Quoted from stashyboy:I think I meant those two tilt switches labeled bounce switch and anti-cheat. (aren't those part of the tilt circuit?)
Nope. These are called/considered "anti-cheat" switches instead of "tilt" switches. They feed the Start and the Hold relays. Mess with these, and the Hold relay releases, rendering the game to a logical 'off' state (power is still present, but requires a whole new game to be started). In a multi-player game, all games are lost as a result.
The anti-cheat switches are all normally closed, so the path to the Start and Hold can complete based on the other switches in the paths instead (e.g. coin chute switch).
In contrast, the three Tilt switches are all normally open (tilt bob, ball roll, and one underneath the playfield). These three switches are in parallel, so that if any one of them closes, then the actual Tilt relay activates. The penalty is then just the ball in play, and a multi-player game can continue. "Tilting" is then considered the penalty for nudging too hard, so you get a wrist slap; "Game Over" is considered the penalty for "cheating" (being too rough on the game by slamming it or bouncing it), and you lose it all.
There is sometimes an adjustment plug where the penalty for tilt can be set to the whole game or the ball in play (I think on the later single-players, circa '77).