Quoted from Flynnyfalcon:My upper flipper is starting to intermittently fail? I've reflowed the coil connectors along with the switch. The lower flippers are perfect. It'll fire sometimes, half fire other times, but mostly not at all.
Have you checked or replaced the coil stops yet? Coil stops were prone to early failure when JP first started shipping in 2019 and may still be problematic. I highly recommend swapping out all of the coil stops on Stern tables. Try checking continuity on both the flipper and EOS leaf switches to be sure, although I suspect the coil stop "button" is broken off and floating around in the coil sleeve. If so, also replace the coil sleeve for that flipper if the inside of the sleeve is damaged.
It's certainly possible if there is a weak or failing connection, although I would expect the CPU to pick up intermittent flipper failures. You can try swapping the node8 and node9 boards (Requires changing jumper settings after swapping connections). I really suspect the coil stop, though, and highly recommend checking that first since it's a common known issue and a much easier test/solution.
Quoted from FatPanda:Is there an EOS switch on Spike II games? I haven't really had the need to examine flipper parts yet *knockonwood*
Yes, there is an EOS switch. Stern uses single wound flipper coils and rapidly pulses power instead of an alternate lower power hold coil. There is some debate on the functionality of the EOS switch on SPIKE2. For Sega/Stern Whitestar, if a ball impact causes the flipper to drop and close the EOS switch, the board will send a full longer pulse to push the flipper back out which should re-open the EOS switch, and go back to pulsing the coil power to hold the flipper up. Presumable nothing changed for SPIKE/SPIKE2, although it isn't confirmed. For JP/SPIKE2, the EOS switch either does little to nothing except signal the CPU, or the EOS switch handles rebounds the same way it did in the Whitestar era.