So here's an example of the feature sets I might have expected Magic Girl to have:
1) Persistent characters! Load your character with a unique identifier to start the game with your customized character. Persisted information includes a custom character avatar, skills, level, quest progress, spell and mastery trees, sounds and music and more! Information pulled automatically through user login from the Jpop user server.
2) Interactive live multiplayer. Challenge your friends to a live multi-table magic girl duel Pokemon style! Cast spells, summon monsters, trigger playfield hazards and view your opponent's progress through interactive wifi and soon-to-be-coming internet-enabled matches.
3) Quest mode! Play with your friends in a special interactive quest mode where players play as a party and progess through dungeons, castles and quests together. Special challenges include double-skill shot (both players must make a skill shot with either the left or right flipper together) and great harm mode, where every shot immediately traps the ball with a magnet and the game prompts you to enter a special code to release it (codes are single use and deposit $ must be received before the code will be given out)
4) Magnet meaning mode! A mode where the magnets interact with the playfield in a meaningful way. Such as: redirecting the ball intelligently. Displaying ball redirect patterns and transparently enforcing the playfield modifications the magnetic forces implement consistently. Allow targets and shots to effect and visually update the magnetic playfield modifications and progress game modes.
5) Wild Magic Mode! A fast paced mode where the game rotates through extreme magic modes and multiball and timed modes rapidly. The accelerated pace and emphasis on shot selection and accuracy provides a unique and tournament-ready format for the pinball expert to hone their skills.
Here's a list of the feature set I saw Magic Girl have:
1) Hit the ramp mode! Try to hit a ramp, and if you do hit the weird one and your ball doesn't bounce out, pat yourself on the back about it.