Because we were still trying to design for the operator that has one of these on location and installs the code. We didn't want to make anything that had to do with coils or functionality change for them. If an arcade or location fires up the games by throwing a breaker panel (like many do), the game tests itself as normal and continues the exact same functionality as before. If you are playing by yourself, you pull the trigger if you want to skip it. It's much rarer in a home setting to be starting the game by using your circuit breaker, and if you are, it's likely that you aren't really affected by the T-Rex diagnostics anyway. If you're standing right there, it shouldn't be hard for you to pull the trigger.
We did a number of little things like that for ops in the code. I used to manage an arcade so it's where my mind always goes to first. For instance, I think it was on TFTC, we changed the high score table values to be a little higher because it seemed like the new code bumped up the score a bit, and I was winning too many free games on it. Bumped them up so if you install at your location, you're not giving away a ton of free games.
We really tried to look at this from all angles