In Jail?
If you have reached/exited the Visitors Center, you have probably experienced the odd sensation of being in pinball "jail." In case you don't know the term, it simply refers to a state of play where there is nothing obvious to advance to - no high-scoring mode, no multiball, etc. As you can imagine, the backside of the Visitors Center means there are no more paddocks to clear or dinosaurs to capture, but (in all likelihood) there is still a lot to finish: any remaining T-Rex events or Control Room modes; Museum Mayhem and Secure Control Room; and then Escape Nublar and finally WDRTE. The trouble is, the inserts don't tell you with any urgency what yet needs to be done. You can find yourself, a little exhausted from the stress of the Visitors Center, looking at a playfield that is so placid that you'll wonder if there's a bug in the code - or at least *I* did.
Disclaimer: the ONLY reason I have any experience with the later stages of the code is because I set my game with long ball saves and the outlane posts are in the lowermost position.