(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (4 years ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (4 years ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (4 years ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by CoolCatPinball (4 years ago)

Post #468 How to qualify control room modes Posted by jonesjb (4 years ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (4 years ago)

Post #3040 Raptor target not registering or "ghost" registering, possible fix Posted by Jesder (4 years ago)

Post #5270 make the jeep work well Posted by CoolCatPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#2180 4 years ago

v0.91 is now available

https://sternpinball.com/support/game-code/

V0.91.0 - October 16, 2019
==========================
- Control Room Mode Select - fixed an issue where players 2-4 couldn't select any Control Room modes after they had already been played since boot up
- Control Room Modes - fixed an issue where lighting another Control Room mode before finishing the first one could result in the final shot of the control room mode starting the next one immediately
- Raptor Tower Combo - added Raptor Tower Combo (Left Loop to Raptor Tower) that awards 3X tower value + 2 tower shots progress
- Inlane Up Post - when ball is held when first paddock is starting with 'System Failure' video, you can now use both flippers to release the ball and video / sound effects will continue to play out
- Raptor Locks - Raptor Target progress reset is based off of number of times Raptor Multiball is started, this is now the same regardless of if the mode was started from Smart Missile or normally
- Amber Pops / Targets / Slings / Ramps - in competition mode these are now in this fixed order for all players, when competition is off they are in a random order
- Super Supply Drop - added a display effect when Super Supply Drop is lit that shows what the award is going to be if you hit the Supply Drop target
- Super Supply Drop - added new Super Supply Drop ready callouts
- Nedry Award - added video and sound effects to the award
- Light Shows - removed 'Shoot Again' insert from full playfield light shows during the game
- Light Shows - removed the lockdown bar LED from the 'System Failure' light show, button is not active at that time
- Paddock Info - 'Interactive CD-ROM' screen will kill all sounds when skipped by using both flippers
- Sound Test - fixed an issue where some sounds in sound test would also flash lights on the playfield

- Adjustment Changes:
- changed 'RIGHT FLIPPER POWER' - default to 235 from 255
- added 'MAP - START PADDOCK' - default to MAIN GATE, the game can start from any paddock in the game, passed paddocks will be treated as dinosaur escapes

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