Because it is now pretty clear the game are shipping with my code (not all paid for), here is some info from posts i made a a few years back. This info is provided for owners and to answer the 'box of lights' question. If owners want to contact me directly, i *MAY* look to expand what each of these sections should do in a rules document for them.
For the code that i created for magic girl, there were the following features coded.
• base game play
• ball save
• bonus
• skillshot
• jets
• upper lanes
• up post
• magic letters
• lion saw
• newton ball
• owl target
• potion letters
• magic shop/scoop
• loops
• center spinner
• center lock
• centre targets
• spiral ramp
• wand ramps
• lock
• multiball
• jackpots
• quick multiball
• telsa subway
• mini magnet playfield
• jinx motor
• attract
• service mode with tests, audits, settings, coin door open
All the above had sounds, animation, graphics and rules
The following is a a Shot map (from left to right) from memory.
• Jinx Wheel - Left Outlane
• Lion saw
• Newton chamber (captive ball)
• Left Loop (Wizard Lane)
• Potion Spinner
• Left Ramp (Swirl Ramp)
• Owl Target (captive ball)
• Kings Chamber (Centre)
• Levitate Feature (Lightning Flashers)
• Magic Shoppe (Scoop)
• Hare/Million Target
• Kings/Queens Bonus X - Top lanes
• Right Loop
• Magnetic Jet Bumper (Hare)
• Tesla Subway
• Mystery/Coin target
• Shooter Lane
• Magna Save - Right Outlane
You *SHOULD* be able to see modes and features working for any of these modes if you select 'arcade' at game start, not 'novice play'. Novice play was something john wanted which was a more basic 'all targets the same' type game for kids etc.
Finally, here is the playfield prototype that i had back in may 2014.
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