(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


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  • 21,309 posts
  • 1,409 Pinsiders participating
  • Latest reply 42 minutes ago by MiniPinHead
  • Topic is favorited by 765 Pinsiders

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Topic index (key posts)

17 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #326 Rules tips and info on some wizard modes Posted by sk8ball (4 years ago)

Post #365 Printable Instruction cards for the pin Posted by PinballZach (4 years ago)

Post #366 The first Full Unboxing Video Posted by ZMeny (4 years ago)

Post #425 Feature Matrix of Pro vs Premium vs LE Posted by CoolCatPinball (4 years ago)

Post #468 How to qualify control room modes Posted by jonesjb (4 years ago)

Post #2298 Keith Elwin explains JP rules Posted by MRG (4 years ago)

Post #3040 Raptor target not registering or "ghost" registering, possible fix Posted by Jesder (4 years ago)

Post #5270 make the jeep work well Posted by CoolCatPinball (3 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider Sk8ball .
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#31 4 years ago

FYI the speaker rings are brass

2 weeks later
27
#305 4 years ago
Quoted from Owlnonymous:

We will be starting up tonight's weekly Pinball stream a bit earlier than normal with 'Jurassic Park" Pro Pinball. Aiming for 6PM EDT - https://twitch.tv/owlnonymous

If I were you I'd wait until tomorrow

41
#326 4 years ago
Quoted from Owlnonymous:

I guess I’m streaming tomorrow night as well Thanks for stopping in tonight.

No prob! To answer a couple rules you guys seem unclear about...
Mini wiz mode King of the Island is at the Spinosaurus paddock. Capturing the T-Rex is not a mini wiz but boosts timers for 2X scoring, Ball save during multiballs, all modes.

Paddock capture difficulty- The green and yellow paddocks require you to only hit the "Set Trap" targets to light capture while the orange and red paddocks require setting the trap AND hitting the helipad to light capture. If you visit the Spitter paddock as your 2nd paddock you must hit the helipad before capture. It's a tough paddock but the reward perk is 2x super spinner. A regular super spinner is 2X lit spinner value so you can stack the spitter perk with 2x playfield and super spinner and max spinner for 8X lit spinner value (roughly 2 mil a spin)

The carnivores have special abilities. The ability of the spitter is to freeze rescues for 5 seconds when it comes within one space of a rescue. This is why a couple of the rescue shots you guys hit didn't award a rescue. You will know when the rescue light turns solid that that victim is temporarily incapacitated.

Other carnivore traits include:
T-rex- super speed
Spinosaurus- can jump from left side to right and vice-versa
Raptor- two raptors are active at once in the paddock, both must be captured
Compys- can't be slowed
Pteranodon- can fly directly to rescue shots

2X playfield scoring is lit via supply drop collect

Escape target is lit via roll-over in the pop area

2 weeks later
#1385 4 years ago
Quoted from Murphelman:

Yeah it is removed. The ball moves but sometimes when it hits the other ball it bounces up an inch or so and sits there instead of coming back down to sit on the other ball.

Pull up and down on the truck to see if it is gapped correctly. Much like a flipper if the play in the shaft is too tight or too loose it will cause binding. There should be a little bit of play but no too much. If not loosen the set screw on the collar to adjust.

4 weeks later
#2063 4 years ago
Quoted from CoolCatPinball:

My thoughts exactly. Choose, lock in with action button, THEN the 3, 2, 1.... I guess that's what I was expecting from the get go when I read about the update.

How would that work during multiball?

10
#2178 4 years ago
Quoted from WizardsCastle:

any way to time out the mode so that you can move on to the next dino? I'm just looking at that map and thinking it's going to be impossible to make it to end!

There's a new adjustment in .91 you may find interesting...

2 months later
13
#3295 4 years ago
Quoted from aobrien5:

I finally shimmed my loop optos with the #4 washers and my first upper loop still missed. Right loop has been good so far. I need to play some more to see how bad it is still, but with how hard these shots are, it's super frustrating.

I wouldn't spend too much time looking into it. This is addressed in the next code update.

#3399 4 years ago
Quoted from WizardsCastle:

Does anyone know if you can run down the time the mini-wizard modes?

Getting to Nublar whilst having to complete or lose a ball in these modes seems pretty steep.

Getting to Nublar you simply just need to play those modes. Beating the mini wiz mode awards a fossil and causes that insert to strobe. If all 3 mini wiz modes are beaten when you get to Nublar a completely different ending is enabled if you escape Nublar.

1 month later
13
#3823 4 years ago
Quoted from DavidPinballWizz:

Not 100% happy with this , it looses the wizard mode aspect... as it can be obtained that easily. That is if it's 100% the exact same mode with score values, etc...
Hopefully they add an adjustment so you can disable this from the menu (to be able to select it from the start)

Hmm... what happens when you beat all the mini wizard modes AND escape Nublar during normal play? (Hint: there is a reason the mini wizard mode lamps strobe when you beat them )

6 months later
10
#6256 3 years ago
Quoted from seenev:

Saying this is by design sounds very convenient...

Prototype had a spring gate. Ball kept getting stuck under it so removed for convenience, yes spot on.

27
#6267 3 years ago
Quoted from EaglePin:

I'm still loving this game!!! *cough maybeco-opandteamupplaycomingsometime? cough*

Yeah, weird... I have that same cough

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