(Topic ID: 248582)

Jurassic Park (Stern 2019) Owners Club. Welcome! To Jurassic park.....

By Scribbles

2 years ago


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#7801 11 months ago
Quoted from Manny65:

Haha well I thought the quickest way would be spotting it in the thread gallery photos - now there's 22 odd pages of photos but I thought it'd be somewhere half to two thirds of the way thru so started in the middle. That said I looked in this thread first only not to find it (hence the other reference links) but quickly found it in the Prem/LE thread.
Think I would have given up too if using my phone

You’re my hero of the day!

#7802 11 months ago

Still nothing on screen showing how many t-rex modes you've played/need?

Come on sk8ball this is needed!

#7803 11 months ago
Quoted from WizardsCastle:

Still nothing on screen showing how many t-rex modes you've played/need?
Come on sk8ball this is needed!

Yes!

#7804 11 months ago

If the modes consistently started in the same order, I could understand not needing this. But because they are randomized, I've had more than a few games where I'm getting deep into it, and can't remember at all how many T-Rex modes I've been through.

Just doesn't seem like something we should be missing in the game. Even a screen in the info that shows you what objectives are complete/incomplete to reach Escape Nublar would be helpful.

Thanks in advance!

#7805 11 months ago
Quoted from WizardsCastle:

If the modes consistently started in the same order, I could understand not needing this. But because they are randomized, I've had more than a few games where I'm getting deep into it, and can't remember at all how many T-Rex modes I've been through.
Just doesn't seem like something we should be missing in the game. Even a screen in the info that shows you what objectives are complete/incomplete to reach Escape Nublar would be helpful.
Thanks in advance!

On default settings they proceed in the same order if you do not hit the truck again after spelling T-REX. multiball, chase, encounter, rampage.

#7806 11 months ago
Quoted from Flynnyfalcon:

Apologies for being one of those people, but can anyone offer a link, pics or details of how people are installing their Pteranodon mods over the upper right wireform? Searching on my phone is killing me. I recall some using a screw lug type thing with wire stuck up the Pteranodons bum

This is how I have installed mine.
89A3FC6F-984C-4027-979A-2832E3923032 (resized).jpegF00D3D16-1D7B-4D3A-A37F-28505B511A28 (resized).jpeg

And don’t forget the raptors

89713A97-EA2D-4A34-AE94-473EB2468906 (resized).jpeg70E6D846-28B9-4AAA-9E94-2BF1B10A9895 (resized).jpeg
#7807 11 months ago
Quoted from Sjoend:

This is how I have installed mine.
[quoted image][quoted image]
And don’t forget the raptors[quoted image][quoted image]

Yes, pteradon flying over the loop is also how I have mine. It looks way better than having him stand vertically. The vertical way of mounting always makes me think "pop up pteradon"

#7808 11 months ago
Quoted from Sjoend:

This is how I have installed mine.
[quoted image][quoted image]
And don’t forget the raptors[quoted image][quoted image]

How have you connected the wire to the Pteranodon? Just drilled a hole in it and jammed some wire in?

#7809 11 months ago
Quoted from Flynnyfalcon:

How have you connected the wire to the Pteranodon? Just drilled a hole in it and jammed some wire in?

Thats what I did. A very small pilot hole, insert a dot of adhesive, and insert the wire. Hasn't come loose 1 time ever.

#7811 11 months ago
Quoted from Skipnatty:

On default settings they proceed in the same order if you do not hit the truck again after spelling T-REX. multiball, chase, encounter, rampage.

Yes, but you may hit the truck, and you may end up in an intense game where you're focused on just keeping the ball alive, and you totally forget how many modes you started. Knowing where you stand helps you decide on a strategy.

It just makes no sense that this isn't in the game somewhere. We see if on screen for Control Room, we see it on the pf for Visitor Center, but there's nothing for T-Rex modes. Just seems like an easy feature they could add in to help players know where they are.

#7812 11 months ago
Quoted from WizardsCastle:

Yes, but you may hit the truck, and you may end up in an intense game where you're focused on just keeping the ball alive, and you totally forget how many modes you started. Knowing where you stand helps you decide on a strategy.
It just makes no sense that this isn't in the game somewhere. We see if on screen for Control Room, we see it on the pf for Visitor Center, but there's nothing for T-Rex modes. Just seems like an easy feature they could add in to help players know where they are.

Was just pointing out that they're not random as you stated that they were, that's all.

#7813 11 months ago

What is the timer on combos? I've noticed that I'm getting quite a few combos where it seems like I'm able to get them a good 10 to 15 seconds after hitting the previous shot.

#7814 11 months ago
Quoted from palmab03:

What is the timer on combos? I've noticed that I'm getting quite a few combos where it seems like I'm able to get them a good 10 to 15 seconds after hitting the previous shot.

It's not listed in the rulesheet however if you capture T-Rex you get 8 seconds added to the timers, so this may also apply to the combo timer as well???

#7815 11 months ago

Z

#7816 11 months ago

Yes, like Scribbles I also drilled a hole and put the wire in with a droplet of glue.

#7817 11 months ago

Anyone noticed that this is not how the new code is set up, mine is set to 8 as default:

- changed 'DNA COMBOS EXTRA BALL' default from 8 to 6

this would could help me to get to escape nublar, but i dont want to change it from factory.

Got a new escape nublar challange record with 3:01 yay!

#7818 11 months ago
Quoted from ABE_FLIPS:

Anyone noticed that this is not how the new code is set up, mine is set to 8 as default:

this would could help me to get to escape nublar, but i dont want to change it from factory.
Got a new escape nublar challange record with 3:01 yay!

Great stuff!! I'm still yet to get close to finishing it.

#7819 11 months ago
Quoted from Flynnyfalcon:

Great stuff!! I'm still yet to get close to finishing it.

Easier if the truck is facing the left when you start (cleaner spinner shot)

Avoid hitting the truck and if you do switch it back to facing the original way before exiting that paddock (otherwise you end up doing more paddocks and having to hit the set trap targets)

Also if doing the competition challenge then the rescues are always in the same positions

It's a game within a game - I love it!!!

#7820 11 months ago
Quoted from ABE_FLIPS:

Anyone noticed that this is not how the new code is set up, mine is set to 8 as default:

this would could help me to get to escape nublar, but i dont want to change it from factory.
Got a new escape nublar challange record with 3:01 yay!

I hate to break it to you, but the fact that this change is in this release means that this IS "factory" now. You should absolutely change it. It's the equivalent of a balance adjustment to rules that have been released after millions of playtests. This is the new default.

#7821 11 months ago
Quoted from ABE_FLIPS:

Anyone noticed that this is not how the new code is set up, mine is set to 8 as default:

this would could help me to get to escape nublar, but i dont want to change it from factory.
Got a new escape nublar challange record with 3:01 yay!

Did you restore your settings/scores after the update(switching between the custom code and this one)? If you did then that’s why it’s still at 8. Your saved settings are overriding the default.

#7822 11 months ago
Quoted from MrMikeman:

Did you restore your settings/scores after the update(switching between the custom code and this one)? If you did then that’s why it’s still at 8. Your saved settings are overriding the default.

Thank you, i guess that was the problem!

#7823 11 months ago
Quoted from palmab03:

What is the timer on combos?

I don't believe there is one. Similar to IMDN, as long as you don't hit an errant switch, you're good.

There is a light indicator as well. From the code readme:
"- Combos - Added combo indicator (red flasher above 2x target) that pulses while combo is active"

#7824 11 months ago
Quoted from Scribbles:

Yes, pteradon flying over the loop is also how I have mine. It looks way better than having him stand vertically. The vertical way of mounting always makes me think "pop up pteradon"

I wont get my Prem until Feb....but buying mods now. Where to get the pteradon? Raptors?

#7825 11 months ago
Quoted from JMCFAN:

I wont get my Prem until Feb....but buying mods now. Where to get the pteradon? Raptors?

I would say just use the search feature in this thread, and you will see numerous posts about the types/brands of each that owners have purchased (also, correct spelling is "pteranodon").

#7826 11 months ago
Quoted from JMCFAN:

I wont get my Prem until Feb....but buying mods now. Where to get the pteradon? Raptors?

Google search will also link you to pinside threads. For some reason this is much faster for me. Seems that Pinside search takes an eternity

#7827 11 months ago
Quoted from JMCFAN:

I wont get my Prem until Feb....but buying mods now. Where to get the pteradon? Raptors?

Got mine from Amazon. Brand is Papo, or Schleich. Both brands look amazing.

#7828 11 months ago

Just got notice from my distributor that JP Premiums are hitting his dock today. Paid my balance, and the pin (along with topper and shaker) should be on it's way to me later today. I don't know how many he received (told me Stern was only partially fulfilling his order), but thankfully I was first on the list!

I'm giddy!

#7829 11 months ago
Quoted from Mr_Tantrum:

Just got notice from my distributor that JP Premiums are hitting his dock today. Paid my balance, and the pin (along with topper and shaker) should be on it's way to me later today.
I'm giddy!

Good news! Hopefully that means mine should be landing soon as well as I'm second on the list for the next batch with my distro.

#7830 11 months ago

I am on V1.03.0 and did a factory reset. DNA combo extraball is set to 8 and it also says thats factory setting.
And why is Tilt Debounce set back from 1000ms to 750 now?

So could anyone check the DNA extraball setting for me? [Feature Adjustment #7]

#7831 11 months ago
Quoted from ABE_FLIPS:

I am on V1.03.0 and did a factory reset. DNA combo extraball is set to 8 and it also says thats factory setting.
And why is Tilt Debounce set back from 1000ms to 750 now?
So could anyone check the DNA extraball setting for me? [Feature Adjustment #7]

Just updated.

PXL_20201105_202111026 (resized).jpg
#7832 11 months ago
Quoted from ABE_FLIPS:

I am on V1.03.0 and did a factory reset. DNA combo extraball is set to 8 and it also says thats factory setting.
And why is Tilt Debounce set back from 1000ms to 750 now?
So could anyone check the DNA extraball setting for me? [Feature Adjustment #7]

When you go into the DNA combo extraball setting - what is the factory default (6 or 8)? It should show 6 as default - as per the screen shot from ectobar

#7833 11 months ago
Quoted from ectobar:

I don't believe there is one. Similar to IMDN, as long as you don't hit an errant switch, you're good.
There is a light indicator as well. From the code readme:
"- Combos - Added combo indicator (red flasher above 2x target) that pulses while combo is active"

Arhh I wondered what the red flasher was indicating - good to know

#7834 11 months ago

Hi Fellow JPers... how do I get the modded movie/sound package that people talk about for this pin? Can you use this on the latest code?

#7835 11 months ago
Quoted from GeekedOnPinball:

Hi Fellow JPers... how do I get the modded movie/sound package that people talk about for this pin? Can you use this on the latest code?

There’s a thread on Pinside dedicated to it. timlah79 is your guy, he can hook you up. It’s awesome!!

https://pinside.com/pinball/forum/topic/stern-jurassic-park-2-custom-code-project/page/24#post-5946563

#7836 11 months ago
Quoted from GeekedOnPinball:

Hi Fellow JPers... how do I get the modded movie/sound package that people talk about for this pin? Can you use this on the latest code?

I don't have it, but my understanding is, no, wont work with latest code.

#7837 11 months ago
Quoted from Scribbles:

I don't have it, but my understanding is, no, wont work with latest code.

Tim’s version is built into/upon the Stern code itself. He took stock Stern 1.02, then uses the PB utility to replace data blocks for audio and video clips inside the software image file, and then writes the entire new image to the card. Tim’s mods are implanted into the 1.02 code image which then REPLACES Stern’s in its entirety.

As for v1.03, it’s not clear the Tim/Delt mods will ever be ported to the new image structure of 1.03. It’s a ton of work and is very tightly connected to the underlying Stern code structure. The first step would be for PB to be updated to support 1.03, but again the PB developer has not committed to that support yet, if it's even possible (Stern may have intentionally made binary access to the image harder again).

#7838 11 months ago
Quoted from Manny65:

When you go into the DNA combo extraball setting - what is the factory default (6 or 8)? It should show 6 as default - as per the screen shot from ectobar

Quoted from ectobar:

Just updated. [quoted image]

yeah strange, my game says 8 (installed/factory default) and I double checked the Code, its on V1.03.0

My first update went wrong so i did a second long update with check and it said it worked.
I think I will update it again.

#7839 11 months ago

Hi all!

So I'm getting a ton of ball rejects from the T-Rex ramp. I've searched the board, and I've seen the previous replies. I've tried removing the plastic spacers on the ramp air-ball protector plastic (and even adding washers, too, in case this helped). I've tried reducing the lower flipper power. And I'm between 6.5 and 7 degrees, and have tried different angles.

It's almost like the balls hit the bottom of the T-rex itself sometimes and rattle back down. I'm not sure if this is a common thing?

I was wondering if anyone has tried anything drastic like trying to raise or lower the static t-rex itself, and if this has helped?

Thanks! I'm missing so many shots because of this and it's bumming me out.

#7840 11 months ago
Quoted from ReluctantPin:

Hi all!
So I'm getting a ton of ball rejects from the T-Rex ramp. I've searched the board, and I've seen the previous replies. I've tried removing the plastic spacers on the ramp air-ball protector plastic (and even adding washers, too, in case this helped). I've tried reducing the lower flipper power. And I'm between 6.5 and 7 degrees, and have tried different angles.
It's almost like the balls hit the bottom of the T-rex itself sometimes and rattle back down. I'm not sure if this is a common thing?
I was wondering if anyone has tried anything drastic like trying to raise or lower the static t-rex itself, and if this has helped?
Thanks! I'm missing so many shots because of this and it's bumming me out.

Im no expert regarding the t-rex and having a few rejects by myself but i will try to help
1. Level your game from side to side and get it to 7° degrees, its designed for 7 and small changes can make a big difference. Use a digital leveler and calibrate(!) it, dont use a smartphone.
2. the airball protector is there to keep the ball low enough for the trex mouth, if you remove the washers its too low, and you will get even more rattling balls in the left ramp (I tested this).
3. record a shot in the mouth in slow motion and make sure there is no phyical problem!
4. check if the opto is triggering at the ramp entrance
5. the opened trex`s jaw should kind of touch the ramp as i remember
6. there is a pdf somewhere from stern how to adjust the trex
7. if nothing helps, there is an adjustment where the the shot counts, even if the trex is not eating the ball, so its much less frustrating but you dont have to disable the mech

#7841 11 months ago
Quoted from ReluctantPin:

Hi all!
So I'm getting a ton of ball rejects from the T-Rex ramp. I've searched the board, and I've seen the previous replies. I've tried removing the plastic spacers on the ramp air-ball protector plastic (and even adding washers, too, in case this helped). I've tried reducing the lower flipper power. And I'm between 6.5 and 7 degrees, and have tried different angles.
It's almost like the balls hit the bottom of the T-rex itself sometimes and rattle back down. I'm not sure if this is a common thing?
I was wondering if anyone has tried anything drastic like trying to raise or lower the static t-rex itself, and if this has helped?
Thanks! I'm missing so many shots because of this and it's bumming me out.

Having same problem on my pro. Not that often but often enough to be frustrating. Weird thing is that it only became an issue when I removed pf plastic protector. Removing pf protector changed angle of ramp flap a bit so maybe that is introducing more air balls. Hard to tell what the problem is because ball goes straight up ramp, goes behind backboard, but then comes straight down ramp. What looks like the same exact shot will go straight through. I don't think it's the trex. Ball would have to get some serious air to hit that.

#7842 11 months ago

Added a premium translight to my pro today. I like it.

IMG_20201106_113511641~2 (resized).jpg
#7843 11 months ago

Removed the protector from under the tower so that screw won’t affect the shot and had Cliff make me a carbon fiber protector to eliminate the screws altogether.

35FC9607-A1E9-448E-884B-6FE0D6E0C436 (resized).jpeg
#7844 11 months ago

Great way to start a weekend. Second game of the night.

703421D6-D7EC-448A-A258-6F6BD1858365 (resized).jpeg9EAF7F73-8F23-420A-982E-4A47391D590C (resized).jpegEDFE6C55-E994-4E3A-8F09-A1C76DACEA74 (resized).jpeg
#7845 11 months ago
Quoted from Sluggo39:

Removed the protector from under the tower so that screw won’t affect the shot and had Cliff make me a carbon fiber protector to eliminate the screws altogether.[quoted image]

Great idea!!! Man! I want one

13
#7846 11 months ago

Works perfect hit that shot every time

C45467E4-7A60-4158-B753-99C25B11B2D3 (resized).jpeg
#7847 11 months ago
Quoted from Sluggo39:

Works perfect hit that shot every time
[quoted image]

How does it affix/attach to the playfield? This is a great idea!

#7848 11 months ago
Quoted from Sluggo39:

Removed the protector from under the tower so that screw won’t affect the shot and had Cliff make me a carbon fiber protector to eliminate the screws altogether.[quoted image]

Well..... Dammit.

#7849 11 months ago

I got it! A JP Prem! Today! It's set-up!

And it works!

thanks, Brad

#7850 11 months ago
Quoted from per3per3:

How does it affix/attach to the playfield? This is a great idea!

The carbon fiber has an adhesive back. I let Cliff know it worked he can make more contact him @ passionforpinball.com

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