Quoted from holminone:Ball save timer question. Is there a setting where I can be granted the full ball save time even if my ball drains during the save time? Say I hit 3 skill shots, and my ball drains quickly, I lose the ball save timer (its a one and done thing). I think that is kind of lame.
There is a newish adjustment called "Target_Game_Time" that might sort of do the trick. In essence, it allows you to set a pre-determined guaranteed game length between 1:30 and 3:00.
Ball 1: multi-use ball save based on the length of the ball_save_time adjustment.
Ball 2: multi-use ball save that is 25% of Target_game_time minus the current length of the game.
Ball 3+: multi-use ball save that is 50% of Target_game_time minus the current length of the game.
So if you set it to 2 minutes, and play ball 1 for a 1:00, ball 2 will have a 25 second ball save (25% of the remaining 1:00), and if you played for a total of 1:30 after ball 2, your ball 3 ball saver would be 15 seconds.
I think that's how it works, I hope it makes sense. But for your purposes, I believe if you reach the target_game_time on ball 1, your remaining balls would STILL have the multi-use ball saver based on the "ball_save_time" adjustment.
I'm not quite sure how a ball 1 extra ball would work (like would it count as ball 2 for this purpose, or still act like ball 1, I kind of think it would act like whatever the ball count on the screen says), but I suppose it's unlikely you earn an extra ball without reaching the target_game_time.