"The end of another long journey, and the start of new legacy."
The story is what will make Magic Girl worth the effort for collectors, not exclusive to rarity alone.
The extreme "waiting game" actually will make the game more lucrative, not less.
In some ways, the game will not even have to work, as sad as may be in terms of electronic architecture, it just has to "exist".
All pinball games can be repaired, unless there is some type of archaic IC used in PCB design.
This near release does not yet have this source problem based on technology.
Playability in regards to design is a different aspect, which should remain a concern, not related to build quality.
Most Magic Girl owners are not going to be debuting anything on PinSide, let alone complaining.
Many just a happy to own the game at all.
Some do not even have accounts, and many know how to restore games including electronics.
Most are very private individuals.
Those that show anything here are for epeen, marketing, or business.
Serious collectors have many more resources than average enthusiast.
This should sound familiar, as this is the same thing that happened though IPB and BBB.
New collectors did not buy BBB, old collectors did, with a few exceptions of nonsensical "high rollers", as at least the game was somewhat affordable (although over 40% higher in cost of a NIB at the time).
Most moved BBB on less than 2 years later, when they became bored or got out of the hobby.
This game was NEVER marketed towards new collectors, players, regular enthusiasts, families, or CARGPB ever.
I am fortunate that I will be part of an unboxing as I have been with other rare titles.