Some folks have suggested this is presenting like a diode problem. While I agree, I am concerned that is it something else because continuity on the wire line is dropped between test points. If I test the column wire at the connectors between say switch 14 and 18, I do not have continuity. Would a bad diode cause this? Also this is happening on multiple columns.
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OK with the Deadworld Mod question answered I started to dig into this a bit more. As I noted Switches 15-18 in column 1 are out. Since I have half a column, I am guessing I have a broken connector somewhere. When I test continuity on the line, I am pulling off the the connector and sticking my probe inside.
Switches 11-14 have continuity amongst themselves as well as the two PCB's non the inside of the cab on the left hand side. Switches 15-18 (the problematic switches), have continuity amongst themselves as well. The two groups (working and non working) however do not have continuity between them. Since, I am pulling the connectors off where/when I can and testing the actual connector, I am guessing the only way this drop in connection is possible is if I have a cut wire? Is there anything else I am missing?
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I posted in the Dredd club and also wanted to post here. After many years of trying to snag a Dredd, I finally managed to snag one. I bought it non working and the fellow I got it from isn't much of a tech guy and couldn't offer any real help on the issues that it had other than "that's how I got it".
The main problem was the trough. The trough emitter was bad and caused the coil to lock on and burn out Q50. I swapped out Q50, and installed a repro trough PCB and that fixed that problem. I can turn on the game and "play" a game.
On power up I am getting some switch errors which I think are related to the Deadworld mod (L1AT). I read that some of the switches were very picky with the mod, but I couldn't find a list of which ones.
I was also having problems with my slings and tried to run a coil test. When I attempted to do so, it appeared the test was disabled. Not one coil would fire-even though many are operational during game play.
Can anyone confirm the lack of coil test and if switches 15-18 (L outlane, L shootlane, L Return and drops) are mod related?