(Topic ID: 248582)

Jurassic Park (Stern 2019) Owners Club. Welcome! To Jurassic park.....


By Scribbles

74 days ago



Topic Stats

  • 2,158 posts
  • 304 Pinsiders participating
  • Latest reply 2 hours ago by jacksparrow0112
  • Topic is favorited by 135 Pinsiders

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Topic index (key posts)

5 key posts have been marked in this topic

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (54 days ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (53 days ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (53 days ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by Scribbles (52 days ago)

Post #468 How to qualify control room modes Posted by jonesjb (52 days ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#31 73 days ago

FYI the speaker rings are brass

2 weeks later
24
#305 54 days ago
Quoted from Owlnonymous:

We will be starting up tonight's weekly Pinball stream a bit earlier than normal with 'Jurassic Park" Pro Pinball. Aiming for 6PM EDT - https://twitch.tv/owlnonymous

If I were you I'd wait until tomorrow

36
#326 54 days ago
Quoted from Owlnonymous:

I guess I’m streaming tomorrow night as well Thanks for stopping in tonight.

No prob! To answer a couple rules you guys seem unclear about...
Mini wiz mode King of the Island is at the Spinosaurus paddock. Capturing the T-Rex is not a mini wiz but boosts timers for 2X scoring, Ball save during multiballs, all modes.

Paddock capture difficulty- The green and yellow paddocks require you to only hit the "Set Trap" targets to light capture while the orange and red paddocks require setting the trap AND hitting the helipad to light capture. If you visit the Spitter paddock as your 2nd paddock you must hit the helipad before capture. It's a tough paddock but the reward perk is 2x super spinner. A regular super spinner is 2X lit spinner value so you can stack the spitter perk with 2x playfield and super spinner and max spinner for 8X lit spinner value (roughly 2 mil a spin)

The carnivores have special abilities. The ability of the spitter is to freeze rescues for 5 seconds when it comes within one space of a rescue. This is why a couple of the rescue shots you guys hit didn't award a rescue. You will know when the rescue light turns solid that that victim is temporarily incapacitated.

Other carnivore traits include:
T-rex- super speed
Spinosaurus- can jump from left side to right and vice-versa
Raptor- two raptors are active at once in the paddock, both must be captured
Compys- can't be slowed
Pteranodon- can fly directly to rescue shots

2X playfield scoring is lit via supply drop collect

Escape target is lit via roll-over in the pop area

2 weeks later
#1385 33 days ago
Quoted from Murphelman:

Yeah it is removed. The ball moves but sometimes when it hits the other ball it bounces up an inch or so and sits there instead of coming back down to sit on the other ball.

Pull up and down on the truck to see if it is gapped correctly. Much like a flipper if the play in the shaft is too tight or too loose it will cause binding. There should be a little bit of play but no too much. If not loosen the set screw on the collar to adjust.

4 weeks later
#2063 3 days ago
Quoted from Scribbles:

My thoughts exactly. Choose, lock in with action button, THEN the 3, 2, 1.... I guess that's what I was expecting from the get go when I read about the update.

How would that work during multiball?

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