(Topic ID: 248582)

Jurassic Park (Stern 2019) Owners Club. Welcome! To Jurassic park.....

By Scribbles

73 days ago

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  • 2,151 posts - Hot topic!
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  • Latest reply 1 hour ago by KingHebes
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Topic index (key posts)

5 key posts have been marked in this topic

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (53 days ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (53 days ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (53 days ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by Scribbles (52 days ago)

Post #468 How to qualify control room modes Posted by jonesjb (51 days ago)

Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider shacklersrevenge.
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#797 47 days ago

Picked up a latest run two days ago, metal washers under slingshots.

Really wasn’t super warm on the title upon first seeing it until I dug a little deeper and pretty much bought it because it’s Elwins game.

First impressions and notes. It’s defintely a shooters game. Not to say that noobies can’t have fun with it, but it feels geared toward expert players. You’ll know what I mean if you can consistently pull off right ramp, left loop and left ramp shots, it’s exhilarating and whips like crazy. There are some very precise narrow shots in this game.

Truck is cool, I like it, like to shoot it, feels good. Spinner shot feels great. Animations remind me of a video game or the JP video game “Operation Genesis” which I like.
Got to love the bonus, collecting rescue x150,000 each rescued.

The only shot that feels good and weird at the same time is the right loop back to the upper flipper. I haven’t really understood what this is for, and when I hit it on the fly (it’s fast) it sends the ball sailing airborn over the left loop plastic a lot. I thought maybe it was for the truck like a combo, but I dunno.

Now I saw something once in the two dozen or so games I’ve played, but haven’t seen it since, it was a brief like medal system like stern Star Trek, and this showed up after I did well on a mode. It had different dinos on it that you’re awarded? I’m not sure but it was very interesting and I hope that something like this is in the game.

But yeah, the game is really reallllly freakin good once you start figuring out where the shots are.
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#884 46 days ago

Hmm. Going to need to fix this, got stuck there twice in 5 minutes and won’t free.

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#888 46 days ago
Quoted from Scribbles:

How in the world is this happening??? I played mine extensively last night. No flipper post coming loose, only 1 raptor pen hang up (came loose with a quick nudge), and definitely no weird jams like the one shown here. I do however find it annoying that the ball rarely makes it up the to the helipad with full plunge.

Just happened twice in 5 minutes, previous two dozen games, zero times.

Closer look, the truck is a hard like plastic but it bends. If I bend the truck down in the front, the ball is less likely to hang up but it still can around the rear wheels. I’m thinking a screw or something like that will need to be put in the ass end

#940 45 days ago

I read somewhere that one wizard mode is in the game, but that doesn’t appear to be the case, as I got to the visitors center tonight and nothing happened. Couldn’t even play anymore Dino/rescue missions.

Oh well, time to wait for more code. So many shots in this game it’s crazy. Amazing shooting game.

#957 45 days ago

Didn’t like the Velcro solution, so I fashioned this old bracket. Seems to work well, ball definitely can’t jam in that spot now and you can’t really see it in game.
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#960 45 days ago
Quoted from skink91:

I think I would grind that down or put some kind of protection on the edges... looks like it could put some nasty divots in your balls.

Yeah, think I’m going to smooth it down and maybe coat it with something

#1094 42 days ago

About two dozen games in, flipper post came loose, and left flipper coil stop is junked. Also had the coil stop on a Star Wars pro after less than a 100 plays- took the one out a ST pro and it was a better coil stop.

There’s really no excuse for a coil stop to go bad after a few plays, and this is a known issue. The people supplying these coil stops need to be fired for real.

#1190 39 days ago

Got to visitors center as well, it’s not there.

Keith Elwin replied “go the long way for now”

However that is achieved...

#1194 39 days ago
Quoted from anathematize:

eh. i've noticed the more i've been playing the game that its definitely not as brutal as i thought it was right away. reminds me of iron maiden in that regard with some pretty long ball times when you are dialed in.
very few SDTM drains and less left outlane nonsense after i've started to discover what areas/angles of the table are super dangerous.

I’m finding this to be the case too, though still enjoyable through and through. Long ball times mean nice bonus, which I like to watch stack up.

#1392 33 days ago
Quoted from Murphelman:

Unboxed mine yesterday. I am having a couple of issues out of the box. Wondering if others have experienced the same.
1. Right flipper seems to have a delay. The flipper activates later than it should when I press the button. Really throws off my game.
2. Truck ball is not always sitting against the other stationary ball. Some time it floats in between and then slowly slides down. eventually.

Check the coil stop on that flipper, they’re absolutely trash.
My game has been down over a week, waiting for new stops, should be here today.

1 week later
#1678 21 days ago
Quoted from rockrand:

Is there a good rule sheet for this game,I am sure it is somewhere but I cant find Anything about how to collect the fossils.

Pretty sure super jackpots in multiball award fossils

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