Quoted from dgposter:I had a question about the game being "too linear". A complaint I've heard a few times about this title.
I understand that their is not much choice for the order of the paddocks, so I can see the path for those being somewhat linear. However, once you are in a paddock, are the park employee movements and the dinosaur movements random or do they always follow the same path?
This game looks great to me but I am not a fan of linear rulesets (eg: Roadshow). Does JP feel like Roadshow in this way or is it more randomized than that?
I think people can have a first reaction of the game being/looking linear because the main visual is the path to Visitor's Center, but it's really got more to it than that. Like any game, you get out of it what you put into it so if you just focus on taking the same path to the Visitor's Center and not doing T-Rex or Control Room modes then it's going to feel linear. But if you get into it then I think it's a challenging game to shoot and it has enough in it to keep me interested in coming back for more.
You can choose your path to Visitor's Center left or right after each paddock depending on what dinosaurs (and their perks) you want to go after. In each paddock the shots that light for the employee rescues are random. So if you go to a certain paddock one game, then the next time you visit that paddock in a game the rescues won't be lit in the same spot. Also, as you progress through paddocks it takes more rescues to light the trap targets and more/different hits to the trap targets to light the helipad and capture the dinosaur.
Some early dinosaurs move slower and in a pattern with later dinos (as you get closer to Visitor's Center) moving faster and going directly after the employees. In addition to playing paddocks there are sets of T-Rex modes and Control Room modes to play.
I like having depth in the games I have at home. I've had this one since fall 2019 and I haven't gotten bored with it yet on over 12K balls played.