Great video, thanks for posting. This is an unusual problem and a schematic would probably be a big help for this one. If it were me, I would trace the SUBTRACT BONUS UNIT coil circuit. I would be looking for some kind of cross-circuit fault. The most common source of these types of faults include:
- A three-bladed stand-up or drop-target switch has two of the blades touching all the time.
- A make-break switch on a relay has all three contacts touching all the time.
- The solder lugs of a relay switch stack or stepper unit are bent over, and lugs from different circuits are touching.
- A solder splash from an earlier repair has landed on a switch stack and is bridging switch blades of different circuits.
NOTE: The bonus unit subtract coil will always go quiet at zero because there is a cut-off switch on the unit at the zero position.
I suspect that the subtract problem may always be present after the first ball. You can check this by running up some bonus on the bonus unit by hand on the second ball, and then turning the score motor by hand counter-clockwise a few degrees until the run-out circuit catches and the motor runs by itself to the next home position. You may find that when you do this, the bonus unit subtracts as the motor runs, even though there are no scoring or other circuits active anywhere on the game.
If this is what happens, it can be helpful to you because then you can check your trouble-shooting on the fly. If you find what seems to be the problem, you can make an adjustment, run up a couple of bonus, nudge the score motor, and see if the bonus unit subtracts as the motor runs. As soon as the bonus unit stops subtracting, you've found the problem.
Since the problem starts with the 2nd ball, you may also want to look for any relays that trip or pull in when the player unit advances to the second ball. Also, as CrazyLevi suggested, check for the cross-connections on the switches of the player unit itself. And, check for switches on the score motor that are supposed to be open but are always closed.
- TimMe