Quoted from imagamejunky:
Mine is the same as yours. I bent the end of that metal guide slightly outward towards the cabinet. Nothing changed. This auto plunger reject issue is really pissing me off
Mine looks the same...
When my shots brick the 180 it is 100% because they rolled to the left side of the pipe at entry and the approach angle and spin is just not in line with a smooth climb back up the wall...I think the roll is induced by mainly the spin on the ball at release combined with the ramp jump - so a lot of variable there
I have a theory on the launcher...
I'm good with over 90% hitting the 180 on a manual launch...
I think the unique design of this halfpipe with the ball jumping into the bottom of the 180 is subject to a wide range of variance
Ball Speed
Ball Rotation
Plunger Pull technique
Point of impact on the bottom of the 180 based on the the above variables
So to me, Like another poster mentioned above, I am willing to look at the launch as a real skill shot, not just on the timing of the flippers but the physical action required of the plunge itself..
I think the key is a quick smooth pull/release of the plunger handle...The Amber shooter rod is perfect for this as is slips right through your grip straight on
I can almost tell my my manual release if it's going to be a successful return or not, almost like a golf or baseball swing, you just know it's going to be smooth or brick almost at the release...
My auto hits about 97 percent of the time but I did boost the auto plunger power to 220