Deposited funds..... Now we wait! Ugh
I do finishes for a living. It look to me that Stern is simply not allowing the clear coat to cure properly before assembling the playfield.
The washers are creating a larger surface area for the posts to sit on so that the small surface area of the plastic posts do not dig into the uncured clear coat.
The fix without using a metal washer would be to give the playfield clear coat more curing time to come to full solidification
We have with this clear coat issue a problem with Stern rushing the process. The modern chemistry of clear coats take longer to cure than previous products
All of them should get proper cure time! We pay our hard earned cash for these games ......Stern should be delivering a quality product!
Quoted from PoppyCock:
true and maybe they thought they did. Maybe just a matter of cure time or cure conditions. Hot humid weather which we have had alot of don't help curing so maybe it was more the conditions than the time. Even in the pros it will continue to cure so the problem shouldn't get worse it should get better.
Depends on the date the playfield was sprayed.
In your theory the playfields would all have to be finished at one date and as the machines are assembled over time “all” the prepared playfields would have time to dry longer as time goes on. But is that the arrangement of things? I can’t answer that
Quoted from Hazoff:
I have that as well where only about half the plunges make the ramp, anyone change the spring yet and if so what color worked the best?
Also I just added some mylar around the post at the 3rd flipper, highly recomend this before it starts to chip, mine has very slightly right where there little hole for flipper alignment is seems to be holding up nicely.
Maiden and this game both have such great and challenging shots, I think Keith is making pins that will challenge even his expert style and I'm all for it. It really makes it much more satisfying when you have a good run.
Please Could I see a pic of the Mylar product you’re using. I have not seen what folks are using. Thanks
Quoted from swampfire:
I’m not sure how I feel about this mod yet. It’s not mounted, just wedged in place currently. I feel bad that I had to cut his tail off to make him fit. You can upvote this post if you like it, and downvotes won’t hurt my feelings at all. Curious what folks think.[quoted image][quoted image][quoted image]
That looks sweet!!!
Quoted from Mr_Outlane:
I did that chopper ride back in 96! Went over the Kauai Grand Canyon! And then up to the wettest point (highest rainfall) on earth where the mountains disappeared into the clouds. We hovered there for a while. It was the most awesome and beautiful thing I have ever seen! ..
We went on same path... it was Awesome
Quoted from Hazoff:
Listen its not that bad, it all depends are you a buyer who scans the PF and could find a loose very fine blond girls pube hiding under the slings? if so don't buy right now. For me even if I saw a black fly like coarse Russian girls pube in plain site it wouldn't bother me. I have a small chip by the 3rd flipper post that u can't see from the players perspective, a little piece of mylar fixed it up so it won't progress and I don't care anymore. The game is just too damn fun.
Oh and that was presumptuous of me, "a fine blond persons pube"
I’m not picky. Just trying to be a funny guy. I had a chip in clearcoat of my GOTG not long after I bought it. Doesn’t effect my gameplay. I never worried about it too much. I didn’t call Stern about it either
Quoted from Hazoff:
Wasn't aimed at you just a general observation. We all know the levels of nit picking that exist in this hobby. One of the main reasons I don't really deal with older used pins anymore, its was a major drag to deal with some jackass bringing up every little issue trying to get a deal. I do understand at these price points you shouldn't have out of the box clear problems or chipping of any kind but I can deal with it within reason. I probably wouldn't even have noticed it at all if not for the threads.
I didn’t take any offense to it at all
I’ve sold some older machine so I know about people picking things apart. One of my TZ I sold had some real pickers looking at it. I just had to laugh
Quoted from delt31:
Never paid for a machine until it was in the box ready for me. Not sure why others continue dealing with these distributors that ask for the balance before the game arrives.
Me neither and I am using same distributor as I always use. This is coming from Stern, it has to be! Too many people backing out
On pinside I hear the same.... at the end of October. I’m not in a hurry to get it actually
In my mind the longer it takes to start the premiums the better quality control has gotten a grip on the issue....that is the reason I’m in no hurry to get it
Quoted from kevindrives:
I heard Elwin state on podcast that the ball should go down the middle if you don't flip the upper right flipper.
It should not hit the post on a smooth trajectory from the right orbit.
That's so you make sure you use the upper flipper or risk losing the ball.
Feature, not a bug.
In the pictures above the post looks in a different position than others I’ve seen. Mine hasn’t come yet so I can’t compare
Compare this post alignment picture with the about picture. That was the concern I had. The don’t look the same to me
Quoted from Clytor:
There is a flipper alignment divot on the playfield. If you center the end of the bat with it, the flipper will line up even with the post. This way you will get no hop as the ball exits the loop. Keith told me the post is there to protect the flipper bat, not force you to use the flipper. We had to slightly adjust the one on our pro.
Thanks for the info! Very much appreciated. Looking forward to get my premium. Trying to gather as much intel about the game and it’s glitches before I receive my pin.
Quoted from ectobar:
Mine came with it not aligned to the guide hole. Same for the one on location I play. I think the bigger concern is the tower shot. My recommend is don't adjust anything until you play it some and see how many rejects you get from the tower. I have adjusted that flipper a couple of times now and in the end it's back off center where it came from the factory because I get slightly less tower rejects.
Hmmm... thanks for the insight!
Quoted from Manic:
The Polk also is on sale periodically so it's worth it. Don't waste money on a $35 "cable" when your cost of cleanly running some speaker wire from the cab speaker out the back vent to the Polk is $0.
Do all three models have CPU mounted line-out audio connector for external amplification.
Quoted from Scribbles:
None of the models have a line out for subs. The 2 options are 1: run a speaker wire from the sub in the cabinet to the high level inputs on the Polk. 2: Buy the $35 kit from Pinnovators that plugs directly into the games sound board and creates a dedicated line out to run to your Polk sub. I've done it both ways. The Pinnovators method delivers louder, cleaner bass hands down.
What exactly does “CPU mounted line-out audio connector for external amplification.” mean? It’s on the Stern feature of the JP2
Quoted from modfather:
I am loving my new Jurassic Park Pro, super fun and great flow once you dial in your shots. I installed my new Amber shooter rod that I make and it looks great. A real Crane Fly in the middle of the honey colored resin shooter goes with the games theme. I refined the design , and finished up another batch of shooter rods. These are really tough to make, 1st poured into a mold halfway, then plop in a fly (oh so carefully ), mount to a high speed lathe (very dangerous ), shaped into an egg shape, then polished with a multitude of sandpapers and finally polishing. Are we done...nope. The base is grinded down , polished and drilled , then glued for a shooter rod. So ..I can see the delay from Stern. Mine are available now in limited quantities. Other cool Dino mods as well. I hope you like them. Chuck
https://modfatherpinball.com/collections/jurassic-park-stern/products/jurassic-park-amber-with-mosquito-shooter-stern[quoted image][quoted image][quoted image]
Nice job Chuck! It’s looks much cleaner and finished now. Thanks for the improvements
Quoted from imagamejunky:
The balls that come with new pins are just fine. No need to replace them. Just clean the oil off of them before you play. I use rubbing alcohol and paper towels.
Completely go through the pin, under the playfield, in the backbox, everywhere, checking all connections making sure that everything is nice and snug.
Get a digital torpedo level. Set the playfield level and try 6.5-6.8 incline. Don't trust the little bubble level in the shooter lane.
Is this 6.5-6.8 a general Incline setting For modern pins or is this JP STERN specific?
Quoted from Who-Dey:
Thanks for your input. Green Machine also has a sub hooked up to his and it sounds like the dinosaurs running thru your house. A sub is a must for you guys that have this game.
Quoted from Jahkub:
Yeah, if the pen is open during other MBs you can hit the raptor lock and see the post go up for a second and then release the ball. When this happens the game thinks there is a ball locked and it will lose track of how many balls are in play. This means your ball will end when you drain down to one ball.
Had this happen last night!
Quoted from TinyBlackDog:
When I rip the spinner with a solid hit, the ball frequently seems to get slowed down in the area behind the pops, and then slowly rolls either to the left (into the pops) or to the right towards the upper flipper. It seems like this should always be a fast shot around to the upper flipper.
Oddly enough, slightly slower shots seem to make it around cleanly.
Am I missing something and is this intentional? I’m thinking of capturing some slo-motion video to figure out what is going on.
I am seeing the same reaction with my spinner hits. I have noticed the design of the JP spinner Is a little different than most spinners I’ve seen. Many spinners are square in shape or if they are rectangular they set horizontally on the axis. I also noticed the JP spinner isn’t centered on the axis.
Maybe this is contributing to the ball slowing down
Quoted from fooflighter:
This is a confusing area for me, it's a one way gate...BUT it is an angled one way gate, Yancy posted on this a couple pages back and involved bending and cutting...I'm not sure 100% but I think the intention of the angle to the gate is to allow that ball to come back down the spinner lane and not get hung up on that corner...What other reason would they have for angling it like that if not to allow the very remote chance of letting what would be a stuck ball come back through...My solution has been to pull up slightly on the fence which just allows the ball to lift the gate and not get hung up..it's such a rarity though...99.9 % of the time the gate functions like it should, to stop weak right orbit shots or flow back down the spinner lane...anyone else care to chime in?
If the one Way gate is changed or removed so that the ball can come back down the the spinner gate you will be getting nasty drains down the middle for sure
Quoted from fooflighter:
That's just it though, I'm not altering anything..Just a slight pull on the fence to correctly match what the design angle is on the model pics and vids from Stern ...it still performs like I said 99.9 % of the time as a one way gate...The ONLY time is when a ball would slow roll and park itself right on that corner..it's so rare I've only had it happen like 3 times in 1000 games, but it has happened...so matching the Stern positioning of that fence does allow the ball to unhang itself naturally, when it does come down that lane, it is a gentle left flipper return
Did you pull the fence off to bend it? Mine is also hanging up.
Quoted from fooflighter:
No, I just just pulled on the edge of the fence closest to the ball guide. I literally but a ball on the corner of the guide and the corner of the gate and just pulled up enough to where the ball would lift the gate on the corner itself, then maybe a slight amount beyond that and just tested it over and over by placing the ball where it (would normally hang) and it consistently would unhang itself ... It almost looks exactly the same as I received it from the factory, very small tweak, that's why I think the lifting of the gate on it's own in this circumstance is intentional
Thanks, I’ll try doing that.
Quoted from finman2000:
Perspective buyer here. Has Stern finally resolved the pooling issues? I would be interested in hearing from owners that have November build dates.
The pooling seems to be under control. Have not heard any chatter of pooling of Playfields since Stern stopped putting art under the posts
My playfield looks fish eyed. I’m just trying to go to a happy place in my mind every time I look at it
Quoted from Who-Dey:
Take a pic and post it. Next time i come over there I'm bringing my magnifying glass and doing a full inspection on your playfield!
Lol I’m just going to play the heck out of it. Nothing I can do about a couple dozen fish eyes. As long as they don’t affect my game I’m good. Who wants to change a playfield anyways! Not me
I’ve spent my whole life expecting perfection. It is very tiresome and irrational. As long as people are imperfect we will continue having imperfections. I really enjoy life more not caring so much! Thanks to my wife
Quoted from Saucerboy:
I just brought home my first pin... aJP Pro.
I got it set up but I have a question... I received a large rectangular sticker with all my stuff... what is that for? There are a bunch of other plastic bits that look like replacement targets etc.
I’m planning to try a few mods... maybe a shaker motor and a couple of cosmetic upgrades.... will be fun to get into this hobby with a great game
The plastic bits are candy
Quoted from spidey:
Anybody else having trouble getting the truck to flip around for lighting TREX letters? I find it fun getting through the paddocks but then realize I need to get all the TREX modes completed, which leads to chopping wood of hitting the newton ball over and over and over. The vast majority of shots do not send it all the way around. It has to be just an a absolutely perfect hit, and always from the left flipper.
The upper playfield flipper will turn it too. Just another option
Quoted from OLDPINGUY:
I have, Ive tapped into GI, but Ive had mixed results of "brightness" likely amperage? produced by different node boards. Ill be trying some 12V micro spots off the service plug next, but at first they wont match GI Effects and be always on.
Short of an error message, is there anyone that has an info on the limits of extra amps available from nodes?
Comet pinball sells brightness adjusters.
Quoted from Scribbles:
My flippers are at stock strength. I occasionally see these recommendations for lowering flipper strength. Does it really make a huge difference? I'm asking sincerely. Perhaps my lazy ass should go change the settings and give it a try huh?
I lowered mine just this week. It has improved on targeted shots. I’m still playing with the level but I can see a improvement in accuracy already
Quoted from PunishersLEMC:
I enjoy this game so much - very challenging and fun.
Whats your top 5 or more must have mods? I need a different dinosaur for generic one at ramp.. I also want helicopter for plastic sheet at helipad and dinosaur to replace plastic one at pen.. I am getting a shaker also. What about flipper button cabinet protectors - mylar or rails?
I have question about shooter - I have rear about issues and want to know if mine is correct as I've had no issues - When I use auto plunger it goes up scoop and back and goes onto right flipper - a soft plunge causes it to go onto PF - is this correct? I dont see a way for it to go around orbit
Thanks in advance
Quoted from PunishersLEMC:
I used poor choice of words - this is what it does - A full pull on the plunger and the auto-launch should get the ball up the halfpipe and back down on the helicopter rails to the right flipper. Intentional short plunges should come out of the helipad lane to the flippers. For some reason I thought It would go around orbit on plunge initially. Red is auto plunge or full plunge and blue is short plunge[quoted image]
Looks right. There are only two places for The ball to go.
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