(Topic ID: 232569)

Jubilee Issue

By Kickout

5 years ago


Topic Heartbeat

Topic Stats

  • 42 posts
  • 8 Pinsiders participating
  • Latest reply 5 years ago by Pafasa
  • Topic is favorited by 1 Pinsider

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#1 5 years ago

Willliams Jubilee does not advance to player 2,3,4 at the start of a game.
Turn the pin on.
Push the start button, player 1 lites.
Push the start button again no player 2
Push again no player 3 same with player 4.
Have credits on machine.
Can manually advance coin unit and players will advance.
Cleaned coin unit.
What am I missing or where should I start?

#3 5 years ago

HowardR
I will test this circuit in the morning. Thanks

#4 5 years ago

I check that circuit and everything checked out OK. I'm thinking it might be a problem between the replay button and the coin unit. Does that sound right.

#8 5 years ago

Player set up unit has been cleaned.

#10 5 years ago
Quoted from HowardR:

Does the Coin Unit stepup solenoid activate when you push the start button for player 2?

Coin Unit stepup solenoid does not activate when start button is pushed.

Quoted from MrBally:

I'd say the coin unit is stepping up properly since the Player 2-4 lights work properly. It seems the player /Player-up unit is not advancing. Check it for proper mechanical action.

I will check the player-up unit.

#11 5 years ago

HowardR
The coin unit setp-up solenoid does not advance when the start button is push 2,3 or 4 times. I will be looking at that circuit.

#13 5 years ago

Ok, I am using a jumper to check the circuit at C-5. Starting with the jumper wire connected to yellow wire of the Coin Re. switch "D". Touch other end of jumper to Coin Unit S.U coil wire W-Blu 1, coil fires, player number advances to 2. Working back from there, touch jumper to W-Blu on Rest Re. "E", coil fires. Touch jumper to Blu-O 2 on Rest Re, coil fire. Touch jumper to Blu-O 2 at C-1 B on score motor, coil fires, Touch jumper to O-R1 on other side of C-1 B, coil fires, touch jumper to O-R1 on Coin Re, coil fires. So it appears this circuit is working correctly. Any idea where I should check next?

#16 5 years ago

Rolf

Sorry about leaving the Replay-Counter and Coin-Relay out of post 1.

Quoted from rolf_martin_062:

I guess when You try to start for a second Player: No stepping down on the Replay-Counter - no pulling-in of the Coin-Relay. Am I guessing right ?

The Replay-Counter does step down, the Coin-Relay does not pull in.

I will go through the information you sent and will reply back as so as I can.

Quoted from rolf_martin_062:

Your description in post-13 is good - ONE thing You did not test: The switch on the Coin-Relay - either the relay is pulling but the contact-points on the switchblades are oxidated - or the blades do not touch --- or the relay is not pulling.

I will check the switch, and re-clean it, and make sure the blades touch.

Thanks Kickout

#18 5 years ago

Rolf

Quoted from rolf_martin_062:

Hi Kickout
is this true ??? "Your post-16: The Replay-Counter does step down - but the Coin-Relay does not pull-in" ??? See HowardR 's JPG in post-2: The Coin-Relay must be pulling so its switch close for to actuate the Replay-Unit-Reset-Coil. The situation is strange. Greetings Rolf

That is correct. Working with HowardR to see if we can track down the problem.

#19 5 years ago

HowardR

Reviewing some older post concerning Jubilee, I found the following from Rolf, about the startup sequence:

Pushing the Replay-Button should make the Replay-Relay pull-in. (it does)
Then the Coin-Relay should pull-in. (it does)
Then the Reset-Relay should pull-in. (it does)
The Score-Motor should run. (it does)

Score reels reset to zeros (they do)
Play one lites (it does)
Ball one lites (it does)

To this point everything works in order. The coin-relay when it pulls in engages the coin unit step-up coil, but at the same time the coin unit reset coil engages over riding the step-up coil and putting the player up at player one. This happens each time the replay button is push, never going to player 2,3 or 4.

Reviewing the schematics for all circuits that control the coin unit reset coil.

#21 5 years ago

Looking at section E-5 of the schematic. The Reset Re M/B switch "E" must make to engage the Coin Unit S.U coil. This switch must then break so Reset Re N.O switch "B" at E-6 can close and engage Coin Unit Reset coin, Game Over Re. Latch and Ball Count Reset. I believe that for some reason both switches are engaging at the same time, with the E-6 "B" switch over riding the Coin Unit S. U. coil. Does this make sense and would that be possible?

#23 5 years ago

Both relay activate when replay button is pushed for second player.

#25 5 years ago
Quoted from HowardR:

I'm hearing that the Game Over relay trips then latches when the replay button is pushed for second player. Is that right?

Yes that is true. I've been trying to test those circuits.

#27 5 years ago

Will check that this morning. Be calling you around noon on Thursday.

#30 5 years ago

Nickson,

Is there anyway you could at a pic of the Ball Count unit on the coil side showing the leaf switch in the Zero position. Here is what I am looking for.

Kickout

Ball Count (resized).pngBall Count (resized).png
#34 5 years ago
Quoted from Nickson:

i can post one when i get home at 3

If you could it would be helpful

#35 5 years ago
Quoted from Pafasa:

This does not look like zero position to me.

That is what I am trying to determine.

#37 5 years ago

Nickson

Thanks

#38 5 years ago

HowardR

Here are the pics of my unit and Nickson's unit. I see a difference in where the are on the racket is sitting on the leaf switch. Going to take a closer look at my unit to see if the prior owner has the racket out position. Will get back to you. Have to thank you again for the help you have provided. I think we are on the track to getting this issue corrected.

Kickout

Kickout (resized).pngKickout (resized).pngNickson (resized).pngNickson (resized).png
#41 5 years ago

HowardR,

Thanks for all your help. The pin is up and running perfect. Hope to work with you again in the future.

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