(Topic ID: 248582)

Jurassic Park (Stern 2019) Owners Club. Welcome! To Jurassic park.....


By Scribbles

1 year ago



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Topic index (key posts)

10 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #72 Custom Jurassic Park apron cards Posted by Coindropper (1 year ago)

Post #230 Custom Apron Cards for Stern JP Posted by Coindropper (1 year ago)

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (1 year ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (1 year ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (1 year ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by Scribbles (1 year ago)

Post #468 How to qualify control room modes Posted by jonesjb (1 year ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (1 year ago)

Post #5270 make the jeep work well Posted by Scribbles (8 months ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider shacklersrevenge.
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#797 1 year ago

Picked up a latest run two days ago, metal washers under slingshots.

Really wasn’t super warm on the title upon first seeing it until I dug a little deeper and pretty much bought it because it’s Elwins game.

First impressions and notes. It’s defintely a shooters game. Not to say that noobies can’t have fun with it, but it feels geared toward expert players. You’ll know what I mean if you can consistently pull off right ramp, left loop and left ramp shots, it’s exhilarating and whips like crazy. There are some very precise narrow shots in this game.

Truck is cool, I like it, like to shoot it, feels good. Spinner shot feels great. Animations remind me of a video game or the JP video game “Operation Genesis” which I like.
Got to love the bonus, collecting rescue x150,000 each rescued.

The only shot that feels good and weird at the same time is the right loop back to the upper flipper. I haven’t really understood what this is for, and when I hit it on the fly (it’s fast) it sends the ball sailing airborn over the left loop plastic a lot. I thought maybe it was for the truck like a combo, but I dunno.

Now I saw something once in the two dozen or so games I’ve played, but haven’t seen it since, it was a brief like medal system like stern Star Trek, and this showed up after I did well on a mode. It had different dinos on it that you’re awarded? I’m not sure but it was very interesting and I hope that something like this is in the game.

But yeah, the game is really reallllly freakin good once you start figuring out where the shots are.
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#884 1 year ago

Hmm. Going to need to fix this, got stuck there twice in 5 minutes and won’t free.

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#888 1 year ago
Quoted from Scribbles:

How in the world is this happening??? I played mine extensively last night. No flipper post coming loose, only 1 raptor pen hang up (came loose with a quick nudge), and definitely no weird jams like the one shown here. I do however find it annoying that the ball rarely makes it up the to the helipad with full plunge.

Just happened twice in 5 minutes, previous two dozen games, zero times.

Closer look, the truck is a hard like plastic but it bends. If I bend the truck down in the front, the ball is less likely to hang up but it still can around the rear wheels. I’m thinking a screw or something like that will need to be put in the ass end

#940 1 year ago

I read somewhere that one wizard mode is in the game, but that doesn’t appear to be the case, as I got to the visitors center tonight and nothing happened. Couldn’t even play anymore Dino/rescue missions.

Oh well, time to wait for more code. So many shots in this game it’s crazy. Amazing shooting game.

#957 1 year ago

Didn’t like the Velcro solution, so I fashioned this old bracket. Seems to work well, ball definitely can’t jam in that spot now and you can’t really see it in game.
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#960 1 year ago
Quoted from skink91:

I think I would grind that down or put some kind of protection on the edges... looks like it could put some nasty divots in your balls.

Yeah, think I’m going to smooth it down and maybe coat it with something

10
#1094 1 year ago

About two dozen games in, flipper post came loose, and left flipper coil stop is junked. Also had the coil stop on a Star Wars pro after less than a 100 plays- took the one out a ST pro and it was a better coil stop.

There’s really no excuse for a coil stop to go bad after a few plays, and this is a known issue. The people supplying these coil stops need to be fired for real.

#1190 1 year ago

Got to visitors center as well, it’s not there.

Keith Elwin replied “go the long way for now”

However that is achieved...

#1194 1 year ago
Quoted from anathematize:

eh. i've noticed the more i've been playing the game that its definitely not as brutal as i thought it was right away. reminds me of iron maiden in that regard with some pretty long ball times when you are dialed in.
very few SDTM drains and less left outlane nonsense after i've started to discover what areas/angles of the table are super dangerous.

I’m finding this to be the case too, though still enjoyable through and through. Long ball times mean nice bonus, which I like to watch stack up.

#1392 1 year ago
Quoted from Murphelman:

Unboxed mine yesterday. I am having a couple of issues out of the box. Wondering if others have experienced the same.
1. Right flipper seems to have a delay. The flipper activates later than it should when I press the button. Really throws off my game.
2. Truck ball is not always sitting against the other stationary ball. Some time it floats in between and then slowly slides down. eventually.

Check the coil stop on that flipper, they’re absolutely trash.
My game has been down over a week, waiting for new stops, should be here today.

1 week later
#1678 1 year ago
Quoted from rockrand:

Is there a good rule sheet for this game,I am sure it is somewhere but I cant find Anything about how to collect the fossils.

Pretty sure super jackpots in multiball award fossils

1 month later
#2358 1 year ago
Quoted from EaglePin:

This looks like the problem. Coil stop rivet is blown out.[quoted image]

I’ve had this problem now a couple times, once with Star Wars and once on JP. While they sent me new replacements, I ordered the brass colored stops found on their earlier games like LOTR/TSPP and have discoverd they hold up better/better quality.

Both games had a coil stop blow out within a hundred games, that’s completely unacceptable.

#2360 1 year ago
Quoted from Ockeyhead:

We've had JP3 for two weeks now & have put 100+ plays on the machine already. I can state w/ confidence that this title is absolutely the best title that Stern has ever produced. So much to accomplish w/ the challenging rules & the playfield layout is incredibly unique. Elwin/Stern really hit a grand-slam w/ this machine.
With that said, we are thinking about acquiring Elwin's other title IMaiden. The only setback for us is the theme, but could overlook that w/ consideration to the gameplay. How would you compare JP3 to IMaiden in terms of rules/depth, code & layout?
Also, what is proper abbreviation for Stern JP?

If you love Jurassic Park, you’ll love Iron Maiden, but JP will end up being the better game in the long run. They’re both pretty epic offerings.

#2378 1 year ago
Quoted from WizardsCastle:

Got to Visitor Center tonight, but there didn't seem to be much there.
Is it not programmed yet?

It is not programmed yet. I haven’t played mine in weeks, or even updated the code yet, done all I can really do in the game for now.

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