Quoted from Mr68:
what helpful suggestions might Pinside have for us?
1. Reset the schedule expectations and give John the time he needs. IMO, he's about 2 years from shipping a MG.
2. Get the games flipping and out where people can beat on them. There's a lot to be learned from free testing at shows. Getting flippers, pops, and slings working is trivial, you could even use EM hardware. Rules and scoring are not as important as testing the layout (shots, ball flow, and possible ball traps).
3. Try to get rid of the secrecy; it isn't working anyway.
4. Request periodic updates, but no more often than monthly. They should be simple and include the following:
A. What was accomplished last month
B. What are the upcoming checkpoints
C. What do you plan to accomplish next month
Quoted from DCFAN:
It would be a fascinating scenario if the owners got together and hired a programmer after the game was delivered with little code.
This would really depend on the hardware platform. I'm doubtful the source code would be made available, so you'd really be starting from scratch.
Quoted from benheck:
If what Kevin did wasn't criminal, no way John's actions were.
Agreed. Ignorance and lying about progress are not crimes no matter how much one wants them to be.
Of course, if Zidware's accounting records are as disorganized as rumors indicate, that part could get interesting. Any court process will make MG development look speedy.
Quoted from DanQverymuch:
Any idea which can be duplicated easily having just heard of the idea, without even examining the patent (thus not stealing from it), ought not to be patentable.
I don't agree with this. Many things are obvious in hindsight.
I do think, however, that you shouldn't be able to patent something just to prevent others from building it. This is, you should only be able to collect for lost sales on a product you are selling.
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