Wow!! What can you say about this piece of RAZA cabinet art from JPOP? Amazing.
Watch out Bad Cats, it's a Zombie Cat !!
This was posted on the Pinball Inventor FB page on July 10th.
Any idea when production will start?
I sure would like to see some cabinet artwork on Alice and Wonderland so I can tell if I should jump in.
I am waiting on the Tesla pin (game 4 ) to be announced so I can send in my down payment.
Since JPOP announced AIW December last year, I'm hoping Tesla pin (game 4 ) will be announced by the end of the year so I can send in my down payment and enjoy this roller coaster ride.
Quoted from frolic:
Hmmm... so that is game #4 (not including KISS), while we wait for a TIMETABLE of delivery (forget about the actual delivery date).
I am hoping Tesla is game #4. Seems that is the one I want to jump on board being I actually see some possible artwork from that game that is eye candy for me.
I don't want to jump onto AIW since I don't know what the artwork will be like. I don't like creepy monsters and that game would have a potential of that type of artwork.
Quoted from YKpinballer:
If MG and RAZA get released, I'd love to jump on AIW. But I'm definitely not going anywhere near it until we see things delivered and happy customers.
There lies your dilemma. Once the public sees the MG and RAZA artwork and finds out about the AIW preorder, I do see that list filling up quickly. That preorder is still not widely known, so there is a chance to get on the list right now. End of this month, I doubt there will be a chance.
JPOP news is sounding better and better. I sure like to see more new game desgins from him.
I almost sent a deposit on BHZA when I saw the lazy Susan underside playfield. That looked like that was going to be pretty cool. I held back and waited and found it was dropped. Then the artwork changed, and I moved on to want AIW. I inquired about it, but I didn't want to send a deposit until I saw some type of artwork and general playfield layout. I am still waiting to see that to this day.
Quoted from benheck:
The lower PF rotating was my idea. The flipper would stay put, and one of three "scenes" would rotate in. You'd have to clear them all to reach the reactor which you'd bash at. (Not sure if there would have been room to make it all fit)
There was also a window in the side of the cab that showed a glowing neon "reactor core" which was kind of a neat idea until you realize collectors pack these [pins] side-by-side like sardines. It served no purpose besides looking cool.
My pitch [that fit John's pre-existing ideas of a) Ben b) Zombies c) Theme park] was that you (the player) sneak into an abandoned theme park late one night to make out with your main squeeze. But then she's captured by "Evil Ben Heck" who has an army of zombies and he's going to transform her into their queen by midnight. You must battle [things] to get her back!
I don't think that plot was even considered. I mean just look how random the game became after I left.
John clearly just wanted to make an amusement park theme, but that's SO dated nowadays. I really pushed for "decrepit, decaying park" because I thought that would be much more visually interesting.
I sure would like to see Spooky make this game! Make is so. I wanted to buy the game just because of the lower rotating playfield. The art package helped too.
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