(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


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  • 21,328 posts
  • 1,409 Pinsiders participating
  • Latest reply 6 hours ago by kciaccio
  • Topic is favorited by 766 Pinsiders

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (4 years ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (4 years ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (4 years ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by CoolCatPinball (4 years ago)

Post #468 How to qualify control room modes Posted by jonesjb (4 years ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (4 years ago)

Post #3040 Raptor target not registering or "ghost" registering, possible fix Posted by Jesder (4 years ago)

Post #5270 make the jeep work well Posted by CoolCatPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#4553 4 years ago

New code:

V1.01.0 - April 7th, 2020
===========================
- DNA Combos - Truck shots are now registered when the ball first moves off the opto rather than after the ball settles
- Chaos Multiball - fixed an issue where the Super Jackpot Hurry Up value would be reset on mode start causing smaller Hurry Up values than expected when restarting the multiball
- Chaos Multiball - added Chaos Hurry-Up light show when the Super Jackpot is ready
- Chaos Multiball - added Chaos Super Jackpot light show
- Visitor Center Bonus - changed text to read "(Dino) Captured" to "(Dino) Paddock". You get a bonus for each Paddock visited regardless of if the dinosaur was captured
- Visitor Center Bonus HSTD - fixed an issue where the Visitor Center Bonus High Score would not be the correct score that was received during the game
- Virus Attack - fixed a slight scoring bug where awards would be given in the wrong sequence
- Secure Control Room - pausing timers for Paddock Dinosaur when the ball is locked in the control room on the final shot / fossil collect / total sequence
- Invalid Frenzy - added a random easter egg that occasionally happens with 1 hit left until Add-A-Ball
- Invalid Frenzy - added 4th Add-A-Ball
- Invalid Frenzy - added error names to Jackpot awards
- Inavlid Frenzy - added names to Super Jackpot awards
- Skill Shot - fixed an issue where ball save would not kill Skill Shot eligibility
- System Failure - blowoff of this initial paddock ball hold will now end the light show associated with it so the shots aren't hidden anymore
- Instant Info - updated Rescues info page to track percentage of rescues out of a park theoretical maximum
- Instant Info - fixed an issue with 'Replay At' showing an old value that wasn't updated after the latest game was played
- Attract Mode - adding info screen to advertise how to play the 'Challenge' mode, it will also advertise a 'Normal' mode game if challenge mode is currently configured to start with a Start Button press.
- Audits - adding more audits for rules that were missing them

- T-Rex Adjustment Descriptions:

-- General --
"T-REX MAGNET DISABLED" - disables the T-Rex mouth magnet, will result in the game using Pro rules for the T-Rex shots
"T-REX JAW DISABLED" - disables the T-Rex jaw coil, will result in the game using Pro rules for the T-Rex shots
"T-REX STEPPER DISABLED" - disables the T-Rex Horizontal Motor, will result in the game using Pro rules for T-Rex shots
"T-REX VERTICAL MOTOR DISABLED" - disables the T-Rex Vertical Motor, will result in the game using Pro rules for T-Rex shots
"T-REX JAW HOLD POWER" - hold power of the Jaw coil each time T-Rex opens it's mouth
"T-REX THROW BALL ENABLED" - when set to 'YES' T-Rex will attempt to throw the ball left / right when the game logic allows for it. When set to 'NO' the T-Rex will only drop the ball into the Left Ramp wireform.
"T-REX STEPPER LEFT POS BIAS" - this number is an offset number of steps from where the software considers the left position of the T-Rex head (this should be directly above the Left Loop)
"T-REX STEPPER MIDDLE POS BIAS" - this number is an offset number of steps from where the software considers the middle position of the T-Rex head (this should be directly above the Left Ramp)
"T-REX STEPPER RIGHT POS BIAS" - this number is an offset number of steps from where the software considers the right position of the T-Rex head (this should be directly above the Left Ramp wireform)

-- Drop or Throw Sequences --
"T-REX STEP KEEP JAW OPEN TICKS" - milliseconds the jaw is kept open after the Left Ramp opto is broken

-- Left or Right Drop Sequence --
"T-REX STEP DROP JAW OPEN TICKS" - milliseconds the jaw is kept open when dropping Right onto the Left Ramp wireform or Left onto the Left Loop plastic

-- Left or Right Throw Sequence --
Throw Sequence Pattern - Start Motor Movement ---[1]---> Mouth Magnet Off ---[2]---> Jaw Open ---[3]---> Jaw Close
*Note* - each of the numbered arrows above indicate a number of milliseconds that separate each event in the throw sequence and can be adjusted by the following adjustments:
"T-REX STEP THROW LEFT TICKS" - milliseconds between Start Motor Movement and Mouth Magnet Off for Left throws - [1] in the sequence above
"T-REX STEP THROW RIGHT TICKS" - milliseconds between Start Motor Movement and Mouth Magnet Off for Right throws - [1] in the sequence above
"T-REX STEP THROW MAG OFF TICKS" - milliseconds between Mouth Magnet Off and Jaw Open for both Left and Right throws - [2] in the sequence above
"T-REX STEP THROW JAW OPEN TICKS" - milliseconds between Jaw Open and Jaw Close for both Left and Right throws - [3] in the sequence above

-- Diagnostics --
"T-REX STEPPER DIAG THRASH" - changes the amount of thrashes (motor revolutions) that happen when 'enter' is pressed in the 'T-Rex Horizontal Motor Test' diagnostic screen, changing from a negative to positive number will change the motor thrash direction
"T-REX STEPPER DIAG VPOS UP" - when set to 'YES' the 'T-Rex Horizontal Motor Test' diagnostic screen will position the T-Rex in the Up position, when set to 'NO' the T-Rex will be positioned in the Mid position

- Adjustment Changes:
- added 'T-REX EVENT STARTS ON RAMP ENTER' - YES - allows the mode to start if the Ramp Enter switch is hit, NO - T-Rex must register a catch to start the mode, Defaults to NO
- added 'POP BUMPER POWER' - allows the pop bumper power to be adjusted down

- System - Updated to V2.45
- Updated to nodeboard firmware v0.58.0

#4554 4 years ago
Quoted from snaroff:

No it shouldn't have been a wide body. It's a great, challenging layout...not a clunkfest!
Have you made sure the ball guide is aligned properly with the upper right flipper? I have 2 and BOTH weren't aligned properly (resulting in very clunky play). Many others have dealt this this as well (check the threads for details).
From my perspective, the ONLY really tough tight shot is the "O" shot. "C" and "S" are tough shots, but not because they are tight...

Steve - any chance you have a link available (or a short description of what you did to fix it)? Lots of posts to sift through...

#4558 4 years ago
Quoted from snaroff:

https://pinside.com/pinball/forum/topic/jurassic-park-stern-2019-owners-club-welcome-to-jurassic-park/page/86#post-5528073
Not a lot of detail, however the photo show the area that need tweaking. The ball should "hop" over the flipper. My 2 games both had annoying hops from the guide being installed ever so slightly too low (relative to the bottom of the flipper shaft).

Thank you so much!

#4629 4 years ago

If Keith wanted flat screws there he would have specified them. I don’t think that’s the issue.

#4693 4 years ago

Loving the premium.

#4775 4 years ago

It’s not. It’s back ordered. (I tried last week)

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