(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (4 years ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (4 years ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (4 years ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by CoolCatPinball (4 years ago)

Post #468 How to qualify control room modes Posted by jonesjb (4 years ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (4 years ago)

Post #3040 Raptor target not registering or "ghost" registering, possible fix Posted by Jesder (4 years ago)

Post #5270 make the jeep work well Posted by CoolCatPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#55 4 years ago

The Schleich velociraptor is pretty nice, and it’s the perfect size for that area.

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#59 4 years ago

I bought 2 of them on Amazon, since they hunt in pairs. They were around $15 each (I’m too lazy to check Hobby Lobby)

#67 4 years ago
Quoted from TheLaw:

I don't like it at all...it's grasping to be elitist in a situation were everyone is laughably elitist.

I would thumbs-up this a thousand times if I could

#77 4 years ago
Quoted from CoolCatPinball:

How many folks here have been fortunate enough to log in some plays on this machine? I wanna hear some reviews!!

I hope it’s okay for me to cross-post the review I left on Whysnow’s thread...

I played about 8 games on the Pro. I had a few scores over 100M, but the rest were well below that. The ramps are buttery smooth, but not wide. It takes a few games to find the shots. I had trouble finding the tower shot, but I saw my friend hit it 4 times, so it can be done. The only reliable way to get the ball into the pops is a straight shot just past the right of the truck. A weak shot through the spinner will do it, but a stronger shot feeds the ball to the upper flipper. CHAOS multiball is crazy fun. The modes are somewhat basic but fun to play and lucrative. The raptor pit on the Pro is fine to me, the control room lock does the job. I didn’t see many people shooting for that anyway, as it’s a somewhat dangerous shot.

The art on this game is second only to IMDN Premium, which I also hope to own some day. Hiring great artists was a smart move by Stern.

#96 4 years ago

They hunt in pairs, right?

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#100 4 years ago
Quoted from davijc02:

Where did you get these? Definitely gonna need to pick some up

Schleich, Amazon. I bet Hobby Lobby has them too

#105 4 years ago

Just the raptor(s) and helicopter for me too. Replace, not add.

#116 4 years ago
Quoted from CoolCatPinball:

So, what are the actual measurements on these things now that you've got them in your hands? I have one ordered also, but the dimensions in the listing were kind of generic

6.5” from nose to tip of tail
1.5” wide
3.25” tall

Should fit nicely into that area.

1 week later
#462 4 years ago

It’s not a bad idea to wait a few months for Stern to work through the first-run issues. But nothing I see is going to stop me from ordering the game later.

#526 4 years ago

These are impractical for the playfield, but damned if they aren’t fun to browse. A few would make good toppers.

https://www.designtoscano.com/search.do?query=Dinosaur&cx=0&sortby=bestMatchesDescend&pp=30&page=1

#578 4 years ago

I broke my own rule (about waiting a few months) - my new Pro is on its way. I’m out of town, so the party will have to wait a few weeks. I’m excited, it’s my first NIB since Metallica in 2013.

Regarding the potential post/clear issue...I had a thought about how to avoid this for my next playfield swap (Mata Hari). My plan is to Dremel out about a 3/8” circle around the hole, then install the post with a 1/4” washer or 2 to hold the post just shy of the playfield, barely touching it. Then all of the stress from the slings is never transferred to the clearcoat. Kind of the same principle as the metal leg brackets that Stern added a while back, to prevent wrinkling at the legs (they’re plastic now, but they still work well).

Thoughts?

#591 4 years ago

You could also use the clear plastic fender washers. [edit: beat me by 4 seconds ]

21
#755 4 years ago

My game is waiting for me in a friend’s garage. I know that one of three things will definitely happen:

1. The playfield will be fine, or
2. There will be minor issues and I’ll live with them, or
3. There will be serious issues, and Stern will take care of me.

TBH, I’m getting tired of coming to this Owner’s Thread and reading all the speculation and naysaying from people who don’t have the game in their homes yet, or maybe never will. Let’s hear more from the current owners! That’s what I’m here for.

#865 4 years ago

The art on the Pro is some of the best I’ve seen in pinball, full stop, and I don’t need PMs from people agreeing with me to know I’m right. This is really nice work, in my humble opinion. Fantastic color, detail and realism. I also like it the best of the 3 versions, and that helped push me into the pro camp.

#1028 4 years ago

I set up my born-on-Aug21 JP2 this morning before heading off for the weekend. No issues that I could see, but I snapped pics for the thread anyway. I had a small panic when I thought I saw a long crack in the inlane clear, that turned out to be the edge of the mylar.

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#1029 4 years ago

CoolCatPinball beat me to the raptor mod. I knew it was going to look great there. I’m considering whether to replace the T-Rex with this awesome Papo model. Will post pics of my success or failure. I think the smaller T-Rex is more the right scale for the broken fence. I’d stick his butt and tail back through the head-hole.
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#1034 4 years ago

Ah yeah. If there’s not a hole in the backboard, I’ll just cut Rex in half with my tablesaw. My golden rule is: “all mods must be reversible”.

#1039 4 years ago
Quoted from CoolCatPinball:

If that's a success, you gotta send me a like to that trex!

https://www.amazon.com/dp/B07NJN1W93/ref=cm_sw_r_cp_tai_BXWADbXRN2VFW

Comes in brown or green.

#1040 4 years ago
Quoted from TheLaw:

August 19th date for mine and it has small blistering(whatever we call it) around the upper flipper post

Yeah, that feels like the most vulnerable spot to me. I’m definitely going to do @highprotein’s post mod.

#1046 4 years ago
Quoted from Dantesmark:

On the fence on how this would look since a lil smaller than stock...
Any pics of it installed?

Nope, I had to leave town right after setting it up. I’m hoping to work on it Tuesday after work.

#1060 4 years ago

Ouch, I’m sorry you cut your hand. I’ve done the same injury with that maneuver, but many years ago. I don’t think I’ve ever seen standard playfield glass with sanded edges. That’s one of the things I love about PDI glass.

#1064 4 years ago

We need a “Decided not to become an owner club”. I’m still happy with my decision to jump in now. Time will tell whether the clearcoat issue is widespread or not. I have a friend with three JP2’s on location right now, one on free play. I’ll check in with him and see how they’re doing. I know he told me that the game is earning like crazy.

#1068 4 years ago
Quoted from CoolCatPinball:

Hey swampfire, did I see a raptor mounted by the pen in the corner of one of your pics?? If you have it done, I'm curious how you mounted it. I made a small rod with an eye hole at one end out of a piece of coat hanger. Mounted the eye under an existing screw. The other end of the rod simply goes up into my Raptors belly securing him nicely. The rod isn't visible at all once its mounted.

I haven’t mounted mine yet, was just checking it for size. I like your method and I’m going to do the same thing.

#1079 4 years ago

While I like the art and aesthetics of the stock 2-tier sling plastics, I’m not a fan of anything blocking my view of the inlanes. Is anyone working on replacement sling plastics?

#1099 4 years ago

The ramps spot the values listed under the spinner. Light all 4 for 195k a spin. The lights all reset once you hit it, so make the shot count!

#1100 4 years ago

Loaded the 8/22 code and I’m about 12 games in on my new JP2. The tower ramp reminds me of my Dirty Harry, tight but rewarding when you make it. I’m hitting a lot of posts, but I haven’t played pinball in over 2 weeks. I still think the layout is awesome. Can’t wait to dig into the new rules!

Also, I changed my mind about the sling plastics - they’re great as they are. The cutouts at the top let you see the posts and nudge if needed.

#1106 4 years ago

I’m thinking of doing a video with my son JG, who will be 21 soon. We’ve bought 3 new Sterns since he was born in ‘98:

2004: LOTR (he was 6)
2013: MET (he was 15)
2019: JP2 (he’s almost 21)

I thought it would be fun to get his take (and mine) on the evolution of Stern’s art, rules, display, gameplay and audio over 15 years. We’ve bonded over these games and many others for 20 years, and he has no filter on his opinions. I think they are all instant Stern Classics, and it’ll be hard for me to pick a favorite. I feel very lucky that I can still keep our old favorites around.

#1114 4 years ago

I’ve got my game on 5 ball temporarily so that I can get a little deeper into the modes. At one point I heard the callout “Amber Ramps”. I hit the ramps but didn’t notice anything. Cool mode, if it’s in there. Even on 5-ball, my best game is just 325M. I need to play better.

I’m finding the Helipad shot to be pretty tough - it takes a precise hit to make it all the way up. Fortunately the reject from this shot goes right back to the left flipper, so you can try repeatedly.

37
#1115 4 years ago

I’m not sure how I feel about this mod yet. It’s not mounted, just wedged in place currently. I feel bad that I had to cut his tail off to make him fit. You can upvote this post if you like it, and downvotes won’t hurt my feelings at all. Curious what folks think.

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#1123 4 years ago

Here’s how I mounted my Papo T-Rex. Totally ghetto, but it works pretty well and is mostly invisible. I may buy another one to try a shallower mount like @graysonsdad suggested.

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#1142 4 years ago

I put a Stern shaker in mine yesterday, definitely makes it more fun. The start of the T-Rex multiball especially.

#1146 4 years ago

I’s like to add a spotlight or 2 near the helipad, but I’m afraid to tie anything into the Spike electronics. There must be a way to add external power safely.

#1155 4 years ago
Quoted from CoolCatPinball:

Thanks, sorry, this is all new to me. And I'm not the most computer literate guy

You’re you’re in for a treat, the new code is awesome!

#1173 4 years ago

Getting this club back on track...I did a few more preventative maintenance things today. First, I turned the trough eject power to its minimum - still kicks out just fine. Second, I added 2 more layers of mylar at the ball drops.

I had my best game so far today, about 325M. Most of that was a CHAOS MB with an unnatural amount of flow. Really fun when that happens.

#1178 4 years ago

I love this post. Our family’s first NIB was LOTR, in 2004. My son was 6 then, and we really bonded over it. He’s 20 now and he still doesn’t want me to sell it. I wish I could go back to that time when our relationship was pure and uncomplicated. Enjoy it while it lasts!

Quoted from davijc02:

The past couple of nights before my 4 year old has gone to bed we’ve played about 15-20 minutes of Jurassic Park together and it has been an absolute blast.
He is a Dinosaur nut to begin with so this game is perfect for him. Tonight we were both yelling in excitement cheering each other on. Truly a fun experience with him.
Looking forward to more code content and fun with my little buddy.
Can’t wait to start buying some mods so he can help me install them.

#1200 4 years ago

I’m a fairly decent player (Pinburgh B division), and I haven’t cracked 300M yet. It’s a tough enough game for me, which makes it a keeper. It’s the first new pin since IM that feels like a great sparring partner. For me, the only easy shots on the game are the spinner, left ramp and Control Room. I’ve only had it for 3 days though.

#1255 4 years ago

Had a party last night for some local pinheads, everyone loves JP2. I’m going to try to hook up a subwoofer today, T-Rex modes need it!

#1259 4 years ago

I wish I had $5 for every time I drained my last ball with both CHAOS and Extra Ball lit. It’s definitely one of those things that keeps me hitting the start button over and over.

#1265 4 years ago

The LEDs in the ramp signs are a little too subtle. Would be nice if they were 50% brighter.

#1281 4 years ago

I’m really happy with the music on this game. Lots of variety, and it really builds up the excitement. I even love the sound when the ball is waiting in the shooter lane.

#1284 4 years ago

Hope these pics help TheLaw

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#1294 4 years ago

I’d try re-downloading the update.

13
#1296 4 years ago

This is Nedry’s doing

#1340 4 years ago

No problem doing post passes in either direction for me. I have most of the shots dialed in now, but the “A” and “O” shots are so tight! I can usually hit one by aiming for the other, lol. My high scores are mired in the low 300s, and will probably stay that way until I get those 2 shots down.

The rules are kind of shallow right now, but it’s still a blast. I wouldn’t mind a 30-second cut scene on the LCD when I finish the 4th paddock, so I can wipe off the sweat and drink a beer. It’s definitely a bruiser like Iron Man or BSD. JP2 will never be a tournament match bottleneck.

#1358 4 years ago

I think I’ve pulled the plunger on this game 5 times in 200 games. I just like using the autolaunch. Had to dial it in, but it makes the ramp 98% of the time for me now.

#1364 4 years ago
Quoted from CoolCatPinball:

How did you dial in the auto launch? Mine is about a 60/40 chance of making it. Not for lack of power, but just seems "out of whack". Like something isnt quite right adjustment wise.

I just kept trying different coil strengths until I found a setting I was happy with.

Anybody else getting this ball trap? I’ve had it maybe 3 times. I know it looks like the raptor toy is the problem, but it’s not touching him.
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#1365 4 years ago

@Scribbles, check the alignment of your autolaunch fork. If it’s off center, it can make the ball rattle around at the ramp.

#1367 4 years ago

Hey man, this is a no-drama / no whining zone. Just some Pro owners enjoying their games. Please take all the angst to the Pre/LE thread. (This comment isn’t directed at anyone in particular BTW)

#1371 4 years ago

Nice, even fits the theme!

#1432 4 years ago

I’m totally in love with this pin. The more I play, the better it flows. The update is great, fixes the few annoying callouts and has a much faster bonus countdown. The risk-reward aspect is fantastic. I always go for a few ramps before starting T-Rex MB. There are a lot of games where I leave Chaos and/or Raptor MB on the table, but it’s worth it when I have that 1 game where it all comes together.

#1435 4 years ago
Quoted from Hazoff:

Yep. For me its better than Maiden and I love Maiden.

That’s so funny, before I even saw this post I was going to ask you this. I’m still thinking of pushing out my JM to make room for IMDN.

#1469 4 years ago

I played a friend’s JP2 tonight and it seemed to play so much better. Finally figured out that it was about 1 degree steeper. The back legs were raised maybe 3/4”. Huge difference, somehow.

#1514 4 years ago

I guess some of us have a “limited edition pro” now. Kind of like my early-run Metallica, snake still has his natural fangs (well, one - the other broke off). As long as it doesn’t develop issues, I’m cool with it.

#1518 4 years ago
Quoted from HighProtein:

What is the difference?

Art under the posts, a pretty insignificant difference.

-2
#1535 4 years ago
Quoted from KnockerPTSD:

Good old fashioned toxic chemicals.
Cant make a good clear coat without those sweet, sweet hazardous materials of the 80s and 90s

Not true.

#1633 4 years ago

Didn’t know there were leprechauns in Nublar.

11
#1648 4 years ago
Quoted from jeep-mustang:

I do get pretty bummed sometimes by the people who can’t just enjoy seeing someone’s game done differently then they’d do a game they own. If you don’t like someone’s mod then that’s fine, but picking on them for trying something different, and being good enough to show it here, is just a downer.

I think it’s okay to express an opinion, especially when someone says their mod is “a must”. For some reason everyone thinks they can make a jungle-themed pin look better by adding more green lighting. The Congo thread is full of pics like that. I think it looks 100% wrong - it changes all the colors on the game, and it’s an insult to the artist. Doesn’t mean I wouldn’t enjoy having a beer with the guy who posted it.

Conversely, I’m sure that some people don’t like my T-Rex mod, and that’s fine. What are we here for if not to share mods and opinions? I’m just glad there’s another thread for people to post their LE numbers.

#1654 4 years ago

https://pinside.com/pinball/forum/topic/jurassic-park-stern-2019-owners-club-welcome-to-jurassic-park/page/23#post-5183990

I will say that I haven’t found a mounting solution yet that I’m happy with. It sags and his feet get in the way of the ball. I hope to come up with something better next weekend.

#1659 4 years ago
Quoted from DarthSinex:

Do you know the brand or make of the T-rex you're using? Found a roaring biting one on Ebay that looks similar

https://www.amazon.com/Papo-Dinosaur-Figure-Green-Running/dp/B007CF7JI2/ref=asc_df_B007CF7JI2/

#1660 4 years ago

I think the post under the upper flipper is going to require some good groupthink. Here’s a pic from the other thread, hopefully the OP doesn’t mind me stealing it. When this post works its way loose, it’s a danger to the playfield. That’s my main concern, so mods that keep it tight are the most urgent, whether it’s Loktite or securing a longer post with a nut on the other side.

I’m also considering a mod that would take all of the pressure off of the clearcoat. My rough idea is:

1. Get a few small washers, smaller than the one that’s currently under the post
2. Use a brad-point drill bit slightly larger than these new washers to cut a hole through the clear and art.
3. Install 1-3 of the small washers, then the larger washer, then the post.
4. Tighten this stack using your preferred method (Loktite or through-hole)

The goal here is that the factory washer doesn’t contact the clearcoat at all, but instead rides about 1mm above it.

Please talk me out of this if it’s a bad idea.

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#1662 4 years ago
Quoted from Manic:

What about all the other posts? This post is probably the canary in the coal mine

See, I don’t think so. This post is more vulnerable because it’s out in the open, getting smacked from all sides. It’s closer to the flippers than any other post. Mine came loose after about 50 plays. It’s the only post I’m really concerned about.

#1666 4 years ago

Good advice, guys. I think you’re right, a smaller base under that post would eventually cause problems. BTW, since I have the LE Pro (art under the posts), I’ve added washers under the upper slingshot posts (the clear cylinders). Probably not needed, but I’m a little paranoid. Fingers crossed, I’m at about 250 games with no pooling.

#1674 4 years ago
Quoted from Sinestro:

Anyone figure out a solution to the auto-plunge not making it up the helipad ramp every time? Increasing and decreasing the power hasn't made it go away for me. Game is leveled correctly. Manual plunge seems to work every time if you give it a hard pull. Auto-plunge is only about 75% of the time.

Definitely check the alignment of the autoplunge fork. If it’s not dead center on the ball it can make a big difference in power.

#1749 4 years ago

I love my Metallica, but the big code update for Crank It Up took almost a year. It was a nice surprise, and Lyman just kept making it better and better. JP2 is already a lot more mature than MET was this far in, and it’s a cornerstone game for Stern and Elwin. No need to worry about getting CSI’ed on this one.

#1793 4 years ago

I have the early Pro with all the art under the posts, and I haven’t seen any playfield issues in over 300 games. In fact when I look under the post washers, it looks like they were never there. I’m feeling lucky right now because I have the “extra art and clearcoat” version, but I do know that can change 6 months from now. Will definitely post here if I notice any changes.

#1872 4 years ago
Quoted from knockerlover:

Metallica is a great game, but it lacks the depth that Jurassic park offers and will offer as code matures.

I own both and while I agree that JP2 is great, MET is much much deeper than JP2, and probably always will be. Sadly I’ve been neglecting my MET since JP2 got here.

1 week later
#1976 4 years ago

Today I had the Smart Missile, hit the O shot and it went around and down to the pops and hit the target - the callout was “Direct Hit!”. Made me laugh.

#2043 4 years ago

Wow, I really do not like this update. There’s a new sound like a vacuum cleaner coming on, and it’s everywhere. It’s horrible. Did I screw up my update, or are other people hearing this sound too?

The lighting effects and new smart missile awards are nice, but I wish I could roll back to the old release for now. And I agree that the smart missile award selection is counterintuitive, though I eventually figured it out.

#2046 4 years ago
Quoted from EaglePin:

I think the sound you're hearing is the system cooling fan in the backbox. I think someone on Pinside sells a replacement fan that's quieter. It's always been there but maybe you didn't notice it before for some reason?

No, it’s definitely 100% not that. It’s a much lower whoosh and it’s the same sound every time. It’s similar to the sounds you hear during the bonus countdown.

I think there’s a place on Stern’s site to grab a clean full image. I’ll try that tomorrow.

#2079 4 years ago

So I finally figured out that the vacuum cleaner sound is supposed to be the jeep on the screen, revving its electric motor? Cannot wait to edit it out.

2 weeks later
#2344 4 years ago
Quoted from jdroc:

Sounds like a blown out coil stop most likely. Annoying but cheap fix

Yep, I replaced all 3 coil stops on mine, and it’s playing much better. I had 2 broken stops within a few weeks.

#2434 4 years ago

I just re-imaged my SD card to 0.91 from scratch, and a bunch of issues were resolved. Raptor hits were doing nothing, the switch test didn't work at all, and I was hearing weird sounds throughout the game. All fixed!

11 months later
#7407 3 years ago

I have one of the first-run 2019 JPs, with art under the posts. I needed a break from it, so I've had it on location for the past 3 months, made $450 over about 1300 games (I charge a flat $150 a month). I went to clean it up today, and I'm happy to say that there's no pooling and the game still looks like the day I slid it out of the box, aside from the normal dimpling. The arcade owner is happy - he said it's still one of the most popular games, and even though I don't get paid per-play, that makes me happy. If he keeps it another 3 months, I'll have a nice $900 off my cost basis.

I was thinking of selling JP for Led Zeppelin when it comes out, but after playing today I want to keep it. Something else will be sacrificed for LZ.

5 months later
#10090 3 years ago

I bought my JP from probably the first run, the one with the art going all the way to the posts, and I wanted to share a very important mod/hack I discovered tonight:

SET THE GAME TO 5 BALLS.

Thank You.

[EDIT: I still think this is one of the best games ever, I just want to see the wizard modes, and I’m barely B division on my best days]

#10097 3 years ago
Quoted from mpdpvdpin:

No wayyyyy, You’ll never get better by making it easier for yourself. Mastering the difficulty of this game is 75% of the fun. Why not just light the extra balls IN game as intended?

I can get the extra ball from rescues pretty regularly. Is there another way to earn EBs? With the game set to 3-ball, I can rarely get past the 3rd paddock. For me, there are just too many shots needed to advance, especially for the later paddocks. We’re not talking about Whitewater here.

I’ll probably set it back to 3 balls once I’ve seen the Visitor’s Center, and those hidden Control Room modes.

#10102 3 years ago

I got the Ultra-Skillshot (4 way combo) for the first time last night! Man that was satisfying. Basically left ramp, right ramp, tower, “O”.

#10118 3 years ago

I finally upgraded from 1.01 to 1.03, and now it seems like all my non-flipper coils are stronger. The defaults are maxed out in the settings, so I must have had the strength dialed down before. Now the chaos target in the pops gets hit a lot more frequently, which will make this more fun.

#10141 3 years ago

This is actually one pin that doesn’t need a manual shooter rod. There’s no skill shot based on plunge strength, and no reason to soft-plunge that I can see (I could be wrong).

#10149 3 years ago

My “C” light was really dim, and reseating the connector fixed it.

#10163 3 years ago

Turns out these games can make money! I had my Pro on location for 5 months and picked up $700 over about 2000 plays. The location was great, not a scratch on the game when I brought it home. After a good cleaning and a few adjustments, it was like new again. I’m starting to rebel against the HUO mentality. I love hearing about how much people enjoy my games (Aerosmith is there now). I realize that not everyone has access to a good location, but I wish every game could spend some time in public.

1 week later
#10173 3 years ago
Quoted from Lermods:

Sounds like he’s charging too little per game or the game is setup too easy to get free games. I don’t know typical pricing per game, but if you bump it up to $1 a game the math changes so you could earn closer to $4000 in a year and be paid off in less than 18 months, roughly. I’d pay $1 a game and play a few games.

It ended up being about a 60/40 split with the arcade owner (with me taking the 40%). Making money isn’t really my main motive. I wanted to help the owner get some variety, share the game with local pin heads, and reduce my investment cost a little bit. It feels good to own a $4800 JP, in the era of $6k Stern pros.

#10185 3 years ago
Quoted from newpinbin:

Nice...Interested in seeing some photos of the playfield after you cleaned it up if you have time.

Here you go. I’ve played a few hundred games, so the rubbers already need cleaning again. This is one of the early-run playfields that were prone to pooling; I got lucky and haven’t had any problems with mine. In fact, it seems to be dimpling a lot less than most of my Sterns.

10D43873-4F46-4231-A883-DFAF53F9173B (resized).jpeg10D43873-4F46-4231-A883-DFAF53F9173B (resized).jpeg458B29C2-2AEA-45F6-B25F-E2DC4E3D46FD (resized).jpeg458B29C2-2AEA-45F6-B25F-E2DC4E3D46FD (resized).jpeg557E84E0-7E91-40DA-BC86-E3C5D85B0585 (resized).jpeg557E84E0-7E91-40DA-BC86-E3C5D85B0585 (resized).jpeg97714FC2-0594-4371-91B7-23258096C47D (resized).jpeg97714FC2-0594-4371-91B7-23258096C47D (resized).jpegF360A1DB-A053-4FD6-896A-E693C5C7CB41 (resized).jpegF360A1DB-A053-4FD6-896A-E693C5C7CB41 (resized).jpegFD0089CE-A75A-487A-9572-17329D0393E8 (resized).jpegFD0089CE-A75A-487A-9572-17329D0393E8 (resized).jpeg
#10186 3 years ago

I think the most important mod on this game is to replace the screw-in post under the upper flipper. See the 3rd pic in the post above. If it works its way loose, it can dig out the playfield. I replaced mine with a through-hole version that bolts on from under the playfield. I also added a small Lexan washer, but I don’t know that that’s necessary. I was more worried about pooling than anything when I did the mod.

#10192 3 years ago
Quoted from Drussksu:

swampfire what post did you put on your third flipper?

I have a big supply of misc parts from old playfields, so it came from that. I can take it out and try to identify it. Will post a few close-ups tomorrow for sure.

#10202 3 years ago

Everyone should have a set of these screw extractors, they work great:

https://www.amazon.com/dp/B08LDMKR5G/ref=cm_sw_em_r_mt_dp_D51PRSQKB03BQV6V9WMQ

#10205 3 years ago

Pics of the upper flipper post mod. You’ll need to remove the entire flipper mechanism to install the nut on the other side - I’d recommend a nylock nut, which I didn’t have on hand when I did this. I’m going to remove the Lexan washer now that I have the game off location.

523239D2-7726-4DBB-A65A-B95CA2BA8AB7 (resized).jpeg523239D2-7726-4DBB-A65A-B95CA2BA8AB7 (resized).jpegA8CAEB8F-4687-4CC2-B932-6C110DADC9AA (resized).jpegA8CAEB8F-4687-4CC2-B932-6C110DADC9AA (resized).jpeg

#10216 3 years ago

Just a quick follow-up about the upper playfield flipper post fix. My friend and I bought our JPs together so we could combine delivery and save a little money. Well, after league last night, I mentioned doing this fix, and someone told me that my friend’s JP (after having been sold several times) developed exactly the problem I was afraid of. The loose post chewed a hole in the playfield, and it took wood putty to repair it. I’m hearing this 3rd-hand and I don’t know the extent of the damage, so take that for what it’s worth.

TL;DR: check those upper flipper posts and keep ‘em tight!

#10217 3 years ago
Quoted from dos_reboot:

I'm finding the slings --> outlane to be brutal. Is this normal?
Like bullet fast, unsave-able outlane drain monster bad.
My game is setup around 7.5 pitch.

There should be an adjustment for coil strength. But it’s not uncommon for Sterns to do what you describe in their first 100-200 plays. The slings should calm down a bit over time.

#10223 3 years ago
Quoted from ccbiggsoo7:

got a pic of post you used?

Post #10205 above

#10244 3 years ago

Now I’m depressed. I’ve had mine for over a year and I haven’t been to the VC yet. I need to play better! And avoid the T-Rex paddock.

Quoted from Flippersaurus:

Really digging this game. It took about 10 days to reach the visitor center for the first time. Went up the right side. Stacked raptor tri-ball with the raptor paddock. Then on to the visitor center for more fun with raptors!

#10270 2 years ago

Parkshow30 I followed your advice, and on the very first game, I had VC flashing for the first time ever! I drained before I could start it, but now I know it’s possible. I was helped a lot by 2 smart missiles where I wisely picked “Finish Paddock”. Also, it may be the first time I hit 2 smart missiles in 1 game.

#10271 2 years ago

.

#10308 2 years ago

My game shows a “node board 9 over current protection error” at boot every time, but eventually boots up and plays fine. I wonder if anyone else has run into this. Short in one of my GI sockets, maybe?

#10310 2 years ago
Quoted from Markharris2000:

DO all the lights light up? Easy enough to test in the MENU setting. All Lights. I suspect you'll find a bunch of GI lights not working due to a short.

You are correct, my upper right GI string is out. I also got the screen below when I went into the Technician Alert diags. I’ll check the sockets for shorts.

64B8BE44-0C9E-4441-B1FF-4AE4A248D022 (resized).jpeg64B8BE44-0C9E-4441-B1FF-4AE4A248D022 (resized).jpeg
#10311 2 years ago

^^^ This is now fixed. Here’s what I did, hope it helps the next person (or me in a few years):

1. Propped the playfield up, and unscrewed the affected GI sockets from the bottom (easier than removing from top).
2. Removed all of the affected LED bulbs, and check sockets for shorts (none seen).
3. Cycled power, node board error was gone.
4. Reinstalled original LEDs, all working now - strange.
5. Pushed playfield back in, and the GI string went out again when the playfield went over the bump.
6. Repeated steps 1-3, but with all new LED bulbs.
7. Gently lifted playfield back into position (no slam).

It sure is a brighter game with all of the GI working. I bet I’ve always had this problem.

EDIT: Problem returned after a few games. I guess I need to email Stern.

#10316 2 years ago
Quoted from timlah79:

My very similar issue with GI LEFT (not RIGHT like yours) was probably the most difficult thing to solve for me to date in my pin-life. There's a separate thread specific to this that I posted a bunch in along the way to resolution. My issue came down to a tiny tiny fray of a wire lurking inside one of the GI's bulb sockets. Here's my keypost where I think I go through start to finish as to the troubleshooting and resolution. However you may find even more information in that thread itself from other folks: https://pinside.com/pinball/forum/topic/spike-2-node-9-overcurrent-protection-gi-failure-stern-jple/page/2#post-6071057
Hope this helps! If you are still under warranty, I would agree that you leverage support. Unfortunately my issue occurred post-warranty.

Thanks! I was hoping that was the issue, since I had the exact same problem in my NGG about 10 years ago - tiny little bit of metal. I haven’t blown out the sockets (I will), but I checked them all and they looked okay. I will say that one nice thing about SPIKE is that you don’t have to go through a box of fuses to fix the problem. I’m assuming that the problem isn’t the node board itself, though.

EDIT: I’m going to take a picture of each socket to get a better look. The fact that the problem comes back with vibration definitely points to a stray bit of metal.

#10317 2 years ago

I’m pretty sure I’ve isolated the bad socket. Here’s a pic of it (the rest look the same). If I remove this socket’s bulb, I can bang on the playfield (and push it in and out roughly) without losing GI. I’ll play-test for a few days, and replace that socket if everything else seems good.

Oh, and I also had that phantom “Trough Malfunction” error with my node board error, so I think that’s a bug.

[pic removed because that was NOT the bad socket]

#10318 2 years ago

I found the little bastard! Once I realized the 2 top middle bulbs were part of the upper right GI circuit, I checked them. I love it when the criminal leaves behind evidence. I cleaned it out, and heard a tiny “clink” as the metal bit hit the floor of the cabinet. I’d say this was it.

DAE44004-19CF-48A5-8A47-C0DB1832AA54 (resized).jpegDAE44004-19CF-48A5-8A47-C0DB1832AA54 (resized).jpeg
#10321 2 years ago

Yeah, this was exactly the problem with my No Good Gofers, many many years ago. That one took me weeks to figure out. I’m really impressed with the node board’s ability to recover once the short is removed. No boxes of fuses!

#10330 2 years ago
Quoted from fattrain:

Ironically enough I had this exact same thing happen and would blow out my GI string.... but it was in my DE Jurassic Park, LOL! Dinosaurs will be dinosaurs I guess! haha

Stray metal...uh...finds a way.

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