Quoted from paulywalnuts23:
So I have had an issue with a Judge Dredd where if you power on the game with balls remaining in the Dead World from a previous game. If you hit the start button the game goes into pinballs missing and the ball launcher starts to repeatedly fire till it blows the fuse.
Anyone ever see this type of behavior or have any suggestions.
I believe this is, at least partially, expected.
First, later versions of the JD software specifically called out changing the timing of the launcher coils to prevent the fuse from blowing. Since you are running Deadworld mod, you don't have this improvement. So the fuse blowing is undesirable but is probably expected with L1 / L1AT under aggressive ball hunting. I haven't seen this myself, however.
As for why your JD is going into ball hunt mode, is your Deadworld mod working 100%? If I have balls in Deadworld, power the game off, power it back on... The game will use the crane to remove them when start is pressed
Did you end up powering off the game with balls in Deadworld because it was acting weird?
Is the switch in the shorter lane working?