(Topic ID: 80267)

Jurassic Park (DATA EAST) club

By louknees

10 years ago


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Topic Stats

  • 10,134 posts
  • 576 Pinsiders participating
  • Latest reply 33 hours ago by vec-tor
  • Topic is favorited by 238 Pinsiders

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Topic index (key posts)

59 key posts have been marked in this topic, showing the first 10 items.

Display key post list sorted by: Post date | Keypost summary | User name

Post #63 Data East / JP Ball Trough fix (#7) [Video] Posted by ChadH (10 years ago)

Post #98 Jurassic Park Ford Explorer [External Article] Posted by blondetall (10 years ago)

Post #138 Ball not entering gate at pop bumpers Posted by accidental (9 years ago)

Post #159 Creation Of Jurassic Park’s CGI Dinos [Article / Video] Posted by blondetall (9 years ago)

Post #162 Link to Loop Combo Scoop Mod Thread Posted by InfiniteLives (9 years ago)

Post #182 Link to CRT Mod Thead Posted by CraZyMuffin (9 years ago)

Post #209 Custom Apron Cards Posted by Pinballocks (9 years ago)

Post #322 Playfield Back Wood-Block acrylic mod Posted by smerff (9 years ago)

Post #357 Switch Matrix / Random No Target Scoring Bug Posted by ChadH (9 years ago)

Post #374 Link to Shaker Problem Thread Posted by aobrien5 (9 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

You're currently viewing posts by Pinsider DavidPinballWizz.
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#2023 8 years ago

I'm finally back into the club.. great (underrated) game!
Found a nice original JP that had been in home use/storage for the last 16 years.
It even still had the gold data east decal on the playfield glass.

#2030 8 years ago

Mine was missing the backbox key too... Loosened the two screws and I'm in.
Noticed that the lock cam was riveted to the lock? Mostly this is secured with a philips screw or a nut.

I have spare locks but afraid that the screw or nut on the back of the lock will be too long compared to the original total lenght of the lock and will so grind into the wood.

Any insight in this type of data east lock?

ps: correct leg length = 28 1/2 inch?

Starting from what title did this change @ Data East/Sega?

2 weeks later
#2112 8 years ago

I have the 6.00 and love it. Lot's of shorter games now and I actually started shooting the targets.
Also love the ballsaver light, added samples, balanced modes, ..

1 month later
-1
#2231 7 years ago

Burn 2 new roms and swap them over

1 year later
#3268 6 years ago

So I'm shopping out my JP (finally ) and have very hard standup targets on the right of the popbumpers. Almost impossible to trigger during normal play.
I'm planning to take them out to investigate (from under the playfield) but was wondering, if this is a common issue with an adviced fix?

#3272 6 years ago

Indeed, took them out and that was the issue, plastic not aligned with the bracket. And some switch adjustment.
Space is tight overthere though.

#3283 6 years ago

Jurassic World is rumoured for a future stern release...

1 week later
#3317 6 years ago

The open coin door is probably because your batteries are dead and he has lost it's settings. It wants you to open the door to verify the coin settings, etc...

1 month later
#3393 6 years ago
Quoted from Chalkey:

The ball deflector in front of the t rex got loose. I went to screw it in and the screws will not fully fasten as they cannot center on the holes due to the deflector being butted up on the post on the right. The bottoms of all these screws are under the t rex mechanism, and the deflector screws seem like they are somehow captured. Anybody got an easy fix?
Edit: I torqued down on them and they got flush, but then it is binding up t rex's side to side movement somehow (the black "skirt" is clear).
Edit 2: now t rex moves but is slow and stuttering. Oh god what have I done?

You now that there must be 2 spacers below the trex metal . They are grey plastic, think 0,5cm high.

4 months later
#3858 6 years ago

Had seem serious issues on my JP.

Game started to act very weird in middle of game, display garbage, coils random energizing, lamps overbright, starting to boot, etc...

Found out the power supply was only giving me 3V instead of 5V. Hence the CPU acting so weird.

Rebuild all connectors (power connector, gi) and new fuse clips, no change
Changed capacitors C2 en C3 and voila good 5V again.
A lot of fuses got bad on the PPB board. Replaced all of them and everything booted and played ok, unfortunattely didn't notice the raptor kicker was being locked on.. so a burned fuse again but also a melted coil.
Replaced the TIP36 transistor and installed a new coil and game is correct on 50V coils and flippers again.

Other problem:
Column 8 lamps don't work at all anymore except for the one in row 7 (extra ball arrow) and row 8 (smart missile x2).
Found out pretransistor Q56 for the ramp column was shorted and a hot TIP42 main transistor. So now waiting parts and will replace the TIP42, the obvious broken pretransistor and also the ic that drives the columns. All lamp wiring looks ok on column 8. But I think I will have shorted diodes too on those 2 lamps.
But we will see what the transistor replacement does towards the lamp matrix.

How a bad power supply can damage all the rest...

#3860 6 years ago

Replacing pretransistor, transistor and driving ic fixed the lamp issues (no bad diodes). Oh and had to replace 7 of the 8 lamps in column 8!

1 year later
#4876 5 years ago

Anyone here with a spare (used) right blue slingshot plastic that would like to sell it to me?

Mine has cracked and I would like to keep the blue ones (I have red spares).

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