FYI the speaker rings are brass
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Quoted from Owlnonymous:We will be starting up tonight's weekly Pinball stream a bit earlier than normal with 'Jurassic Park" Pro Pinball. Aiming for 6PM EDT - https://twitch.tv/owlnonymous
If I were you I'd wait until tomorrow
Quoted from Owlnonymous:I guess I’m streaming tomorrow night as well Thanks for stopping in tonight.
No prob! To answer a couple rules you guys seem unclear about...
Mini wiz mode King of the Island is at the Spinosaurus paddock. Capturing the T-Rex is not a mini wiz but boosts timers for 2X scoring, Ball save during multiballs, all modes.
Paddock capture difficulty- The green and yellow paddocks require you to only hit the "Set Trap" targets to light capture while the orange and red paddocks require setting the trap AND hitting the helipad to light capture. If you visit the Spitter paddock as your 2nd paddock you must hit the helipad before capture. It's a tough paddock but the reward perk is 2x super spinner. A regular super spinner is 2X lit spinner value so you can stack the spitter perk with 2x playfield and super spinner and max spinner for 8X lit spinner value (roughly 2 mil a spin)
The carnivores have special abilities. The ability of the spitter is to freeze rescues for 5 seconds when it comes within one space of a rescue. This is why a couple of the rescue shots you guys hit didn't award a rescue. You will know when the rescue light turns solid that that victim is temporarily incapacitated.
Other carnivore traits include:
T-rex- super speed
Spinosaurus- can jump from left side to right and vice-versa
Raptor- two raptors are active at once in the paddock, both must be captured
Compys- can't be slowed
Pteranodon- can fly directly to rescue shots
2X playfield scoring is lit via supply drop collect
Escape target is lit via roll-over in the pop area
Quoted from Murphelman:Yeah it is removed. The ball moves but sometimes when it hits the other ball it bounces up an inch or so and sits there instead of coming back down to sit on the other ball.
Pull up and down on the truck to see if it is gapped correctly. Much like a flipper if the play in the shaft is too tight or too loose it will cause binding. There should be a little bit of play but no too much. If not loosen the set screw on the collar to adjust.
Quoted from CoolCatPinball:My thoughts exactly. Choose, lock in with action button, THEN the 3, 2, 1.... I guess that's what I was expecting from the get go when I read about the update.
How would that work during multiball?
Quoted from WizardsCastle:any way to time out the mode so that you can move on to the next dino? I'm just looking at that map and thinking it's going to be impossible to make it to end!
There's a new adjustment in .91 you may find interesting...
Quoted from aobrien5:I finally shimmed my loop optos with the #4 washers and my first upper loop still missed. Right loop has been good so far. I need to play some more to see how bad it is still, but with how hard these shots are, it's super frustrating.
I wouldn't spend too much time looking into it. This is addressed in the next code update.
Quoted from WizardsCastle:Does anyone know if you can run down the time the mini-wizard modes?
Getting to Nublar whilst having to complete or lose a ball in these modes seems pretty steep.
Getting to Nublar you simply just need to play those modes. Beating the mini wiz mode awards a fossil and causes that insert to strobe. If all 3 mini wiz modes are beaten when you get to Nublar a completely different ending is enabled if you escape Nublar.
Quoted from DavidPinballWizz:Not 100% happy with this , it looses the wizard mode aspect... as it can be obtained that easily. That is if it's 100% the exact same mode with score values, etc...
Hopefully they add an adjustment so you can disable this from the menu (to be able to select it from the start)
Hmm... what happens when you beat all the mini wizard modes AND escape Nublar during normal play? (Hint: there is a reason the mini wizard mode lamps strobe when you beat them )
Quoted from seenev:Saying this is by design sounds very convenient...
Prototype had a spring gate. Ball kept getting stuck under it so removed for convenience, yes spot on.
Quoted from EaglePin:I'm still loving this game!!! *cough maybeco-opandteamupplaycomingsometime? cough*
Yeah, weird... I have that same cough
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