops is a straight shot just past the right of the truck. A weak shot through the spinner will do it, but a stronger shot feeds the ball to the upper flipper. CHAOS multiball is crazy fun. The modes are somewhat basic but fun to play and lucrative. The raptor pit on the Pro is fine to me, the control room lock does the job. I didn’t see many people shooting for that anyway, as it’s a somewhat dangerous shot.
The art on this game is second only to IMDN Premium, which I also hope to own some day. Hiring great artists was a smart move by Stern.
It’s not a bad idea to wait a few months for Stern to work through the first-run issues. But nothing I see is going to stop me from ordering the game later.
These are impractical for the playfield, but damned if they aren’t fun to browse. A few would make good toppers.
Regarding the potential post/clear issue...I had a thought about how to avoid this for my next playfield swap (Mata Hari). My plan is to Dremel out about a 3/8” circle around the hole, then install the post with a 1/4” washer or 2 to hold the post just shy of the playfield, barely touching it. Then all of the stress from the slings is never transferred to the clearcoat. Kind of the same principle as the metal leg brackets that Stern added a while back, to prevent wrinkling at the legs (they’re plastic now, but they still work well).
You could also use the clear plastic fender washers. [edit: beat me by 4 seconds ]
My game is waiting for me in a friend’s garage. I know that one of three things will definitely happen:
1. The playfield will be fine, or
2. There will be minor issues and I’ll live with them, or
3. There will be serious issues, and Stern will take care of me.
TBH, I’m getting tired of coming to this Owner’s Thread and reading all the speculation and naysaying from people who don’t have the game in their homes yet, or maybe never will. Let’s hear more from the current owners! That’s what I’m here for.
The art on the Pro is some of the best I’ve seen in pinball, full stop, and I don’t need PMs from people agreeing with me to know I’m right. This is really nice work, in my humble opinion. Fantastic color, detail and realism. I also like it the best of the 3 versions, and that helped push me into the pro camp.
I set up my born-on-Aug21 JP2 this morning before heading off for the weekend. No issues that I could see, but I snapped pics for the thread anyway. I had a small panic when I thought I saw a long crack in the inlane clear, that turned out to be the edge of the mylar.
Scribbles beat me to the raptor mod. I knew it was going to look great there. I’m considering whether to replace the T-Rex with this awesome Papo model. Will post pics of my success or failure. I think the smaller T-Rex is more the right scale for the broken fence. I’d stick his butt and tail back through the head-hole.
Ah yeah. If there’s not a hole in the backboard, I’ll just cut Rex in half with my tablesaw. My golden rule is: “all mods must be reversible”.
Ouch, I’m sorry you cut your hand. I’ve done the same injury with that maneuver, but many years ago. I don’t think I’ve ever seen standard playfield glass with sanded edges. That’s one of the things I love about PDI glass.
We need a “Decided not to become an owner club”. I’m still happy with my decision to jump in now. Time will tell whether the clearcoat issue is widespread or not. I have a friend with three JP2’s on location right now, one on free play. I’ll check in with him and see how they’re doing. I know he told me that the game is earning like crazy.
Quoted from Scribbles:
Hey swampfire, did I see a raptor mounted by the pen in the corner of one of your pics?? If you have it done, I'm curious how you mounted it. I made a small rod with an eye hole at one end out of a piece of coat hanger. Mounted the eye under an existing screw. The other end of the rod simply goes up into my Raptors belly securing him nicely. The rod isn't visible at all once its mounted.
I haven’t mounted mine yet, was just checking it for size. I like your method and I’m going to do the same thing.
While I like the art and aesthetics of the stock 2-tier sling plastics, I’m not a fan of anything blocking my view of the inlanes. Is anyone working on replacement sling plastics?
The ramps spot the values listed under the spinner. Light all 4 for 195k a spin. The lights all reset once you hit it, so make the shot count!
Loaded the 8/22 code and I’m about 12 games in on my new JP2. The tower ramp reminds me of my Dirty Harry, tight but rewarding when you make it. I’m hitting a lot of posts, but I haven’t played pinball in over 2 weeks. I still think the layout is awesome. Can’t wait to dig into the new rules!
Also, I changed my mind about the sling plastics - they’re great as they are. The cutouts at the top let you see the posts and nudge if needed.
I’m thinking of doing a video with my son JG, who will be 21 soon. We’ve bought 3 new Sterns since he was born in ‘98:
I thought it would be fun to get his take (and mine) on the evolution of Stern’s art, rules, display, gameplay and audio over 15 years. We’ve bonded over these games and many others for 20 years, and he has no filter on his opinions. I think they are all instant Stern Classics, and it’ll be hard for me to pick a favorite. I feel very lucky that I can still keep our old favorites around.
I’ve got my game on 5 ball temporarily so that I can get a little deeper into the modes. At one point I heard the callout “Amber Ramps”. I hit the ramps but didn’t notice anything. Cool mode, if it’s in there. Even on 5-ball, my best game is just 325M. I need to play better.
I’m finding the Helipad shot to be pretty tough - it takes a precise hit to make it all the way up. Fortunately the reject from this shot goes right back to the left flipper, so you can try repeatedly.
I’m not sure how I feel about this mod yet. It’s not mounted, just wedged in place currently. I feel bad that I had to cut his tail off to make him fit. You can upvote this post if you like it, and downvotes won’t hurt my feelings at all. Curious what folks think.
Here’s how I mounted my Papo T-Rex. Totally ghetto, but it works pretty well and is mostly invisible. I may buy another one to try a shallower mount like @graysonsdad suggested.
I put a Stern shaker in mine yesterday, definitely makes it more fun. The start of the T-Rex multiball especially.
I’s like to add a spotlight or 2 near the helipad, but I’m afraid to tie anything into the Spike electronics. There must be a way to add external power safely.
Getting this club back on track...I did a few more preventative maintenance things today. First, I turned the trough eject power to its minimum - still kicks out just fine. Second, I added 2 more layers of mylar at the ball drops.
I had my best game so far today, about 325M. Most of that was a CHAOS MB with an unnatural amount of flow. Really fun when that happens.
I love this post. Our family’s first NIB was LOTR, in 2004. My son was 6 then, and we really bonded over it. He’s 20 now and he still doesn’t want me to sell it. I wish I could go back to that time when our relationship was pure and uncomplicated. Enjoy it while it lasts!
Quoted from davijc02:
The past couple of nights before my 4 year old has gone to bed we’ve played about 15-20 minutes of Jurassic Park together and it has been an absolute blast.
He is a Dinosaur nut to begin with so this game is perfect for him. Tonight we were both yelling in excitement cheering each other on. Truly a fun experience with him.
Looking forward to more code content and fun with my little buddy.
Can’t wait to start buying some mods so he can help me install them.
I’m a fairly decent player (Pinburgh B division), and I haven’t cracked 300M yet. It’s a tough enough game for me, which makes it a keeper. It’s the first new pin since IM that feels like a great sparring partner. For me, the only easy shots on the game are the spinner, left ramp and Control Room. I’ve only had it for 3 days though.
Had a party last night for some local pinheads, everyone loves JP2. I’m going to try to hook up a subwoofer today, T-Rex modes need it!
I wish I had $5 for every time I drained my last ball with both CHAOS and Extra Ball lit. It’s definitely one of those things that keeps me hitting the start button over and over.
The LEDs in the ramp signs are a little too subtle. Would be nice if they were 50% brighter.
I’m really happy with the music on this game. Lots of variety, and it really builds up the excitement. I even love the sound when the ball is waiting in the shooter lane.
No problem doing post passes in either direction for me. I have most of the shots dialed in now, but the “A” and “O” shots are so tight! I can usually hit one by aiming for the other, lol. My high scores are mired in the low 300s, and will probably stay that way until I get those 2 shots down.
The rules are kind of shallow right now, but it’s still a blast. I wouldn’t mind a 30-second cut scene on the LCD when I finish the 4th paddock, so I can wipe off the sweat and drink a beer. It’s definitely a bruiser like Iron Man or BSD. JP2 will never be a tournament match bottleneck.
I think I’ve pulled the plunger on this game 5 times in 200 games. I just like using the autolaunch. Had to dial it in, but it makes the ramp 98% of the time for me now.
Quoted from Scribbles:
How did you dial in the auto launch? Mine is about a 60/40 chance of making it. Not for lack of power, but just seems "out of whack". Like something isnt quite right adjustment wise.
I just kept trying different coil strengths until I found a setting I was happy with.
Anybody else getting this ball trap? I’ve had it maybe 3 times. I know it looks like the raptor toy is the problem, but it’s not touching him.
Hey man, this is a no-drama / no whining zone. Just some Pro owners enjoying their games. Please take all the angst to the Pre/LE thread. (This comment isn’t directed at anyone in particular BTW)
I’m totally in love with this pin. The more I play, the better it flows. The update is great, fixes the few annoying callouts and has a much faster bonus countdown. The risk-reward aspect is fantastic. I always go for a few ramps before starting T-Rex MB. There are a lot of games where I leave Chaos and/or Raptor MB on the table, but it’s worth it when I have that 1 game where it all comes together.
I played a friend’s JP2 tonight and it seemed to play so much better. Finally figured out that it was about 1 degree steeper. The back legs were raised maybe 3/4”. Huge difference, somehow.
Quoted from jeep-mustang:
I do get pretty bummed sometimes by the people who can’t just enjoy seeing someone’s game done differently then they’d do a game they own. If you don’t like someone’s mod then that’s fine, but picking on them for trying something different, and being good enough to show it here, is just a downer.
I think it’s okay to express an opinion, especially when someone says their mod is “a must”. For some reason everyone thinks they can make a jungle-themed pin look better by adding more green lighting. The Congo thread is full of pics like that. I think it looks 100% wrong - it changes all the colors on the game, and it’s an insult to the artist. Doesn’t mean I wouldn’t enjoy having a beer with the guy who posted it.
Conversely, I’m sure that some people don’t like my T-Rex mod, and that’s fine. What are we here for if not to share mods and opinions? I’m just glad there’s another thread for people to post their LE numbers.
I will say that I haven’t found a mounting solution yet that I’m happy with. It sags and his feet get in the way of the ball. I hope to come up with something better next weekend.
I think the post under the upper flipper is going to require some good groupthink. Here’s a pic from the other thread, hopefully the OP doesn’t mind me stealing it. When this post works its way loose, it’s a danger to the playfield. That’s my main concern, so mods that keep it tight are the most urgent, whether it’s Loktite or securing a longer post with a nut on the other side.
I’m also considering a mod that would take all of the pressure off of the clearcoat. My rough idea is:
1. Get a few small washers, smaller than the one that’s currently under the post
2. Use a brad-point drill bit slightly larger than these new washers to cut a hole through the clear and art.
3. Install 1-3 of the small washers, then the larger washer, then the post.
4. Tighten this stack using your preferred method (Loktite or through-hole)
The goal here is that the factory washer doesn’t contact the clearcoat at all, but instead rides about 1mm above it.
Please talk me out of this if it’s a bad idea.
Quoted from Manic:
What about all the other posts? This post is probably the canary in the coal mine
See, I don’t think so. This post is more vulnerable because it’s out in the open, getting smacked from all sides. It’s closer to the flippers than any other post. Mine came loose after about 50 plays. It’s the only post I’m really concerned about.
Good advice, guys. I think you’re right, a smaller base under that post would eventually cause problems. BTW, since I have the LE Pro (art under the posts), I’ve added washers under the upper slingshot posts (the clear cylinders). Probably not needed, but I’m a little paranoid. Fingers crossed, I’m at about 250 games with no pooling.
Quoted from Sinestro:
Anyone figure out a solution to the auto-plunge not making it up the helipad ramp every time? Increasing and decreasing the power hasn't made it go away for me. Game is leveled correctly. Manual plunge seems to work every time if you give it a hard pull. Auto-plunge is only about 75% of the time.
Definitely check the alignment of the autoplunge fork. If it’s not dead center on the ball it can make a big difference in power.
I love my Metallica, but the big code update for Crank It Up took almost a year. It was a nice surprise, and Lyman just kept making it better and better. JP2 is already a lot more mature than MET was this far in, and it’s a cornerstone game for Stern and Elwin. No need to worry about getting CSI’ed on this one.
I have the early Pro with all the art under the posts, and I haven’t seen any playfield issues in over 300 games. In fact when I look under the post washers, it looks like they were never there. I’m feeling lucky right now because I have the “extra art and clearcoat” version, but I do know that can change 6 months from now. Will definitely post here if I notice any changes.
Today I had the Smart Missile, hit the O shot and it went around and down to the pops and hit the target - the callout was “Direct Hit!”. Made me laugh.
Wow, I really do not like this update. There’s a new sound like a vacuum cleaner coming on, and it’s everywhere. It’s horrible. Did I screw up my update, or are other people hearing this sound too?
The lighting effects and new smart missile awards are nice, but I wish I could roll back to the old release for now. And I agree that the smart missile award selection is counterintuitive, though I eventually figured it out.
Quoted from EaglePin:
I think the sound you're hearing is the system cooling fan in the backbox. I think someone on Pinside sells a replacement fan that's quieter. It's always been there but maybe you didn't notice it before for some reason?
No, it’s definitely 100% not that. It’s a much lower whoosh and it’s the same sound every time. It’s similar to the sounds you hear during the bonus countdown.
I think there’s a place on Stern’s site to grab a clean full image. I’ll try that tomorrow.
So I finally figured out that the vacuum cleaner sound is supposed to be the jeep on the screen, revving its electric motor? Cannot wait to edit it out.
I just re-imaged my SD card to 0.91 from scratch, and a bunch of issues were resolved. Raptor hits were doing nothing, the switch test didn't work at all, and I was hearing weird sounds throughout the game. All fixed!
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