Quoted from fastpinball:
The model we are pursuing is similar to indie record labels. When the band and the label are releasing a record almost like a joint venture. Some games will be more expensive to produce than other. Some games will be more in demand than others. Some games will require more label involvement to be developed, while others come in ready to be mass produced and distributed.
At a point the "machine" takes over and much of the process can be systematized and hopefully certain advantages of economies of scale can be taken across multiple titles. Platforms for documentation, code update distribution, even pooled customer support are a part of a professional release. These are all critical to a successful game launch.
I feel that pinball needs a model that lets designers be designers and not suddenly also have to be engineers, marketing, biz dev, production line manager, logistics, support, etc.
Please PM if you want to I discuss any of this. I did say I would stay off this thread.
As a pro musician I must chime in.Yes a partnership would be nice.but in the music biz the artist provides 100% of the content.Music and lyrics.The label provides the distribution and promotion of the product that the artist provides/creates.Just because you pre order doesn't mean you are providing content.Actually you are funding a project.Thats it.You have no "content" but you got money and thats what all these boutique co. need because they can't fund it themselves.No different than any other kickstarting situation.
Post edited by fastpinball: speling erors