(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


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  • 21,324 posts
  • 1,409 Pinsiders participating
  • Latest reply 43 minutes ago by BrokenChair
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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (4 years ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (4 years ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (4 years ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by CoolCatPinball (4 years ago)

Post #468 How to qualify control room modes Posted by jonesjb (4 years ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (4 years ago)

Post #3040 Raptor target not registering or "ghost" registering, possible fix Posted by Jesder (4 years ago)

Post #5270 make the jeep work well Posted by CoolCatPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2828 4 years ago

This may have been posted before, but what are the mods ya'll are doing to the pro: don't want to go crazy, but would like to consider some of the more tasteful mods. Currently have green superbandz on order for flipper rubber, a raptor to replace the flat plastic on over the raptor pit, mezel mods helicopter blade mod, and considering a shaker motor. Considering some orange pop caps to mod and put over the faux amber pops. Any other must haves? I ordered a custom shooter rod (which I love) of a t-rex's head, but the amber one also looks great.

#2899 4 years ago

Warning for everyone about .095 update -- my raptor pen on a Pro is really wonky now. Doesn't seem to register shots (though a hit does increase the score) and makes the raptor modes impossible. Bummer. Checking to see if anyone can verify the problem.

#2900 4 years ago

I have one of these installed on my game. The arms are getting bent easily, and need to be adjusted every 10 games or so.
Not a good design for a location game for sure, which is a bummer, as i love the mod. Oh well.

Quoted from orb:

To all you Pro guys. Did you know about these as opposed to getting a toy helicopter. They spin. Just putting out there.
https://mezelmods.com/collections/jurassic-park-pinball-stern/products/jurassic-park-pinball-pro-helicopter-blades

#2904 4 years ago
Quoted from f3honda4me:

Does the update overwrite GC and high scores?

It did on mine

#2906 4 years ago
Quoted from MikeS:

Did you install the Premium/le code on your Pro?

Why yes I did.

Installing the correct code now.

#2908 4 years ago
Quoted from Royale-W-Cheese:

not on mine...saved them

Might be because I installed the LE code on the Pro. Goodbye 800 million score. Hope to see you again soon.

#3019 4 years ago
Quoted from WizardsCastle:

Went to install code and got this message...
Anyone know what this means?[quoted image]

For me, think it was trying to update the node boards after update - i think I needed to have the coin door closed

#3054 4 years ago

Not specific to the LE or premium. Just had the same thing happen on my Pro. I had T-rex, going for the first paddock and hit the chaos target from the smart missle. Game reset. Bummer.

Quoted from ectobar:

I haven't had a single reset and have started chaos mb/smart missle lots of times. Seems like it might be specific to the pre/le. Anyway Keith said it's already fixed over on Tilt, so you'll be good once the new code drops. In the past on other games with issues like this, a small code update is usually issued fairly quickly. I wouldn't be surprised to see .96 drop in the next few days.

3 months later
#4452 4 years ago

So not sure if anyone has an answer to this, but is the code done? I'm super happy where it is, but didn't know if Keith had any further tricks up his sleeve or additional polish.

1 month later
#5018 3 years ago

Anyone have any issues with the truck spinning? Mine seeks to be sticky, slow. Doesn't seem to be particularly binding anywhere, but it sure isn't buttery smooth anymore.

Thanks-

Mike

1 year later
#10522 2 years ago

Just wanted to give a quick review of the helicopter blades Lionel is offering. Placed a blue and white 6-blade set on my JP Pro and couldn't be happier. The drop down rods are much heavier gauge than the previous set available and mentioned in post 10442 by Lermods. Another nice touch is the screw and bolt that acts as a weight on one of the blade creates a home position towards the bottom of the playfield and puts the rod in a position to make great movement. While it doesn't always go to home position after the initial spins, a couple of bumps of the balls into targets/pop bumpers seems to get it there quickly. Have no idea about long term durability, and it does looks like it was made via a 3D printer, but so far, so good. Very good actually. Arrived within a week from France.

Mike

Quoted from pinopinballmods:

Hi everybody,
We build blades of helicopter for Pro. Here it is the link on my Youtube chanel to see the movement. We build a 4 and a 6 blades models depending what you prefer. We can make the color you want. If you are interested, send me an email.
Have a nice day.
To see in movement the result it is here :
for a 6 blades :
for a 4 blades :
Note : You don't have to change the hex. Just remove the fixed blades on your JP Pro and replace with our propeller
Lionel.
[quoted image][quoted image][quoted image][quoted image]

7 months later
#12849 2 years ago
Quoted from purbeast:

Anyone else have this heli mod from Mezel?
https://mezelmods.com/collections/jurassic-park-pinball-stern/products/jurassic-park-pinball-helicopter-blades?variant=39592464089185
My ball gets stuck on that crap sometimes and it seems to be happening more and more recently, to the point I am about to just remove it because it is super annoying when it happens. Usually I have to nudge the shit out of my machine for it to get unstuck and it finally gets un stuck. It's like the ball gets pinned between the bottom of the nail that makes it move.
It sucks because when it works (90% of the time) it is just a neat little effect of spinning but getting stuck is annoying as hell.
Wondering if this happens to anyone else and/or if they fixed it somehow.

I have that mod, and I've never had a ball get stuck there in hundreds of games. Long shot, but maybe take it off and clean it?

Weird.

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