Jungle Lord Audit Mode Stuck

(Topic ID: 238373)

Jungle Lord Audit Mode Stuck


By csdoplr

6 days ago



Topic Stats

  • 7 posts
  • 2 Pinsiders participating
  • Latest reply 5 days ago by csdoplr
  • No one calls this topic a favorite

You

Linked Games

No games have been linked to this topic.

    #1 6 days ago

    Hello,

    I recently got a jungle lord and I have a few issues. I have everything up and running but cannot get it to start without going first to audit mode. I do a diagnostic test and the number 0 comes up so I know that everything with the board is good. However, it also will not save my data that I program (free play) also I did the digit test and all my digits work but when I go to play a game sometimes the score is recorded and sometimes it does not. Then when I turn the game off it resets everything and I have to push the cpu diagnostic test to get it back to being able to play and out of audit mode. I checked my 5101 Rom and it seems to be fine and it has new batteries as well. Any help would be great.

    Thanks

    #2 6 days ago

    Even if new batteries, check with a DMM or voltmeter to make sure the standby power is getting where it needs to go.

    From PinWiki:
    The battery voltage is not reaching the 5101 CMOS RAM (check Test Point TP7, which should measure 4.3v with the power on and 3.9v (or so) with the power off.
    Blocking Diode D18 (1N5817) has shorted, and the batteries are trying to run the MPU board when the game is off.

    Quoted from csdoplr:

    I checked my 5101 Rom

    How did you check this?

    #3 6 days ago

    I am pretty new to all this so I figured if I did the diagnostics test and it said I was good then the 5101 Rom was good. How do I check this?

    #4 6 days ago
    Quoted from csdoplr:

    I am pretty new to all this so I figured if I did the diagnostics test and it said I was good then the 5101 Rom was good. How do I check this?

    The only practical way to check the 5101 RAM is install it in a working game.. (not ROM - a ROM is a permanent storage device. RAM is temporary storage. A typical RAM loses memory when power is disconnected. Hence the backup battery circuit.)
    If you are going to work on solid state electronics in games, you'll need the DMM/Voltmeter, the knowledge how to use it, some basic electronics theory, some background on the fundamentals of your games specific circuits, and the ability to interpret electronic schematics.

    #5 5 days ago
    Quoted from wayout440:

    Even if new batteries, check with a DMM or voltmeter to make sure the standby power is getting where it needs to go.
    From PinWiki:
    The battery voltage is not reaching the 5101 CMOS RAM (check Test Point TP7, which should measure 4.3v with the power on and 3.9v (or so) with the power off.
    Blocking Diode D18 (1N5817) has shorted, and the batteries are trying to run the MPU board when the game is off.

    How did you check this?

    I took my volt meter to the check point and it did read 4.3 v. So I am still not sure why the game does not remember the setting or why it only boots into audit mode.

    #6 5 days ago

    I did this test here and it works I shut the game off then on again quick and the game went into attract mode. https://pinside.com/pinball/forum/topic/blackout-stuck-in-audit-mode So I think it is the diode. I am not sure what to do though with it?

    #7 5 days ago

    On top of this when I check diode it is reading proper voltage at close to 5 volts on both sides of the diode.

    Promoted items from the Pinside Marketplace
    From: $ 42.00
    Cabinet - Shooter Rods
    ModFather Pinball Mods
    $ 39.95
    Playfield - Protection
    Little Shop Of Games
    $ 12.99
    Eproms
    Matt's Basement Arcade
    $ 7,199.00
    Pinball Machine
    Operation Pinball
    $ 149.00
    $ 9.99
    Eproms
    Matt's Basement Arcade
    $ 19.95
    Playfield - Toys/Add-ons
    ULEKstore
    $ 36.99
    Eproms
    Matt's Basement Arcade
    £ 29.00
    Lighting - Led
    PinballToys
    $ 8,500.00
    From: $ 99.99
    $ 229.99
    $ 20.00
    Electronics
    Yorktown Parts and Equip
    $ 6,995.00
    Pinball Machine
    Operation Pinball
    $ 200.00
    Lighting - Interactive
    Professor Pinball
    $ 150.00
    Playfield - Protection
    Republic Of Pinball
    $ 1,200.00
    From: $ 64.00
    Playfield - Toys/Add-ons
    Lermods
    $ 40.00
    Lighting - Other
    Professor Pinball
    $ 5,799.00
    Pinball Machine
    Little Shop Of Games
    $ 6,995.00
    Pinball Machine
    Great American Pinball
    From: $ 9.99
    Eproms
    Matt's Basement Arcade
    $ 35.00

    Hey there! Got a moment?

    Great to see you're enjoying Pinside! Did you know Pinside is able to run thanks to donations from our visitors? Please donate to Pinside, support the site and get anext to your username to show for it! Donate to Pinside