(Topic ID: 118851)

Jungle Queen Reset Issue

By jdoz2

9 years ago


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There are 68 posts in this topic. You are on page 1 of 2.
#1 9 years ago

I traded my working big brave for this non working jungle queen with an almost perfect backglass. Probably foolish, but jungle queen was a title that I really wanted. I found a few switch blades obviously messed up and made sure the ax bx relays had a good latching motion, but it's still hung up somewhere.

When the game is turned on, it resets, the ax relay and then The bx relay engage and then then resets again. Over and over. Does anyone have a clue where to start? I've visual check out all the relays but nothing seems out of the ordinary to me.

#2 9 years ago

This happens right when the game is turned on? Or when the replay button is pressed?

If you manually reset all the score reels to 0, unlatch all the interlock relays (e.g., AX, BX, etc.), manually reset any relay banks, reset the Coin Unit, put a credit on the credit unit, and then just power on the game, what does it do? (Should only have Tilt lit in the backbox).

Then if you press the replay button on the coin door, what does it do? Does the score motor keep running?

#3 9 years ago

Alright I reset everything and powered the game on. As soon as you power the game on it goes into the reset sequence. All the score reels reset so that's good I guess, but it still endlessly resets, engages ax, then bx.

Edit:
Ok I check the coin switches and one was stuck closed. My bad! I press the rest buton and the game resets. Then the game over light comes on with player one and player four lights on and the match number.

#5 9 years ago

This is what the hold relay looks like. The game over relay was toast and I replaced it already. I checked the switch on the bottom board and the backbox that you mentioned in the scuba thread so my assumption is that this relay is burnt up.

image.jpgimage.jpg

edit: I replaced the relay with a known working relay and it still doesn't energize. Would it be ok if I just soldered across those two switches that are used for slam/tilt with the weight on them?

#6 9 years ago

Rather than soldering, would be better to first determine where the open in the path is that is preventing the Hold relay from activating/stay active.

Could just be dirty contacts on the switches. The Lightbox switch is a common culprit for having a bad contact from sitting.

A temporary alligator-clip jumper wire can be used to ensure switches are closed, to further isolate which one is at fault.

It could also be in the Jones plug connection(s) involved in the path.

Better to isolate the root cause first.

#7 9 years ago

I jumped both swithes and nothing really improved. Sorry for th constant updates, I have a snow day today

#8 9 years ago

And you're sure the Hold coil is good (and the correct one)?

Can also use a meter from the coil to the switches, jones plugs, etc. to test and see where continuity is lost, but can also jumper farther with the alligator clips too until it works. Then the last thing skipped over is where the open resides.

#9 9 years ago

Is there a tilt circuit switch in that hold path? I think I've had that problem before. Power to the hold relay must be checked at each switch on its path.

#10 9 years ago

No tilt switch in the path.

Now that I'm at a place where I have access to more info, here's what the circuit generally looks like:

Hold pathHold path

The Hold relay first needs to activate via the switch on the Start relay (S), and then stay active via it's own switch instead of the Start relay switch. The hold path is highlighted in yellow.

So lack of contact among any of those switches on the yellow path (or Jones plugs in that path) will prevent R from staying active.

Or, if any of the switches along the activation path have a bad connection, then R won't activate to begin with (and so won't hold either).

That means also need to check the switch on S.

#11 9 years ago

I think I meant those two tilt switches labeled bounce switch and anti-cheat. (aren't those part of the tilt circuit?)

#12 9 years ago
Quoted from DirtFlipper:

No tilt switch in the path.
Now that I'm at a place where I have access to more info, here's what the circuit generally looks like:
Hold path
The Hold relay first needs to activate via the switch on the Start relay (S), and then stay active via it's own switch instead of the Start relay switch. The hold path is highlighted in yellow.
So lack of contact among any of those switches on the yellow path (or Jones plugs in that path) will prevent R from staying active.
Or, if any of the switches along the activation path have a bad connection, then R won't activate to begin with (and so won't hold either).
That means also need to check the switch on S.

HoldPath.png 25 KB

Thank you for you help. Without you, it seem like a lot of gottlieb EMs on pinside wouldn't be up and running. I will check those switched more carefully little later tonight.

#13 9 years ago
Quoted from stashyboy:

I think I meant those two tilt switches labeled bounce switch and anti-cheat. (aren't those part of the tilt circuit?)

Nope. These are called/considered "anti-cheat" switches instead of "tilt" switches. They feed the Start and the Hold relays. Mess with these, and the Hold relay releases, rendering the game to a logical 'off' state (power is still present, but requires a whole new game to be started). In a multi-player game, all games are lost as a result.

The anti-cheat switches are all normally closed, so the path to the Start and Hold can complete based on the other switches in the paths instead (e.g. coin chute switch).

In contrast, the three Tilt switches are all normally open (tilt bob, ball roll, and one underneath the playfield). These three switches are in parallel, so that if any one of them closes, then the actual Tilt relay activates. The penalty is then just the ball in play, and a multi-player game can continue. "Tilting" is then considered the penalty for nudging too hard, so you get a wrist slap; "Game Over" is considered the penalty for "cheating" (being too rough on the game by slamming it or bouncing it), and you lose it all.

There is sometimes an adjustment plug where the penalty for tilt can be set to the whole game or the ball in play (I think on the later single-players, circa '77).

#14 9 years ago

I hope you get it working. I am ready to kill some monkeys!

#15 9 years ago
Quoted from Gov:

I hope you get it working. I am ready to kill some monkeys!

You must have watched Bowen doing that here!


#16 9 years ago
Quoted from stashyboy:

You must have watched Bowen doing that here!
» YouTube video

That tutorial and this competition video is the reason I wanted this game. Looks so fun!

#17 9 years ago

I used to own a JPrincess, lot more fun than I had imagined. You'll get it running correctly, you've got Dirtflipper in your corner!

#18 9 years ago
Quoted from DirtFlipper:

No tilt switch in the path.
Now that I'm at a place where I have access to more info, here's what the circuit generally looks like:
Hold path
The Hold relay first needs to activate via the switch on the Start relay (S), and then stay active via it's own switch instead of the Start relay switch. The hold path is highlighted in yellow.
So lack of contact among any of those switches on the yellow path (or Jones plugs in that path) will prevent R from staying active.
Or, if any of the switches along the activation path have a bad connection, then R won't activate to begin with (and so won't hold either).
That means also need to check the switch on S.

HoldPath.png 25 KB

I checked all the switches on the s relay and everything checks out with a meter. I dd notice that three of the switche had continuity even though they were open. Not sure if that's because one of the latch relays were opened/closed? All the anti cheat swotches check Out with a meter too.

Here are those switches just incase that does matter. On the first image the bottom switch has continuity even though it's open.
image.jpgimage.jpg

#19 9 years ago

The bottom two in this image are the same as well.

image.jpgimage.jpg

#20 9 years ago
Quoted from jdoz2:

I checked all the switches on the s relay and everything checks out with a meter. I dd notice that three of the switche had continuity even though they were open. Not sure if that's because one of the latch relays were opened/closed? All the anti cheat swotches check Out with a meter too.
Here are those switches just incase that does matter. On the first image the bottom switch has continuity even though it's open.

image.jpg 476 KB

DF can explain this better than I, but you have circuits that have both open and closed switches, so it's likely that's the case here. The meter reads thru the back loop. During operation, the score motor and other relays may isolate that switch so it can do its job.

#21 9 years ago

A lot of those solder tabs look really close together. Could they be touching?

#22 9 years ago
Quoted from Gov:

A lot of those solder tabs look really close together. Could they be touching?

I wish. All I spread them out a little more just to be sure and no dice.

#23 9 years ago

Darn, I was hoping to be your hero.

#24 9 years ago

So if you activate S, then does R activate? That would at least indicate whether R is able to energize at all or not. That also helps isolate whether the problem is with energizing it, or holding it energized (two separate paths).

Also, if you press the replay button, or drop a coin it, does the S relay activate on its own? As shown in the schematic snippet above, it shares part of the same path to activate as R uses. So if S activates, then that indicates (and eliminates) the common part of the path.

So first need to know whether R energizes at all or not.

#25 9 years ago

I'm not at home right now but I can say that the s relay does engage in its own when the replay button is pressed. I'll check r when I get back

#26 9 years ago

Alright, R does pull in when the reset button is pressed but then stops after about a second

#27 9 years ago

Excellent. So then that narrows it down to one of:

- the Lightbox anti-cheat switch (this is located in the backbox, and I think is sitting on the right side, underneath the long bracket of relays or near it). Needs to be closed.

- the switch on R itself. When R activates, this switch needs to close.

- the path from the backbox through the jones plug back to the score motor board. Could be on the male side of the plug, the female side, or an open on a wire along that path.

The Lightbox anti-cheat switch is often the culprit, due to dirty contacts and/or contacts not being closed. But a corroded Jones plug can also do it.

#28 9 years ago

Ill focus on the jones plug and the switch on r then. The anti cheat switches are for sure closed according to the meter. Thanks for the help!

#29 9 years ago
Quoted from jdoz2:

Ill focus on the jones plug and the switch on r then. The anti cheat switches are for sure closed according to the meter. Thanks for the help!

Can't always go by the meter if there's a "back path" available to also complete the circuit.

#30 9 years ago

Checked those switches again, cleaned every jones plug and checked for a break and didn't find anything. If I manually push in the R relay the tilt relay pulls in. Is that suppose to happen?

#31 9 years ago

The actual Tilt relay (T) or the Tilt Hold relay (H)? If the Tilt relay T, then no. If Tilt Hold relay H, then probably.

Have you got the schematic for Jungle Queen? I'm thinking that the circuit is slightly different than the similar reference I've been using. Check to see what all feeds the R relay, and compare to the snippet above for differences. Some later games also required a switch on H to be closed in order to keep R active (so it would be a switch on R, Lightbox anti-cheat, and switch on H).

So may as well also check the switches on H. If JQ has that later style logic, then H would be a good culprit too.

#32 9 years ago
Quoted from DirtFlipper:

The actual Tilt relay (T) or the Tilt Hold relay (H)? If the Tilt relay T, then no. If Tilt Hold relay H, then probably.
Have you got the schematic for Jungle Queen? I'm thinking that the circuit is slightly different than the similar reference I've been using. Check to see what all feeds the R relay, and compare to the snippet above for differences. Some later games also required a switch on H to be closed in order to keep R active (so it would be a switch on R, Lightbox anti-cheat, and switch on H).
So may as well also check the switches on H. If JQ has that later style logic, then H would be a good culprit too.

Looks like the schematic is different. Yes the actual T relay pulls in. I'll rotate the image and re upload it when I get to a computer.

image.jpgimage.jpg
#33 9 years ago

oh yeah, just a bit different!

The Ball Roll switch is in the hold path for R:

JQ R holdJQ R hold

so that's the difference between the similar reference I was using and JQ itself (good reminder to try and use the schematic for the actual game!).

Anyway, this is the switch on the end/bottom of the ball roll trough mounted on the left inside of the cab. Needs to be normally closed. So it could be that it's gapped open, the contacts are dirty, or the spade lugs are on the wrong tabs (which may also explain why it goes straight to Tilt also).

I happen to have a picture of one:
JQ ball roll switchJQ ball roll switch

#34 9 years ago

or of course if the tilt ball is jammed up on the switch end, that would be an issue too.

#35 9 years ago
Quoted from DirtFlipper:

oh yeah, just a bit different!
The Ball Roll switch is in the hold path for R:
JQ R hold (Click image to enlarge)
so that's the difference between the similar reference I was using and JQ itself (good reminder to try and use the schematic for the actual game!).
Anyway, this is the switch on the end/bottom of the ball roll trough mounted on the left inside of the cab. Needs to be normally closed. So it could be that it's gapped open, the contacts are dirty, or the spade lugs are on the wrong tabs (which may also explain why it goes straight to Tilt also).
I happen to have a picture of one:
JQ ball roll switch (Click image to enlarge)

Perfect!! Looks like my red wire was on the inside instead of the outer tab. Everyone was still asleep this morning when I checked so I didnt want to reset the machine, but I did power the game on and R holds when manually pressed in and the T relay doesnt do anything.

I think you got it

#36 9 years ago

We know what you are doing on your lunch break today

#37 9 years ago
Quoted from jdoz2:

R holds when manually pressed in and the T relay doesnt do anything.

That's a good sign then.

#38 9 years ago
Quoted from DirtFlipper:

That's a good sign then.

We have some progress! I think? The game resets, the just as it's about to kick the ball out all the playfield lights go out and the switches don't score. The ball endlessly kicks to the shooterlane without advancing the ball cout.

#39 9 years ago

Sounds like more than one issue.

Look on the schematic on the far left side and see what switch is there that activates the playfield lights (usually it's H, which is the Tilt Hold relay, but see what the JQ schematic says). Then see if that relay is activated and staying activated.

The ball count function is part of the Player Unit, and so that needs to step to reach Player 1 Ball 1. When the ball travels over the ball trough switch, it should activate the Add Player Unit relay (P), which should then cause the Player Unit to advance (but there are several other switches in that path too, so you'll want to also check the schematic for that).

#40 9 years ago

You're right, it looks like h I the path for all that. I can manually hold that relay in while the ball is kicked out and the flippers, lights, and switches work. The wierd thing is that the actual tilt relay pulls in too. Only when the make/break switch on H changes state does the tilt relay engage andeverything work.

#41 9 years ago

Cleaned and lubed the rivets on the player unit. Doesn't even orientation of the arm matter really, or will it always find home?

#42 9 years ago

You'll need to check the schematic and see what activates H, but I think it's held active until there's a Tilt. So if tilt is also activating, then it could be as simple as there being a real tilt condition (i.e. one of the tilt switches is closed). Could still be at that ball roll tilt (there are two switches in that stack).

The Player Unit wiper arm needs to be in an exact orientation/position for it to work correctly.

#43 9 years ago
Quoted from DirtFlipper:

You'll need to check the schematic and see what activates H, but I think it's held active until there's a Tilt. So if tilt is also activating, then it could be as simple as there being a real tilt condition (i.e. one of the tilt switches is closed). Could still be at that ball roll tilt (there are two switches in that stack).
The Player Unit wiper arm needs to be in an exact orientation/position for it to work correctly.

I checked all the tilt switches and they are all closed. They show normally closed on the schematic. I'm not sure what else to check that would cause a tilt.

#44 9 years ago

got it! Now I need to focus on the player unit and this coin unit isn't incrementing like it should. It's nice to flip the ball around though

#45 9 years ago
Quoted from jdoz2:

I checked all the tilt switches and they are all closed. They show normally closed on the schematic. I'm not sure what else to check that would cause a tilt.

Tilt switches should all be normally open. Anti-cheat switches should all be normally closed.

But sounds like you found whatever the culprit was. Good!

#46 9 years ago
Quoted from DirtFlipper:

Tilt switches should all be normally open. Anti-cheat switches should all be normally closed.
But sounds like you found whatever the culprit was. Good!

I got my tilt and anti-cheats mixed up. I went and found all the red/yellow wired ones and opened them. I just assumed all switches with the bounce weight were anti-cheat, but the one under the playfield was actually a tilt switch.

Im going to have to go out into the garage and see what the right position is for the arm on the player unit by taking a look at my vulcan project. Im pretty sure it resets just fine.

I cleaned the shoulder bolt on the coin unit and its still not resetting right even though that is moving freely.

Thank you for all the help!

6 months later
#47 8 years ago

So.... I moved and was able to leave my games at my old house until I got married. I just set up jungle queen and it's totally dead. A few lights on the back box come on but that's it. All the fuses checked out, but the coils don't seem to be getting any power. Score motor won't return home when I manually move it either.

Any idea where I should be looking?

#48 8 years ago

Check that all Jones Plugs are fully seated in the backbox and on the bottom board. Maybe even remove and reinsert to clean off possible corrosion.

Many times one plug is accidentally left disconnected in the backbox.

#49 8 years ago
Quoted from MrBally:

Check that all Jones Plugs are fully seated in the backbox and on the bottom board. Maybe even remove and reinsert to clean off possible corrosion.
Many times one plug is accidentally left disconnected in the backbox.

I'll try cleaning them, but it looks like all are connected.

#50 8 years ago

Some quick checks for signs of life:

- Try the left coin chute switch
- Try the right coin chute switch
- Try the Start relay directly
- Try the AX relay directly
- make sure the bounce and anti-cheat switches are closed (coin door, bottom board)
- make sure the fuses are completely snug in the fuse holders, no wiggle room

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