Quoted from Sjsilver:
Not just blaming, but those are some very thinly veiled threats of legal retaliation for "Great Harm" to his business.
Edit: Since he is obviously referencing StevenP with that last paragraph, I sure would love to hear his thoughts on suing JPOP's critics for damaging his business.
OK, I was minding my own business this evening, playing in the Modern pinball league, when someone there told me there was new JPOP controversy online. So this is the first I've heard of it, just now. As I've been reminding John more and more recently, I'm representing him in intellectual property matters; I'm not a business lawyer and not a litigator and not a bankruptcy attorney. I'm not a "law dog" (although I do like that tagline!) and frankly, I don't think his attitude is helpful. I'm not in control of what he does or doesn't do, and can't force him to follow my friendly common-sense suggestions. In fact, the *only* message I've given him lately (and consistently) (OK, for some time now) is basically this:
Quoted from Rarehero:
John, it's this simple:
When you don't, conversations that you don't like will flourish.
You don't respond to your own customers! If you did that, and issued refunds for those requesting them...no one would be so pissed at you!
I have been imploring him to publicly show and explain what he has done to date, with lots of pictures and video and audio. So far, he simply won't. It really is frustrating and a shame.
Quoted from PinChili:
Which design are you referring to? There hasn't been a flipping whitewood yet, right? So aside from some cool artwork and theme what else is there? Stern would buy incomplete game designs? And do you think John considered BOM cost in his designs like Stern does? And how do the pre-order folks not feel screwed regardless since they were expecting a game with exclusivity and they paid significantly more than what Stern could sell them for.
No way this option happens despite it being a nice thought that someone would bail John out.
Here's where the disconnect is. The 2 titles are mostly complete. Starting with cabinet design and art for both (finalized and all they need is an order placed for production), MG playfield is about 95% complete--I'm talking full artwork, complete layout, ALL mechanisms (including many new toys, plus flippers, bumpers, ramps, magnets, printed plastics, very cool lighting, etc.--all production-ready parts), sound system, a capable boardset (i/o designed by Quetzal, i believe, plus a driver board with serial light addressing, and a specced motherboard--not dissimilar to WOZ, I think), plus original music, a lot of voicework, and a bunch of animation developed for the LCD screen. RAZA is very close to this stage, with a few original playfield toys and a ramp to be finalized and a bit of tweaking to some ramp/post placements. Full artwork is done--payfield, cabinet, plastics. Layout is basically done apart from finalizing the few toys. Not sure how much audio and video are done for this title. These games are NOT that far from being finished, and most of the components are basically production-ready (i.e., fully designed and ready to produce in quantity, where all it would take is to place orders and assemble the parts). This is stuff I saw in person in March.
And do people know this? Not many. Will John show and tell people all of this? I keep hoping so...