Quoted from pinheadpierre:Me too. I watched part of the YouTube video with Elwin explaining the rules. He totally lost me after a handful of minutes, maybe because I haven’t had much time on the game. I’m gonna have to absorb this in digestible little pieces.
3 sets of modes: Paddocks (catching Dinos), Trex Events, and Control Room modes. Each one has a mini-wizard mode after playing them all so that is a nice singular goal to focus on.
Paddocks: spell MAP by shooting white shots, start at left ramp.
Trex events: hit truck captive ball enough to spell TREX, start at left ramp. First Trex event is a 2ball MB.
Control Room modes: Started at C shot when lit, different criteria lights it, but if you see it lit, go for it.
And then there are two Main MBs:
Chaos: Spell CHAOS from left to right, start at Amber Target when lit
Raptor: Shoot Raptor Pit a bunch of times, when the Flasher are near seizure-inducing, next shot starts it.
I know its alot, but thats kind of why this one of the best machines ever. Focus on one thing at a time and get a feel for it and when you understand the basics, you can go about stacking a few things together.
For example, you can get a paddock going with a control room or trex mode then start Chaos MB and go to town.