V0.95.0 - November 25, 2019
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- Visitor Center - added this new mini-wizard mode which is lit when you proceed through all Paddocks and reach the Visitor Center
- Museum Mayhem - added this new mini-wizard mode which is lit at the T-Rex when you complete all T-Rex event modes
- Secure Control Room - added this new mini-wizard mode which is lit at the Control Room when you complete 3 Control Room modes
- Invalid Frenzy - added this new mini-wizard mode which is lit when you complete all Control Room modes and Secure Control Room mini-wizard mode
- Visitor Center Bonus - when you reach the visitor center there is a bonus applied for Fossils Collected, Rescues, Longest Rescue Streak, DNA Collected, and Paddocks Visited
- T-Rex Mech - now throws left / right during T-Rex Rampage and Museum Mayhem (T-REX THROW BALL ENABLED adjustment is still available to turn throws off)
- Raptor Locks - fixing an issue where lighting lock and shooting the lock shot quickly after could cause the gate to not close and the ball to lock virtually, instead of physically
- Raptor Locks - fixing an issue where lighting lock in the Raptor Pit and starting Chaos MB could allow the ball to be locked during Chaos MB causing it to end early
- Raptor Locks - Raptor Fence Integrity now starts at 50% for the first multiball
- Raptor Locks - when locks can't be advanced all Raptor Target hits will do a negative sound and light effect
- Raptor Tri-Ball - fixing an issue when you have a ball locked and hit the ball to refresh the timer during the grace period of the lock timer the ball will be released early
- Raptor Tri-Ball - added new start light show
- Raptor Tri-Ball - added new light show for Jackpot and Super Jackpot
- King of the Island - don't start music until intro is complete
- King of the Island - added a new Jackpot lamp effect
- Chaos Multiball - removed the Add-A-Ball award from Supply Drop, Add-A-Balls are now only available from Pop Bumper hits
- Smart Missile - Left Inlane Up Post now fires faster when triggering from the left inlane switch
- Smart Missile - fixed and issue with the 'Smart Missile' insert flashing after the time to hit it was expired
- Amber Pops - added a new background light effect on the Pops when this is running
- Amber Slings - fixed an issue where the Amber Slings timer would be paused by the pop bumpers
- Dilophosaurus Paddock - when Staff is immobilized the text on the display effect now shows the number of seconds it will last
- Escape - escape timer no longer pauses for anything
- System Failure - added an expanded light show when you start your first paddock and the system failure video plays
- 2X Playfield - added a new light show when activated
- Supply Drop Lit - adding a new light show when this happens
- Truck Flasher - adding more Truck flasher light shows when the Truck is hit at key times
- T-Rex Chase - added T-Rex mech and light choreography when mode is progressed
- Replay - adjusted the Replay display effect priority so it waits until more important things are shown before displaying the Replay
- Sound Effects - many sound effect have been updated and volumes tweaked
- Score Frame - hide Paddock info boxes when the next Paddock is the Visitor Center
- Enter Initials - now using waterfall background instead of backgrounds relating to each high score
- Mosquito in Amber Accessory Shooter Knob - many more lamp effects added during Amber Pops / Slings / Targets / Ramps
- Attract Mode - adding Rescue Tutorial video into the attract mode loop
- Attract Mode - adjusted GI to full brightness during 30 second light cycling, GI to half brightness instead of off when lamp groups are flashing
- Diagnostics - added a Ramp Opto Test for detecting both optos when shooting the Left Ramp, this can be used to diagnose issues with missing the Left Ramp Entry Opto
- Adjustment Changes:
- changed 'AMBER RAMP TIMER' default from 30 to 50 seconds
- changed 'AMBER SLINGS TIMER' default from 30 to 40 seconds
- changed 'AMBER POPS TIMER to default from 30 to 20 seconds
- 'AMBER TARGETS TIMER' remains 30 seconds
- changed 'T-REX STEP THROW TICKS' to 'T-REX STEP THROW RIGHT TICKS' - used for fine tuning when the jaw releases the ball when throwing right
- added 'T-REX STEP THROW LEFT TICKS' - used for fine tuning when the jaw releases the ball when throwing left
- UTILS -> VOLUME -> BACKBOX SPEAKER TYPE - now set to 4 OHMs on boot for LE machines only
- removed 'MAP - START PADDOCK' - no more cheating since mini-wizard mode scoring is based on paddocks visited
- System - Updated to V2.36
- Updated to nodeboard firmware v0.53.0