(Topic ID: 248582)

Jurassic Park (Stern 2019 & 30th) Owners Club. Welcome! To Jurassic park.....

By CoolCatPinball

4 years ago


Topic Heartbeat

Topic Stats

  • 20,389 posts
  • 1,367 Pinsiders participating
  • Latest reply 56 minutes ago by trueno92
  • Topic is favorited by 736 Pinsiders

You

Topic Gallery

View topic image gallery

IMG_3700 (resized).jpeg
IMG_3697 (resized).jpeg
IMG_3699 (resized).jpeg
VideoCapture_20231202-233445 (resized).jpg
IMG_3790 (resized).jpeg
IMG_3789 (resized).jpeg
FB_IMG_1701515907123 (resized).jpg
FB_IMG_1701515920641 (resized).jpg
IMG_6260 (resized).jpeg
IMG_6264 (resized).jpeg
IMG_6263 (resized).jpeg
IMG_1135 (resized).jpeg
Stern Shooter Schem 3 (resized).jpg
IMG_2609 (resized).png
IMG_6473 (resized).jpeg
IMG_8398 (resized).jpg

Topic index (key posts)

16 key posts have been marked in this topic, showing the first 10 items. (Show topic index)

There are 20,389 posts in this topic. You are on page 389 of 408.
#19401 61 days ago
Quoted from yancy:

Pretty sure I can knock that out in five games, assuming the higher scores also accrue strands for the lower score levels. Hardest part will be remembering to login five different days this month.

Hahaha bingo.

And only 30 days to complete...

#19402 61 days ago

Pretty sure I can't knock that out.

Quoted from bdash:Details of the quest showed up on http://insider.sternpinball.com today:
[quoted image][quoted image]

#19403 61 days ago
Quoted from bdash:

Details of the quest showed up on http://insider.sternpinball.com today:
[quoted image][quoted image]

Was hoping for something more interesting than that but its not like we were charged for it. Seems very easy though.

#19404 61 days ago

It's not like you can play it anyway.

Quoted from AMartin56:Was hoping for something more interesting than that but its not like we were charged for it. Seems very easy though.

#19405 61 days ago

Well, I suck so it will be a challenge for me. Especially the T-rex scores, but I'm in for trying!

#19406 61 days ago

Anyone have a good fix for airballs on the t-rex ramp? The ball flys right out of it.

#19407 61 days ago

Ok, so I know this has been posted many times and I searched but couldn’t find a good pic. My left ramp doesn’t register all the shots so I tried the electric tape fix. What I read is to put a strip to cover half the sensor, which looking right at the T. rex seems to be a hole at the beginning of the ramp. Then I noticed there’s another one on the right side so I put a tape there two.

Then when I played a game my T Rex wouldn’t pick up the ball so I removed the tape on the right and it still wouldn’t capture the ball in its mouth. Before the tape it was catching all the time so I took off the left tape and it was now catching again.

So is the ramp fix to only apply tape to one side and not the left while facing the T. rex? Or is the left fine and maybe I taped too much?

Edit: I found the post about 4 months ago that referenced the tape fix and had pictures from the other thread. That was similar to what I did so…

Is the tape fix only to the left side of the entrance? Does that have a bearing on the T. rex grabbing the ball?

#19408 61 days ago

Seems to me we could make a little one-shot based shim that would extend the length of the pulse from these optos.. eliminating the 'tape' fix. Using something like half of a 74HCT02 (or a 555) and a opto isolator, a one-shot could be built which would trigger when the opto receiver is interrupted by the leading edge of the ball, but stay triggered for 2-3 times the duration of the fast moving ball instead of snapping back to steady state. Could easily be a simple adapter PCB that sits inline with the pair of opto sender and receiver.

thoughts?

#19409 61 days ago
Quoted from Tommy_Pins:

Anyone have a good fix for airballs on the t-rex ramp? The ball flys right out of it.

Yes, see here. The problem is that the entrance flap is too flexible, so it's springy and launches the ball upwards. On mine, I made this piece of cardboard and tucked it under the ramp flap in the position you see here. That supports it so it stays in position instead of flexing and rebounding. The cardboard is thin corrugated, about 2 mm thick. It doesn't fix the airballs 100%, but did reduce them by two-thirds or so and it only happens on a sloppy shot.

(I also had this same problem on AIQ with the Black Widow ramp and the same fix worked there. Different symptom, instead of an airball there's a roof that the ball hits and rejects back down the ramp.)

ramp flap (resized).JPGramp flap (resized).JPG
#19410 61 days ago
Quoted from jrcmlc:

It's not like you can play it anyway.

Hahahaha...choke....crying...

#19411 61 days ago
Quoted from Tommy_Pins:

Anyone have a good fix for airballs on the t-rex ramp? The ball flys right out of it.

I'd lower the flipper power a bit before doing anything else. I feel like JP has too much energy at stock settings. I also drop the sling power a bit. Makes it all way more enjoyable and it still flows like crazy when you're really hitting your shots.

#19412 61 days ago
Quoted from vikingerik:

Yes, see here. The problem is that the entrance flap is too flexible, so it's springy and launches the ball upwards. On mine, I made this piece of cardboard and tucked it under the ramp flap in the position you see here. That supports it so it stays in position instead of flexing and rebounding. The cardboard is thin corrugated, about 2 mm thick. It doesn't fix the airballs 100%, but did reduce them by two-thirds or so and it only happens on a sloppy shot.
(I also had this same problem on AIQ with the Black Widow ramp and the same fix worked there. Different symptom, instead of an airball there's a roof that the ball hits and rejects back down the ramp.)
[quoted image]

I was actually thinking of putting some foam under the ramp so glad to hear this helped.

Quoted from AMartin56:

I'd lower the flipper power a bit before doing anything else. I feel like JP has too much energy at stock settings. I also drop the sling power a bit. Makes it all way more enjoyable and it still flows like crazy when you're really hitting your shots.

I think I’ll try this first. Seems like the right flipper doesn’t really need a lot of power for any of the shots.

#19413 61 days ago
Quoted from briyau15:

Ok, so I know this has been posted many times and I searched but couldn’t find a good pic. My left ramp doesn’t register all the shots so I tried the electric tape fix. What I read is to put a strip to cover half the sensor, which looking right at the T. rex seems to be a hole at the beginning of the ramp. Then I noticed there’s another one on the right side so I put a tape there two.
Then when I played a game my T Rex wouldn’t pick up the ball so I removed the tape on the right and it still wouldn’t capture the ball in its mouth. Before the tape it was catching all the time so I took off the left tape and it was now catching again.
So is the ramp fix to only apply tape to one side and not the left while facing the T. rex? Or is the left fine and maybe I taped too much?
Edit: I found the post about 4 months ago that referenced the tape fix and had pictures from the other thread. That was similar to what I did so…
Is the tape fix only to the left side of the entrance? Does that have a bearing on the T. rex grabbing the ball?

Doing two things should help you confirm what the issue is:

1) Take the glass off and do the left ramp test in the menu to confirm that the entrance opto is the issue. This test lets you shoot balls up the ramp from the flipper and lists a count for the number of times each opto registers. They should end up with the same count.

2) If it is the entrance opto causing the issue and the tape fix hasn't been resolving it, then the ball might be hopping up over the opto. I'd take slow motion video of some shots at the entrance of the ramp to see what the ball's doing. That then might give you a better idea of what might fix it. If the ball is hopping too high over the opto for the tape fix to work you might need to take the spacers out from the plastic that covers the ramp entrance.

Again, just my thoughts on how to approach it to confirm where the issue is and what's happening to cause the issue so you can figure out something that will work as a fix for it.

#19414 61 days ago

Already easily completed all the quests (other than the one where you need login 5 days). Wish they put some harder objectives on there but I understand they want it to be accessible to everyone.

#19415 61 days ago

I easily completed a # of stouts and managed to do NONE of the objectives. Now, that's no excuse, I would have gotten zero done either way.

Quoted from tgarrett09:Already easily completed all the quests (other than the one where you need login 5 days). Wish they put some harder objectives on there but I understand they want it to be accessible to everyone.

#19416 61 days ago

Sorry. LOL

Quoted from AMartin56:Hahahaha...choke....crying...

#19417 60 days ago
Quoted from Killermarmot:

My only caution with Wonka and TS4 for kids is there's a TON going on on the screen and find it hard to follow.
JP (and most of Elwin's games I find) it's pretty apparent what you're supposed to do and where the shots are supposed to go based on playfield indicators.

good luck!

Totally Agree on with Wonka as I have one. I have a Guns I'm going to trade for TS4 Or JP, as my wife doesn't care for Guns. I'm a decent player, not great and don't know which one I should go for.

The indicators you mentioned should help a lot on JP. Is JP hard to understand compared to TS4? Plus there's probably a reason JP is # 2 and TS4 is down around 50 or so. Thx

#19418 60 days ago

What do you earn with that quest? Any benefits in future gameplay or just a 'virtual' patch?

#19419 60 days ago
Quoted from DavidPinballWizz:

What do you earn with that quest? Any benefits in future gameplay or just a 'virtual' patch?

Brownie points with Stern

Did the WizardMods apron cover.

Before:
BeforeBefore

After:
AfterAfter

I messaged them and let them know that styling the cover like the 30th Anniversary Edition, where the black edge of the apron shows would be much sharper and much more aesthetically pleasing. I understand this isn’t for everyone, but it’s an improvement in my book. Thank you ArcadeBar for bringing this up

ImprovementImprovement

#19420 60 days ago
Quoted from AMartin56:

Was hoping for something more interesting than that but its not like we were charged for it. Seems very easy though.

Yeah I don't think they are putting a lot of effort into this thing. Just doing "something" to sell their newer games. The Foo Fighter Quest is another low effort one. They seem pretty unwilling to invest in the man power to make Insider Connected a really fleshed out thing. It could just be a budget thing, but maybe it's intentional because they'd rather people sell their old games, to buy the newer ones rather than make insider connected something that keeps people playing the older ones.

#19421 60 days ago
Quoted from stubborngamer:

Yeah I don't think they are putting a lot of effort into this thing. Just doing "something" to sell their newer games. The Foo Fighter Quest is another low effort one. They seem pretty unwilling to invest in the man power to make Insider Connected a really fleshed out thing. It could just be a budget thing, but maybe it's intentional because they'd rather people sell their old games, to buy the newer ones rather than make insider connected something that keeps people playing the older ones.

I think it's especially lazy to just make almost everything score related. Like how about a bingo card format (Rayday likes bingo cards right?) where all the major things to do in the game are listed and you can somewhat pick and choose what you want to try to do. Would at least be slightly more interesting than score...score higher...score highest.

#19422 60 days ago

Here's our JP pumpkin

#19423 60 days ago
Quoted from tgarrett09:

Already easily completed all the quests (other than the one where you need login 5 days). Wish they put some harder objectives on there but I understand they want it to be accessible to everyone.

I love that they did this and I love all the game modes they have added to JP - I hope to see this on other games also.

#19424 60 days ago

Quick note, not to offend anyone, that we still have several of the "Behind the raptor" Ball Blocking plastics in stock in our store...and a sale on some of our playfield jacks. Sorry for spam.

#19425 59 days ago

Really wish stern would sell the blue 30th anniversary art blades to the rest of us

#19426 59 days ago
Quoted from AMartin56:

I think it's especially lazy to just make almost everything score related. Like how about a bingo card format (Rayday likes bingo cards right?) where all the major things to do in the game are listed and you can somewhat pick and choose what you want to try to do. Would at least be slightly more interesting than score...score higher...score highest.

Couldn't agree more. Many ways to make this more interesting than what they've chosen.

#19427 59 days ago
Quoted from jrcmlc:

Quick note, not to offend anyone, that we still have several of the "Behind the raptor" Ball Blocking plastics in stock in our store...and a sale on some of our playfield jacks. Sorry for spam.

My pro has been behaving but i can see a lot of prem and LE owners catching an airball behind that section and getting hung up there. Do this before the glass needs to slide off!

#19428 59 days ago

Always happens on a great game too LOL...and it really wedges in there, actually kind of hard to remove the ball when it's in there, I ended up using a magnet to drag it out before I did this, no problems since.

Quoted from trueno92:My pro has been behaving but i can see a lot of prem and LE owners catching an airball behind that section and getting hung up there. Do this before the glass needs to slide off!

#19429 59 days ago
Quoted from MonsieurCS:

Really wish stern would sell the blue 30th anniversary art blades to the rest of us

I do too, just to revel in the hypocrisy of 30th buyers complaining their stuff is no longer limited.

#19430 59 days ago
Quoted from yancy:

I do too, just to revel in the hypocrisy of 30th buyers complaining their stuff is no longer limited.

If you could buy all the limited aspects of the limited versions, then they really shouldn't be sold as "limited" variants, but as a third, upper tier variant...

Maybe Stern could do Pro, Premium, and Jumbo?

Med, Lg, JbMed, Lg, Jb

But seriously, Pro, Premium, and Premier

#19431 59 days ago

supersized jurassic park

#19432 59 days ago
Quoted from kool1:

I love that they did this and I love all the game modes they have added to JP - I hope to see this on other games also.

I finished Trex today with 2 200+ mill games.... just need two more log in's . Pretty easy....and I am not a great player..... Kinda cool though....hope keep this stuff coming. Need something on Batman....

#19433 59 days ago

Good work! I haven't tried it yet but I like that they are doing it anyway.

Quoted from JMCFAN:I finished Trex today with 2 200+ mill games.... just need two more log in's . Pretty easy....and I am not a great player..... Kinda cool though....hope keep this stuff coming. Need something on Batman....

#19434 59 days ago

I'm still a fairly new pinball player (and having the time of my life!). I'm about a year into the hobby and I got my first machine (Maiden) this March, followed Bond in June and GZ in Sept. My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.

As a pinball noob, I play 3 ball games, but with extra balls and ball saves maxed out. I know I won't be winning any tourneys any day soon, but I'm averaging 200M on Maiden, and about 500M on Bond and GZ. In considering my next pin, will JP be too much of a hill to climb for me? Yes, I've played it many times, but I'm asking about the long term happiness factor if it's sitting in my gameroom. Bond is known to have some tough, unconventional shots and I love them. I can make the two ramp shots and the bond girl loop on a fairly regular basis. That is, if I'm on.

#19435 59 days ago
Quoted from Npbassman:

I'm still a fairly new pinball player (and having the time of my life!). I'm about a year into the hobby and I got my first machine (Maiden) this March, followed Bond in June and GZ in Sept. My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.
As a pinball noob, I play 3 ball games, but with extra balls and ball saves maxed out. I know I won't be winning any tourneys any day soon, but I'm averaging 200M on Maiden, and about 500M on Bond and GZ. In considering my next pin, will JP be too much of a hill to climb for me? Yes, I've played it many times, but I'm asking about the long term happiness factor if it's sitting in my gameroom. Bond is known to have some tough, unconventional shots and I love them. I can make the two ramp shots and the bond girl loop on a fairly regular basis. That is, if I'm on.

If you are averaging those scores on other games, JP will be a good challenge for you. There are tight shots but there is also a lot of ways to save yourself on this game, so once you learn the danger zones, you’ll learn how to avoid the drains.

The opening parts of this game are pretty easy in my opinion. Getting your first Dino can be done in just a few shots and the first multiball is very early on too. I’m confident you’ll make it through those parts quickly and have options to work on from there and still have enjoyable games along the way.

#19436 59 days ago
Quoted from Npbassman:

I'm still a fairly new pinball player (and having the time of my life!). I'm about a year into the hobby and I got my first machine (Maiden) this March, followed Bond in June and GZ in Sept. My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.
As a pinball noob, I play 3 ball games, but with extra balls and ball saves maxed out. I know I won't be winning any tourneys any day soon, but I'm averaging 200M on Maiden, and about 500M on Bond and GZ. In considering my next pin, will JP be too much of a hill to climb for me? Yes, I've played it many times, but I'm asking about the long term happiness factor if it's sitting in my gameroom. Bond is known to have some tough, unconventional shots and I love them. I can make the two ramp shots and the bond girl loop on a fairly regular basis. That is, if I'm on.

JP was my third machine at home and it's still in my lineup. Very fun and challenging game, and it made me a better pinball player. And I still have a lot of fun playing it.

#19437 59 days ago
Quoted from Npbassman:

My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.

JP isn't a drain monster, or really at least not more than any other comparable Stern. There's not all that much that sends balls directly towards the outlanes, like upper loop rollbacks on AIQ and Godzilla. The slingshot posts are slightly higher than the outlane posts but that's normal for recent games. And if you really want, you can get an aftermarket bigger outlane post.

JP also isn't a drain monster because draining mostly doesn't interrupt what you're doing, unlike something like AIQ where losing a gem can trash your entire game plan, or Star Wars or GOTG where it destroys your multipliers.

I think JP is a pretty good choice for you. If you're decent enough to make 500M on Bond and Godzilla, you stand a reasonable chance of making Visitor Center and the other mid-wizard modes eventually, even if maybe not all in the same game or successfully completing them. (Also I'll recommend JP Pro specifically; the premium features are just more frustrating; the raptor pen wall does tend to rebound towards the outlanes.)

#19438 59 days ago
Quoted from Npbassman:

I'm still a fairly new pinball player (and having the time of my life!). I'm about a year into the hobby and I got my first machine (Maiden) this March, followed Bond in June and GZ in Sept. My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.
As a pinball noob, I play 3 ball games, but with extra balls and ball saves maxed out. I know I won't be winning any tourneys any day soon, but I'm averaging 200M on Maiden, and about 500M on Bond and GZ. In considering my next pin, will JP be too much of a hill to climb for me? Yes, I've played it many times, but I'm asking about the long term happiness factor if it's sitting in my gameroom. Bond is known to have some tough, unconventional shots and I love them. I can make the two ramp shots and the bond girl loop on a fairly regular basis. That is, if I'm on.

I think you would potentially enjoy playing Jurassic Park, at least if the theme is interesting. It is a tight layout with some tough shots, yes, but if you slope the playfield at 7.0º (which was Keith Elwin's suggestion) then the side-drains become less of an issue. I believe that owning and playing JP has made me a better player, because I've really had to learn more ball control. I'm still lousy at nudging and I am already the GC on my own JP machine after less than a month with a 650M game... and even with that, it's barely scratching the surface of the depth of the overall game.

#19439 59 days ago
Quoted from 3pinballs:

Is JP hard to understand compared to TS4?

Rules wise the core progression of JP is pretty strait forward, pretty clear playfield lights, and plenty of audio callouts .
Start paddock, rescue workers, set trap target, capture dino. Repeat. From there you figure out multiballs, control room, and all the other fun stuff and where to fit it in. It's just a challenging game.

For me, I find all the JJ games have the same difficulty that there's tons to do but not an obvious progression so you're kind of hunting multiballs and minimodes. Granted I don't own any JJ machines so that's my impression based on 30-40 plays of Oz, 10 or so plays of TS4 and GF.

#19440 59 days ago
Quoted from Npbassman:

I'm still a fairly new pinball player (and having the time of my life!). I'm about a year into the hobby and I got my first machine (Maiden) this March, followed Bond in June and GZ in Sept. My question is, I often hear about how JP has those tight shots, how it can be a drain monster and if you can't make those shots, you're going to get frustrated fast. Basically, if you're not a good player, this game may not be for you.
As a pinball noob, I play 3 ball games, but with extra balls and ball saves maxed out. I know I won't be winning any tourneys any day soon, but I'm averaging 200M on Maiden, and about 500M on Bond and GZ. In considering my next pin, will JP be too much of a hill to climb for me? Yes, I've played it many times, but I'm asking about the long term happiness factor if it's sitting in my gameroom. Bond is known to have some tough, unconventional shots and I love them. I can make the two ramp shots and the bond girl loop on a fairly regular basis. That is, if I'm on.

Per PinMonks recommendation, when I first got ours I set it to 10 balls and did clinics aiming for shots repeatedly until I could get them more consistently while ignoring score and progression. It really helped. I still occasionally set it back to 10 ball just to practice a shot I'm having difficulty getting

Being a new family to pinball the new COOP mode has been really popular.

I prefer a challenge and the feeling of reward when I start to improve and I found that challenge/reward with JP. I have bad nights and get frustrated but when I come back after some practice and start hitting things it's such a good feeling! For some reason I really love that raptor tower shot

#19441 59 days ago

I didn’t think I would say this ,but JP has officially become my #1 game .I think it’s because it has more challenging shots than IMDN ,GZ ,and FFs our other games .I own my 4 favorite games now and am a very happy pinhead

#19442 59 days ago
Quoted from Kkoss24:

I didn’t think I would say this ,but JP has officially become my #1 game .I think it’s because it has more challenging shots

I've had basically the same experience. JP is likely the best, but you need to be good enough at it to realize that it is the best

#19443 59 days ago
Quoted from Kkoss24:

I didn’t think I would say this ,but JP has officially become my #1 game .I think it’s because it has more challenging shots than IMDN ,GZ ,and FFs our other games .I own my 4 favorite games now and am a very happy pinhead

Quoted from scootss:

I've had basically the same experience. JP is likely the best, but you need to be good enough at it to realize that it is the best

I've had mine since 2019. I've thought about trading it but I just cannot. It's simply my goto game all the time. I have good games lately too. Comes in waves. Few weeks of kicking it's ass then few weeks of getting my own ass kicked by it.

Best game was about 3-4 weeks ago. Captured TREX and Spino, did KOTI. Got to but did not successfully complete Visitor Center but was successful at finishing the other 2 (Museum Mayhem & Secore control room). So I had 2 blinking inserts out of 3. 2 sets of fossils collected (1&2). Got to the last paddock on my way out of Escape Nublar. It was so close. Haven't finished EN in game yet. Anyway this was such an awesome game I seemingly just couldn't miss. Wish it would happen more often lol. Final score on that one was 4.2B, which is double what my next HS is.

What a rush.

#19444 59 days ago

This is exactly why .You have to constantly keep an eye on the truck ,have to hit your shots ,and still need a little luck to get far in the game .I just see this game staying exiting a long time .

#19445 58 days ago
Quoted from Kkoss24:

I didn’t think I would say this ,but JP has officially become my #1 game .I think it’s because it has more challenging shots than IMDN ,GZ ,and FFs our other games .I own my 4 favorite games now and am a very happy pinhead

I currently have a JP, DP, GZ and STh..JP is by far my favorite and it's not even close. I feel like I have to go down to the third or fourth most satisfying shot on JP before any shots on my other games even enter my rankings. I bought into the hype and purchased a GZ...and it's a great game... definitely the sum of all its parts with great art, sound and code. But none of the shots are as satisfying as the Control Room, Helipad or Guard Tower. I just love trapping the ball and flicking it casually into C or S. Such a simple thing but so satisfying.

#19446 58 days ago

JP has so many more "heart racing" moments than any other pin I own. Trying to run a t-rex mode and capture a dinosaur while timers are counting down and rescue shots are disappearing all while trying to move around a jeep and set traps gets really intense. The music adds to that too. All of the modes are really well done to help induce that panic feeling as if you were really dealing with these dinosaurs.

#19447 58 days ago

Installed the No Gouge Raptor Anti-Ball Trap Plastic

Fastest mod install so far

RaptorRaptor

Able to move just a little more freely

ReactionReaction

Looks good from the side

Side ViewSide View

Thank you for the developer and maker of this nice, easy mod. Only thing lacking is a small, black “-58” printed on it

#19448 58 days ago

Has anyone found a fix for the clear that is getting depressed and a little cracked at the end of this ball guide, besides just pushing a washer underneath it? Anything creative? Maybe just loosen the pressure a bit and call it a day?

IMG_2647 (resized).jpegIMG_2647 (resized).jpeg
#19449 58 days ago
Quoted from tgarrett09:

JP has so many more "heart racing" moments than any other pin I own. Trying to run a t-rex mode and capture a dinosaur while timers are counting down and rescue shots are disappearing all while trying to move around a jeep and set traps gets really intense. The music adds to that too. All of the modes are really well done to help induce that panic feeling as if you were really dealing with these dinosaurs.

This is exactly why I’m getting a PinWoofer set for it .There are just too many tense moments not to .

#19450 58 days ago
Quoted from MiniPinHead:

Has anyone found a fix for the clear that is getting depressed and a little cracked at the end of this ball guide, besides just pushing a washer underneath it? Anything creative? Maybe just loosen the pressure a bit and call it a day?
[quoted image]

End of the guide needs to be off the clear coat. Otherwise the end of the guide will continue to scrap into the clear from repeated hits. You can just loosen it a bit from underneath to raise it slightly. Here's what mine looked like after I raised it.

https://pinside.com/pinball/forum/topic/welcome-to-the-jurassic-park-le-club/page/160#post-6458941

Promoted items from the Pinside Marketplace
$ 15.00
Playfield - Protection
Volcano Pinball
Protection
$ 300.00
There are 20,389 posts in this topic. You are on page 389 of 408.

Reply

Wanna join the discussion? Please sign in to reply to this topic.

Hey there! Welcome to Pinside!

Donate to Pinside

Great to see you're enjoying Pinside! Did you know Pinside is able to run without any 3rd-party banners or ads, thanks to the support from our visitors? Please consider a donation to Pinside and get anext to your username to show for it! Or better yet, subscribe to Pinside+!


This page was printed from https://pinside.com/pinball/forum/topic/jurassic-park-stern-2019-owners-club-welcome-to-jurassic-park/page/389 and we tried optimising it for printing. Some page elements may have been deliberately hidden.

Scan the QR code on the left to jump to the URL this document was printed from.